mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-30 23:19:49 +00:00
Make RGBA bool uniforms in invert and desaturate buttons instead of checkboxes in layer effects
They are now consistent with their image effect counterparts.
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parent
80fba954ae
commit
5e2901971b
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@ -19,6 +19,7 @@ static func create_ui_for_shader_uniforms(
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var uniform_data: PackedStringArray = []
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var description: String = ""
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var description_began := false
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var color_button_hbox: HBoxContainer = null # Used for RGBA buttons, if they exist.
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for line in code:
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# Management of "end" tags
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if line.begins_with("// (end DESCRIPTION)"):
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@ -270,26 +271,37 @@ static func create_ui_for_shader_uniforms(
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params, u_name, hbox, value_changed, parent_node, file_selected
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)
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parent_node.add_child(hbox)
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elif u_type == "bool":
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var checkbox := CheckBox.new()
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checkbox.text = "On"
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if u_value == "true":
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checkbox.button_pressed = true
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if params.has(u_name):
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checkbox.button_pressed = params[u_name]
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var button: BaseButton
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if u_name in ["red", "green", "blue", "alpha"]:
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button = Button.new()
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button.text = u_name[0].to_upper()
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button.toggle_mode = true
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if is_instance_valid(color_button_hbox):
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color_button_hbox.add_child(button)
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else:
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color_button_hbox = HBoxContainer.new()
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color_button_hbox.add_child(button)
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parent_node.add_child(color_button_hbox)
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else:
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params[u_name] = checkbox.button_pressed
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checkbox.toggled.connect(value_changed.bind(u_name))
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checkbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(checkbox)
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parent_node.add_child(hbox)
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button = CheckBox.new()
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var label := Label.new()
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label.text = humanized_u_name
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.text = "On"
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(button)
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parent_node.add_child(hbox)
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if u_value == "true":
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button.button_pressed = true
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if params.has(u_name):
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button.button_pressed = params[u_name]
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else:
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params[u_name] = button.button_pressed
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button.toggled.connect(value_changed.bind(u_name))
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button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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static func _vec2str_to_vector2(vec2: String) -> Vector2:
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@ -2,8 +2,8 @@ shader_type canvas_item;
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render_mode unshaded;
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uniform bool red = true;
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uniform bool blue = true;
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uniform bool green = true;
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uniform bool blue = true;
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uniform bool alpha = false;
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uniform sampler2D selection : filter_nearest;
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@ -2,8 +2,8 @@ shader_type canvas_item;
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render_mode unshaded;
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uniform bool red = true;
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uniform bool blue = true;
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uniform bool green = true;
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uniform bool blue = true;
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uniform bool alpha = false;
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uniform sampler2D selection : filter_nearest;
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