mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
Attempt to fix left tool preview not being shown when a right tool with a preview is selected
Maybe fixes #1157
This commit is contained in:
parent
033238b787
commit
59254b943f
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@ -148,6 +148,7 @@ func draw_end(pos: Vector2i) -> void:
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_start = Vector2i.ZERO
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_start = Vector2i.ZERO
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_dest = Vector2i.ZERO
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_dest = Vector2i.ZERO
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_drawing = false
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_drawing = false
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Global.canvas.previews_sprite.texture = null
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_displace_origin = false
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_displace_origin = false
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cursor_text = ""
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cursor_text = ""
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super.draw_end(pos)
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super.draw_end(pos)
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@ -174,8 +175,6 @@ func draw_preview() -> void:
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image.set_pixelv(point, Color.WHITE)
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image.set_pixelv(point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func _draw_shape(origin: Vector2i, dest: Vector2i) -> void:
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func _draw_shape(origin: Vector2i, dest: Vector2i) -> void:
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@ -142,6 +142,7 @@ func draw_end(pos: Vector2i) -> void:
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_start = Vector2.ZERO
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_start = Vector2.ZERO
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_dest = Vector2.ZERO
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_dest = Vector2.ZERO
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_drawing = false
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_drawing = false
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Global.canvas.previews_sprite.texture = null
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_displace_origin = false
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_displace_origin = false
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cursor_text = ""
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cursor_text = ""
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super.draw_end(pos)
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super.draw_end(pos)
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@ -163,8 +164,6 @@ func draw_preview() -> void:
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image.set_pixelv(point, Color.WHITE)
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image.set_pixelv(point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func _draw_shape() -> void:
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func _draw_shape() -> void:
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@ -68,8 +68,6 @@ func draw_preview() -> void:
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image.set_pixelv(point, Color.WHITE)
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image.set_pixelv(point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func apply_selection(_position: Vector2i) -> void:
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func apply_selection(_position: Vector2i) -> void:
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@ -111,6 +109,7 @@ func apply_selection(_position: Vector2i) -> void:
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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Global.canvas.selection.big_bounding_rectangle = project.selection_map.get_used_rect()
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.previews_sprite.texture = null
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func set_ellipse(selection_map: SelectionMap, pos: Vector2i) -> void:
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func set_ellipse(selection_map: SelectionMap, pos: Vector2i) -> void:
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@ -54,8 +54,6 @@ func draw_preview() -> void:
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image.set_pixelv(draw_point, Color.WHITE)
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image.set_pixelv(draw_point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func apply_selection(_position) -> void:
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func apply_selection(_position) -> void:
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@ -82,6 +80,7 @@ func apply_selection(_position) -> void:
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.selection.commit_undo("Select", undo_data)
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_draw_points.clear()
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_draw_points.clear()
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_last_position = Vector2.INF
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_last_position = Vector2.INF
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Global.canvas.previews_sprite.texture = null
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func lasso_selection(
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func lasso_selection(
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@ -82,8 +82,6 @@ func draw_preview() -> void:
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image.set_pixelv(draw_point, Color.WHITE)
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image.set_pixelv(draw_point, Color.WHITE)
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var texture := ImageTexture.create_from_image(image)
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var texture := ImageTexture.create_from_image(image)
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canvas.texture = texture
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canvas.texture = texture
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else:
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canvas.texture = null
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func apply_selection(pos: Vector2i) -> void:
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func apply_selection(pos: Vector2i) -> void:
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@ -111,6 +109,7 @@ func apply_selection(pos: Vector2i) -> void:
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Global.canvas.selection.commit_undo("Select", undo_data)
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Global.canvas.selection.commit_undo("Select", undo_data)
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_draw_points.clear()
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_draw_points.clear()
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_last_position = Vector2.INF
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_last_position = Vector2.INF
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Global.canvas.previews_sprite.texture = null
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func paint_selection(
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func paint_selection(
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