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Use Control + Wheel to change shape thickness
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0db574c769
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@ -15,6 +15,7 @@ min_value = 1.0
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value = 1.0
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value = 1.0
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prefix = "Size:"
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prefix = "Size:"
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suffix = "px"
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suffix = "px"
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is_global = true
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[node name="Brush" parent="." index="3"]
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[node name="Brush" parent="." index="3"]
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visible = false
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visible = false
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@ -15,6 +15,7 @@ min_value = 1.0
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value = 1.0
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value = 1.0
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prefix = "Size:"
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prefix = "Size:"
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suffix = "px"
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suffix = "px"
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is_global = true
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[node name="FillCheckbox" type="CheckBox" parent="." index="3"]
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[node name="FillCheckbox" type="CheckBox" parent="." index="3"]
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margin_top = 54.0
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margin_top = 54.0
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@ -50,8 +50,7 @@ func _input(event: InputEvent) -> void:
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if not editable:
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if not editable:
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return
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return
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# Hardcode Control + Wheel as a global shortcut, if is_global is true
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# Hardcode Control + Wheel as a global shortcut, if is_global is true
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# In Godot 4.x this will change into two is_action() checks for incrementing
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# In Godot 4.x this will change into two is_action() checks for incrementing and decrementing
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# and decrementing
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if not event is InputEventMouseButton:
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if not event is InputEventMouseButton:
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return
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return
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if not event.pressed:
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if not event.pressed:
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