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renamed the selection tile mode to wrap strokes, as it is a more accurate description.
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@ -211,6 +211,10 @@ msgstr ""
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msgid "Initial angle:"
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msgstr ""
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#. Found under the Select menu, It's a checkbox that, if enabled, wraps around brush strokes if some part of them goes out of selection bounds.
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msgid "Wrap Strokes"
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msgstr ""
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msgid "Clear"
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msgstr ""
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@ -73,7 +73,7 @@ enum EffectsMenu {
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SHADER
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}
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## Enumeration of items present in the Select Menu.
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enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE, MODIFY }
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enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, WRAP_STROKES, MODIFY }
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## Enumeration of items present in the Help Menu.
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enum HelpMenu {
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VIEW_SPLASH_SCREEN,
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@ -470,12 +470,12 @@ func _setup_select_menu() -> void:
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"All": "select_all",
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"Clear": "clear_selection",
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"Invert": "invert_selection",
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"Tile Mode": "",
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"Wrap Strokes": "",
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"Modify": ""
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}
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for i in select_menu_items.size():
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var item: String = select_menu_items.keys()[i]
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if item == "Tile Mode":
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if item == "Wrap Strokes":
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select_menu.add_check_item(item, i)
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elif item == "Modify":
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_setup_selection_modify_submenu(item)
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@ -960,7 +960,7 @@ func select_menu_id_pressed(id: int) -> void:
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Global.canvas.selection.clear_selection(true)
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Global.SelectMenu.INVERT:
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Global.canvas.selection.invert()
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Global.SelectMenu.TILE_MODE:
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Global.SelectMenu.WRAP_STROKES:
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var state = select_menu.is_item_checked(id)
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Global.canvas.selection.flag_tilemode = !state
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select_menu.set_item_checked(id, !state)
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