mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing. As a side effect, the guides are now the same for all frames, so this should also close #246.
This commit is contained in:
parent
d8136a3e17
commit
54b628f6cb
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@ -17,11 +17,13 @@ Igor Santarek (jegor377), rob-a-bolton
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- Drawing is no longer limited by the canvas boundaries. This means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.
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- Language and theme checkboxes are now radio buttons.
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- The Blue theme has more similar margins and seperations with the rest of the themes.
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- The guides are now the same for all frames.
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### Fixed
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- Fixed failed imports of gpl palettes by adding support for the newer variant of gpl files. ([#250](https://github.com/Orama-Interactive/Pixelorama/pull/250))
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- Fixed alpha blending and lighting/darkening issues when drawing pixels with mirroring.
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- Fixed issue where if you moved a frame to the start (move left), it was invisible.
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- Fixed a rare issue with Undo/Redo not working while motion drawing and making lines.
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<br><br>
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## [v0.7] - 2020-05-16
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@ -24,6 +24,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://src/Classes/Cel.gd"
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}, {
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"base": "Reference",
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"class": "Frame",
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"language": "GDScript",
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"path": "res://src/Classes/Frame.gd"
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}, {
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"base": "Line2D",
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"class": "Guide",
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"language": "GDScript",
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@ -53,6 +58,7 @@ _global_script_class_icons={
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"AnimationTag": "",
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"Canvas": "",
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"Cel": "",
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"Frame": "",
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"Guide": "",
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"Layer": "",
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"LayerButton": "",
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@ -71,7 +77,7 @@ boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
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config/icon="res://assets/graphics/icons/icon.png"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/Version="v0.7"
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config/Version="v0.7.1"
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[autoload]
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@ -35,7 +35,7 @@ var undos := 0 # The number of times we added undo properties
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var project_has_changed := false # Checks if the user has made changes to the project
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# Canvas related stuff
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var canvases := [] setget canvases_changed
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var frames := [] setget frames_changed
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var layers := [] setget layers_changed
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var layers_changed_skip := false
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var current_frame := 0 setget frame_changed
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@ -57,7 +57,6 @@ var animation_tags := [] setget animation_tags_changed
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var play_only_tags := true
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var theme_type : int = Theme_Types.DARK
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var is_default_image := true
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var default_image_width := 64
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var default_image_height := 64
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var default_fill_color := Color(0, 0, 0, 0)
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@ -136,7 +135,6 @@ var top_menu_container : Panel
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var left_cursor : Sprite
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var right_cursor : Sprite
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var canvas : Canvas
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var canvas_parent : Node
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var main_viewport : ViewportContainer
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var second_viewport : ViewportContainer
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var camera : Camera2D
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@ -225,7 +223,6 @@ var edit_palette_popup : WindowDialog
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var new_palette_dialog : ConfirmationDialog
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var new_palette_name_line_edit : LineEdit
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var palette_import_file_dialog : FileDialog
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var error_dialog : AcceptDialog
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onready var current_version : String = ProjectSettings.get_setting("application/config/Version")
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@ -251,15 +248,13 @@ func _ready() -> void:
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left_cursor = find_node_by_name(root, "LeftCursor")
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right_cursor = find_node_by_name(root, "RightCursor")
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canvas = find_node_by_name(root, "Canvas")
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canvases.append(canvas)
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left_cursor_tool_texture = ImageTexture.new()
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left_cursor_tool_texture.create_from_image(preload("res://assets/graphics/cursor_icons/pencil_cursor.png"))
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right_cursor_tool_texture = ImageTexture.new()
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right_cursor_tool_texture.create_from_image(preload("res://assets/graphics/cursor_icons/eraser_cursor.png"))
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canvas_parent = canvas.get_parent()
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main_viewport = find_node_by_name(root, "ViewportContainer")
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second_viewport = find_node_by_name(root, "ViewportContainer2")
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camera = find_node_by_name(canvas_parent, "Camera2D")
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camera = find_node_by_name(main_viewport, "Camera2D")
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camera2 = find_node_by_name(root, "Camera2D2")
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camera_preview = find_node_by_name(root, "CameraPreview")
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selection_rectangle = find_node_by_name(root, "SelectionRectangle")
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@ -404,33 +399,26 @@ func general_redo() -> void:
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notification_label("Redo: %s" % action_name)
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func undo(_canvases : Array, layer_index : int = -1) -> void:
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func undo(_frame_index := -1, _layer_index := -1) -> void:
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general_undo()
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel":
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for c in _canvases:
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if layer_index > -1:
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c.update_texture(layer_index)
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else:
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for i in c.layers.size():
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c.update_texture(i)
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if _layer_index > -1 and _frame_index > -1:
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canvas.update_texture(_layer_index, _frame_index)
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else:
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for i in frames.size():
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for j in layers.size():
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canvas.update_texture(j, i)
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if action_name == "Scale":
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c.camera_zoom()
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if action_name == "Scale":
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canvas.camera_zoom()
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if action_name == "Add Frame":
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canvas_parent.remove_child(_canvases[0])
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# This actually means that canvases.size is one, but it hasn't been updated yet
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if canvases.size() == 2: # Stop animating
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elif "Frame" in action_name:
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# This actually means that frames.size is one, but it hasn't been updated yet
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if frames.size() == 2: # Stop animating
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play_forward.pressed = false
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play_backwards.pressed = false
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animation_timer.stop()
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elif action_name == "Remove Frame":
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canvas_parent.add_child(_canvases[0])
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canvas_parent.move_child(_canvases[0], _canvases[0].frame)
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elif action_name == "Change Frame Order":
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canvas_parent.move_child(_canvases[0], _canvases[0].frame)
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canvas_parent.move_child(canvas_parent.get_node("TransparentChecker"), 0)
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canvas.update()
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if !project_has_changed:
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self.window_title = window_title + "(*)"
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func redo(_canvases : Array, layer_index : int = -1) -> void:
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func redo(_frame_index := -1, _layer_index := -1) -> void:
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general_redo()
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel":
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for c in _canvases:
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if layer_index > -1:
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c.update_texture(layer_index)
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else:
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for i in c.layers.size():
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c.update_texture(i)
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if _layer_index > -1 and _frame_index > -1:
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canvas.update_texture(_layer_index, _frame_index)
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else:
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for i in frames.size():
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for j in layers.size():
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canvas.update_texture(j, i)
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if action_name == "Scale":
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c.camera_zoom()
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if action_name == "Scale":
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canvas.camera_zoom()
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if action_name == "Add Frame":
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canvas_parent.add_child(_canvases[0])
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elif action_name == "Remove Frame":
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canvas_parent.remove_child(_canvases[0])
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if canvases.size() == 1: # Stop animating
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elif "Frame" in action_name:
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if frames.size() == 1: # Stop animating
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play_forward.pressed = false
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play_backwards.pressed = false
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animation_timer.stop()
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elif action_name == "Change Frame Order":
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canvas_parent.move_child(_canvases[0], _canvases[0].frame)
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canvas_parent.move_child(canvas_parent.get_node("TransparentChecker"), 0)
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canvas.update()
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if !project_has_changed:
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@ -475,8 +457,8 @@ func title_changed(value : String) -> void:
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OS.set_window_title(value)
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func canvases_changed(value : Array) -> void:
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canvases = value
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func frames_changed(value : Array) -> void:
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frames = value
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for container in frames_container.get_children():
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for button in container.get_children():
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container.remove_child(button)
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for i in range(layers.size() - 1, -1, -1):
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frames_container.add_child(layers[i].frame_container)
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for j in range(canvases.size()):
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for j in range(frames.size()):
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var label := Label.new()
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label.rect_min_size.x = 36
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label.align = Label.ALIGN_CENTER
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@ -501,7 +483,7 @@ func canvases_changed(value : Array) -> void:
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = Global.canvases[j].layers[i].image_texture
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cel_button.get_child(0).texture = frames[j].cels[i].image_texture
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layers[i].frame_container.add_child(cel_button)
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# otherwise, this code is useless in this context, since these values are being set
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# when the play buttons get pressed, anyway
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animation_timeline.first_frame = 0
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animation_timeline.last_frame = canvases.size() - 1
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animation_timeline.last_frame = frames.size() - 1
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if play_only_tags:
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for tag in animation_tags:
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if current_frame + 1 >= tag.from && current_frame + 1 <= tag.to:
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animation_timeline.first_frame = tag.from - 1
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animation_timeline.last_frame = min(canvases.size() - 1, tag.to - 1)
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animation_timeline.last_frame = min(frames.size() - 1, tag.to - 1)
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func clear_canvases() -> void:
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for child in canvas_parent.get_children():
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if child is Canvas:
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child.queue_free()
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canvases.clear()
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func clear_frames() -> void:
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frames.clear()
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animation_tags.clear()
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self.animation_tags = animation_tags # To execute animation_tags_changed()
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layer_container.line_edit.text = layers[i].name
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frames_container.add_child(layers[i].frame_container)
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for j in range(canvases.size()):
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for j in range(frames.size()):
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var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
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cel_button.frame = j
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cel_button.layer = i
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cel_button.get_child(0).texture = Global.canvases[j].layers[i].image_texture
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cel_button.get_child(0).texture = frames[j].cels[i].image_texture
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layers[i].frame_container.add_child(cel_button)
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@ -590,13 +569,9 @@ func layers_changed(value : Array) -> void:
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func frame_changed(value : int) -> void:
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current_frame = value
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current_frame_mark_label.text = "%s/%s" % [str(current_frame + 1), canvases.size()]
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current_frame_mark_label.text = "%s/%s" % [str(current_frame + 1), frames.size()]
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var i := 0
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for c in canvases: # De-select all the other canvases/frames
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c.visible = false
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c.is_making_line = false
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c.line_2d.set_point_position(1, c.line_2d.points[0])
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for i in frames.size(): # De-select all the other frames
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var text_color := Color.white
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if theme_type == Theme_Types.CARAMEL || theme_type == Theme_Types.LIGHT:
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text_color = Color.black
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@ -604,27 +579,26 @@ func frame_changed(value : int) -> void:
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for layer in layers:
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if i < layer.frame_container.get_child_count():
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layer.frame_container.get_child(i).pressed = false
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i += 1
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# Select the new canvas/frame
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canvas = canvases[current_frame]
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canvas.visible = true
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# Select the new frame
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frame_ids.get_child(current_frame).add_color_override("font_color", control.theme.get_color("Selected Color", "Label"))
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if current_frame < layers[current_layer].frame_container.get_child_count():
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layers[current_layer].frame_container.get_child(current_frame).pressed = true
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if canvases.size() == 1:
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if frames.size() == 1:
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disable_button(remove_frame_button, true)
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elif !layers[current_layer].locked:
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disable_button(remove_frame_button, false)
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Global.canvas.update()
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Global.transparent_checker._ready() # To update the rect size
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func layer_changed(value : int) -> void:
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current_layer = value
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layer_opacity_slider.value = canvas.layers[current_layer].opacity * 100
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layer_opacity_spinbox.value = canvas.layers[current_layer].opacity * 100
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if current_frame < frames.size():
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layer_opacity_slider.value = frames[current_frame].cels[current_layer].opacity * 100
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layer_opacity_spinbox.value = frames[current_frame].cels[current_layer].opacity * 100
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for container in layers_container.get_children():
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container.pressed = false
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@ -719,12 +693,12 @@ func animation_tags_changed(value : Array) -> void:
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# otherwise, this code is useless in this context, since these values are being set
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# when the play buttons get pressed, anyway
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animation_timeline.first_frame = 0
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animation_timeline.last_frame = canvases.size() - 1
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animation_timeline.last_frame = frames.size() - 1
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if play_only_tags:
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for tag in animation_tags:
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if current_frame + 1 >= tag.from && current_frame + 1 <= tag.to:
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animation_timeline.first_frame = tag.from - 1
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animation_timeline.last_frame = min(canvases.size() - 1, tag.to - 1)
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animation_timeline.last_frame = min(frames.size() - 1, tag.to - 1)
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func update_hint_tooltips() -> void:
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@ -36,17 +36,22 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
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# and the status would return "beta"
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var file_major_version = int(file_ver_splitted_numbers[0].replace("v", ""))
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var file_minor_version = int(file_ver_splitted_numbers[1])
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var _file_patch_version := 0
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var file_patch_version := 0
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var _file_status_version : String
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if file_ver_splitted_numbers.size() > 2:
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_file_patch_version = int(file_ver_splitted_numbers[2])
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file_patch_version = int(file_ver_splitted_numbers[2])
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if file_ver_splitted.size() > 1:
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_file_status_version = file_ver_splitted[1]
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if file_major_version == 0 and file_minor_version < 5:
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Global.notification_label("File is from an older version of Pixelorama, as such it might not work properly")
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var new_guides := true
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if file_major_version == 0:
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if file_minor_version < 7 or (file_minor_version == 7 and file_patch_version == 0):
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new_guides = false
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var frame := 0
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Global.layers.clear()
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@ -65,10 +70,9 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
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global_layer_line = file.get_line()
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var frame_line := file.get_line()
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Global.clear_canvases()
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Global.clear_frames()
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while frame_line == "--": # Load frames
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var canvas : Canvas = load("res://src/Canvas.tscn").instance()
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Global.canvas = canvas
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var frame_class := Frame.new()
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var width := file.get_16()
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var height := file.get_16()
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@ -81,24 +85,49 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
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if frame == 0:
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var l := Layer.new(layer_name_old_version)
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Global.layers.append(l)
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var layer_transparency := 1.0
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var cel_opacity := 1.0
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if file_major_version >= 0 and file_minor_version > 5:
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layer_transparency = file.get_float()
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cel_opacity = file.get_float()
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var image := Image.new()
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image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
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image.lock()
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canvas.layers.append(Cel.new(image, layer_transparency))
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frame_class.cels.append(Cel.new(image, cel_opacity))
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if file_major_version >= 0 and file_minor_version >= 7:
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if frame in linked_cels[layer_i]:
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Global.layers[layer_i].linked_cels.append(canvas)
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Global.layers[layer_i].linked_cels.append(frame_class)
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layer_i += 1
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layer_line = file.get_line()
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if !new_guides:
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var guide_line := file.get_line() # "guideline" no pun intended
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while guide_line == "|": # Load guides
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var guide := Guide.new()
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guide.type = file.get_8()
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if guide.type == guide.Types.HORIZONTAL:
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guide.add_point(Vector2(-99999, file.get_16()))
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guide.add_point(Vector2(99999, file.get_16()))
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else:
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guide.add_point(Vector2(file.get_16(), -99999))
|
||||
guide.add_point(Vector2(file.get_16(), 99999))
|
||||
guide.has_focus = false
|
||||
Global.canvas.add_child(guide)
|
||||
guide_line = file.get_line()
|
||||
|
||||
Global.canvas.size = Vector2(width, height)
|
||||
Global.frames.append(frame_class)
|
||||
frame_line = file.get_line()
|
||||
frame += 1
|
||||
|
||||
Global.frames = Global.frames # Just to call Global.frames_changed
|
||||
Global.current_layer = Global.layers.size() - 1
|
||||
Global.current_frame = frame - 1
|
||||
Global.layers = Global.layers # Just to call Global.layers_changed
|
||||
|
||||
if new_guides:
|
||||
var guide_line := file.get_line() # "guideline" no pun intended
|
||||
while guide_line == "|": # Load guides
|
||||
var guide := Guide.new()
|
||||
guide.default_color = Color.purple
|
||||
guide.type = file.get_8()
|
||||
if guide.type == guide.Types.HORIZONTAL:
|
||||
guide.add_point(Vector2(-99999, file.get_16()))
|
||||
|
@ -107,20 +136,9 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
|
|||
guide.add_point(Vector2(file.get_16(), -99999))
|
||||
guide.add_point(Vector2(file.get_16(), 99999))
|
||||
guide.has_focus = false
|
||||
canvas.add_child(guide)
|
||||
Global.canvas.add_child(guide)
|
||||
guide_line = file.get_line()
|
||||
|
||||
canvas.size = Vector2(width, height)
|
||||
Global.canvases.append(canvas)
|
||||
canvas.frame = frame
|
||||
Global.canvas_parent.add_child(canvas)
|
||||
frame_line = file.get_line()
|
||||
frame += 1
|
||||
|
||||
Global.canvases = Global.canvases # Just to call Global.canvases_changed
|
||||
Global.current_layer = Global.layers.size() - 1
|
||||
Global.current_frame = frame - 1
|
||||
Global.layers = Global.layers # Just to call Global.layers_changed
|
||||
# Load tool options
|
||||
Global.color_pickers[0].color = file.get_var()
|
||||
Global.color_pickers[1].color = file.get_var()
|
||||
|
@ -163,6 +181,7 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
|
|||
tag_line = file.get_line()
|
||||
|
||||
file.close()
|
||||
Global.canvas.camera_zoom()
|
||||
|
||||
if not untitled_backup:
|
||||
# Untitled backup should not change window title and save path
|
||||
|
@ -186,37 +205,38 @@ func save_pxo_file(path : String, autosave : bool) -> void:
|
|||
file.store_8(layer.locked)
|
||||
file.store_8(layer.new_cels_linked)
|
||||
var linked_cels := []
|
||||
for canvas in layer.linked_cels:
|
||||
linked_cels.append(canvas.frame)
|
||||
for frame in layer.linked_cels:
|
||||
linked_cels.append(Global.frames.find(frame))
|
||||
file.store_var(linked_cels) # Linked cels as cel numbers
|
||||
|
||||
file.store_line("END_GLOBAL_LAYERS")
|
||||
|
||||
# Store frames
|
||||
for canvas in Global.canvases:
|
||||
for frame in Global.frames:
|
||||
file.store_line("--")
|
||||
file.store_16(canvas.size.x)
|
||||
file.store_16(canvas.size.y)
|
||||
for layer in canvas.layers: # Store canvas layers
|
||||
file.store_16(Global.canvas.size.x)
|
||||
file.store_16(Global.canvas.size.y)
|
||||
for cel in frame.cels: # Store canvas layers
|
||||
file.store_line("-")
|
||||
file.store_buffer(layer.image.get_data())
|
||||
file.store_float(layer.opacity)
|
||||
file.store_buffer(cel.image.get_data())
|
||||
file.store_float(cel.opacity)
|
||||
file.store_line("END_LAYERS")
|
||||
|
||||
# Store guides
|
||||
for child in canvas.get_children():
|
||||
if child is Guide:
|
||||
file.store_line("|")
|
||||
file.store_8(child.type)
|
||||
if child.type == child.Types.HORIZONTAL:
|
||||
file.store_16(child.points[0].y)
|
||||
file.store_16(child.points[1].y)
|
||||
else:
|
||||
file.store_16(child.points[1].x)
|
||||
file.store_16(child.points[0].x)
|
||||
file.store_line("END_GUIDES")
|
||||
file.store_line("END_FRAMES")
|
||||
|
||||
# Store guides
|
||||
for child in Global.canvas.get_children():
|
||||
if child is Guide:
|
||||
file.store_line("|")
|
||||
file.store_8(child.type)
|
||||
if child.type == child.Types.HORIZONTAL:
|
||||
file.store_16(child.points[0].y)
|
||||
file.store_16(child.points[1].y)
|
||||
else:
|
||||
file.store_16(child.points[1].x)
|
||||
file.store_16(child.points[0].x)
|
||||
file.store_line("END_GUIDES")
|
||||
|
||||
# Save tool options
|
||||
var left_color : Color = Global.color_pickers[0].color
|
||||
var right_color : Color = Global.color_pickers[1].color
|
||||
|
|
143
src/Canvas.gd
143
src/Canvas.gd
|
@ -2,12 +2,9 @@ class_name Canvas
|
|||
extends Node2D
|
||||
|
||||
|
||||
var layers := []
|
||||
var current_layer_index := 0
|
||||
var location := Vector2.ZERO
|
||||
var size := Vector2(64, 64)
|
||||
var fill_color := Color(0, 0, 0, 0)
|
||||
var frame := 0
|
||||
var current_pixel := Vector2.ZERO # pretty much same as mouse_pos, but can be accessed externally
|
||||
var previous_mouse_pos := Vector2.ZERO
|
||||
var previous_mouse_pos_for_lines := Vector2.ZERO
|
||||
|
@ -28,38 +25,9 @@ var pen_pressure := 1.0 # For tablet pressure sensitivity
|
|||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var fill_layers := layers.empty()
|
||||
var layer_i := 0
|
||||
for l in Global.layers:
|
||||
if fill_layers:
|
||||
# The sprite itself
|
||||
var sprite := Image.new()
|
||||
if Global.is_default_image:
|
||||
if Global.config_cache.has_section_key("preferences", "default_width"):
|
||||
size.x = Global.config_cache.get_value("preferences", "default_width")
|
||||
if Global.config_cache.has_section_key("preferences", "default_height"):
|
||||
size.y = Global.config_cache.get_value("preferences", "default_height")
|
||||
if Global.config_cache.has_section_key("preferences", "default_fill_color"):
|
||||
fill_color = Global.config_cache.get_value("preferences", "default_fill_color")
|
||||
Global.is_default_image = !Global.is_default_image
|
||||
|
||||
sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8)
|
||||
sprite.fill(fill_color)
|
||||
sprite.lock()
|
||||
|
||||
layers.append(Cel.new(sprite, 1.0))
|
||||
|
||||
if self in l.linked_cels:
|
||||
# If the linked button is pressed, set as the Image & ImageTexture
|
||||
# to be the same as the first linked cel
|
||||
layers[layer_i].image = l.linked_cels[0].layers[layer_i].image
|
||||
layers[layer_i].image_texture = l.linked_cels[0].layers[layer_i].image_texture
|
||||
|
||||
layer_i += 1
|
||||
|
||||
# Only handle camera zoom settings & offset on the first frame
|
||||
if Global.canvases[0] == self:
|
||||
camera_zoom()
|
||||
var frame : Frame = new_empty_frame(true)
|
||||
Global.frames.append(frame)
|
||||
camera_zoom()
|
||||
|
||||
line_2d = Line2D.new()
|
||||
line_2d.width = 0.5
|
||||
|
@ -70,24 +38,25 @@ func _ready() -> void:
|
|||
|
||||
|
||||
func _draw() -> void:
|
||||
var current_cels : Array = Global.frames[Global.current_frame].cels
|
||||
if Global.onion_skinning:
|
||||
onion_skinning()
|
||||
|
||||
# Draw current frame layers
|
||||
for i in range(layers.size()):
|
||||
var modulate_color := Color(1, 1, 1, layers[i].opacity)
|
||||
for i in range(Global.layers.size()):
|
||||
var modulate_color := Color(1, 1, 1, current_cels[i].opacity)
|
||||
if Global.layers[i].visible: # if it's visible
|
||||
draw_texture(layers[i].image_texture, location, modulate_color)
|
||||
draw_texture(current_cels[i].image_texture, location, modulate_color)
|
||||
|
||||
if Global.tile_mode:
|
||||
draw_texture(layers[i].image_texture, Vector2(location.x, location.y + size.y), modulate_color) # Down
|
||||
draw_texture(layers[i].image_texture, Vector2(location.x - size.x, location.y + size.y), modulate_color) # Down Left
|
||||
draw_texture(layers[i].image_texture, Vector2(location.x - size.x, location.y), modulate_color) # Left
|
||||
draw_texture(layers[i].image_texture, location - size, modulate_color) # Up left
|
||||
draw_texture(layers[i].image_texture, Vector2(location.x, location.y - size.y), modulate_color) # Up
|
||||
draw_texture(layers[i].image_texture, Vector2(location.x + size.x, location.y - size.y), modulate_color) # Up right
|
||||
draw_texture(layers[i].image_texture, Vector2(location.x + size.x, location.y), modulate_color) # Right
|
||||
draw_texture(layers[i].image_texture, location + size, modulate_color) # Down right
|
||||
draw_texture(current_cels[i].image_texture, Vector2(location.x, location.y + size.y), modulate_color) # Down
|
||||
draw_texture(current_cels[i].image_texture, Vector2(location.x - size.x, location.y + size.y), modulate_color) # Down Left
|
||||
draw_texture(current_cels[i].image_texture, Vector2(location.x - size.x, location.y), modulate_color) # Left
|
||||
draw_texture(current_cels[i].image_texture, location - size, modulate_color) # Up left
|
||||
draw_texture(current_cels[i].image_texture, Vector2(location.x, location.y - size.y), modulate_color) # Up
|
||||
draw_texture(current_cels[i].image_texture, Vector2(location.x + size.x, location.y - size.y), modulate_color) # Up right
|
||||
draw_texture(current_cels[i].image_texture, Vector2(location.x + size.x, location.y), modulate_color) # Right
|
||||
draw_texture(current_cels[i].image_texture, location + size, modulate_color) # Down right
|
||||
|
||||
if Global.draw_grid:
|
||||
draw_grid(Global.grid_type)
|
||||
|
@ -139,11 +108,6 @@ func _input(event : InputEvent) -> void:
|
|||
can_undo = true
|
||||
|
||||
current_pixel = get_local_mouse_position() + location
|
||||
if Global.current_frame != frame || Global.layers[Global.current_layer].locked:
|
||||
previous_mouse_pos = current_pixel
|
||||
previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x)
|
||||
previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y)
|
||||
return
|
||||
|
||||
if Global.has_focus:
|
||||
update()
|
||||
|
@ -290,8 +254,30 @@ func camera_zoom() -> void:
|
|||
Global.transparent_checker._ready() # To update the rect size
|
||||
|
||||
|
||||
func new_empty_frame(first_time := false) -> Frame:
|
||||
var frame := Frame.new()
|
||||
for l in Global.layers:
|
||||
# The sprite itself
|
||||
var sprite := Image.new()
|
||||
if first_time:
|
||||
if Global.config_cache.has_section_key("preferences", "default_width"):
|
||||
size.x = Global.config_cache.get_value("preferences", "default_width")
|
||||
if Global.config_cache.has_section_key("preferences", "default_height"):
|
||||
size.y = Global.config_cache.get_value("preferences", "default_height")
|
||||
if Global.config_cache.has_section_key("preferences", "default_fill_color"):
|
||||
fill_color = Global.config_cache.get_value("preferences", "default_fill_color")
|
||||
|
||||
sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8)
|
||||
sprite.fill(fill_color)
|
||||
sprite.lock()
|
||||
frame.cels.append(Cel.new(sprite, 1))
|
||||
|
||||
return frame
|
||||
|
||||
|
||||
func handle_tools(current_mouse_button : int, current_action : int, mouse_pos : Vector2, can_handle : bool) -> void:
|
||||
var sprite : Image = layers[Global.current_layer].image
|
||||
var current_cel : Cel = Global.frames[Global.current_frame].cels[Global.current_layer]
|
||||
var sprite : Image = current_cel.image
|
||||
var mouse_pos_floored := mouse_pos.floor()
|
||||
var mouse_pos_ceiled := mouse_pos.ceil()
|
||||
|
||||
|
@ -428,27 +414,29 @@ func pencil_and_eraser(sprite : Image, mouse_pos : Vector2, color : Color, curre
|
|||
func handle_undo(action : String) -> void:
|
||||
if !can_undo:
|
||||
return
|
||||
var canvases := []
|
||||
var frames := []
|
||||
var frame_index := -1
|
||||
var layer_index := -1
|
||||
if Global.animation_timer.is_stopped(): # if we're not animating, store only the current canvas
|
||||
canvases = [self]
|
||||
frames.append(Global.frames[Global.current_frame])
|
||||
frame_index = Global.current_frame
|
||||
layer_index = Global.current_layer
|
||||
else: # If we're animating, store all canvases
|
||||
canvases = Global.canvases
|
||||
else: # If we're animating, store all frames
|
||||
frames = Global.frames
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action(action)
|
||||
for c in canvases:
|
||||
for f in frames:
|
||||
# I'm not sure why I have to unlock it, but...
|
||||
# ...if I don't, it doesn't work properly
|
||||
c.layers[Global.current_layer].image.unlock()
|
||||
var data = c.layers[Global.current_layer].image.data
|
||||
c.layers[Global.current_layer].image.lock()
|
||||
Global.undo_redo.add_undo_property(c.layers[Global.current_layer].image, "data", data)
|
||||
f.cels[Global.current_layer].image.unlock()
|
||||
var data = f.cels[Global.current_layer].image.data
|
||||
f.cels[Global.current_layer].image.lock()
|
||||
Global.undo_redo.add_undo_property(f.cels[Global.current_layer].image, "data", data)
|
||||
if action == "Rectangle Select":
|
||||
var selected_pixels = Global.selected_pixels.duplicate()
|
||||
Global.undo_redo.add_undo_property(Global.selection_rectangle, "polygon", Global.selection_rectangle.polygon)
|
||||
Global.undo_redo.add_undo_property(Global, "selected_pixels", selected_pixels)
|
||||
Global.undo_redo.add_undo_method(Global, "undo", canvases, layer_index)
|
||||
Global.undo_redo.add_undo_method(Global, "undo", frame_index, layer_index)
|
||||
|
||||
can_undo = false
|
||||
|
||||
|
@ -458,28 +446,33 @@ func handle_redo(action : String) -> void:
|
|||
|
||||
if Global.undos < Global.undo_redo.get_version():
|
||||
return
|
||||
var canvases := []
|
||||
var frames := []
|
||||
var frame_index := -1
|
||||
var layer_index := -1
|
||||
if Global.animation_timer.is_stopped():
|
||||
canvases = [self]
|
||||
frames.append(Global.frames[Global.current_frame])
|
||||
frame_index = Global.current_frame
|
||||
layer_index = Global.current_layer
|
||||
else:
|
||||
canvases = Global.canvases
|
||||
for c in canvases:
|
||||
Global.undo_redo.add_do_property(c.layers[Global.current_layer].image, "data", c.layers[Global.current_layer].image.data)
|
||||
frames = Global.frames
|
||||
for f in frames:
|
||||
Global.undo_redo.add_do_property(f.cels[Global.current_layer].image, "data", f.cels[Global.current_layer].image.data)
|
||||
if action == "Rectangle Select":
|
||||
Global.undo_redo.add_do_property(Global.selection_rectangle, "polygon", Global.selection_rectangle.polygon)
|
||||
Global.undo_redo.add_do_property(Global, "selected_pixels", Global.selected_pixels)
|
||||
Global.undo_redo.add_do_method(Global, "redo", canvases, layer_index)
|
||||
Global.undo_redo.add_do_method(Global, "redo", frame_index, layer_index)
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func update_texture(layer_index : int) -> void:
|
||||
layers[layer_index].image_texture.create_from_image(layers[layer_index].image, 0)
|
||||
func update_texture(layer_index : int, frame_index := -1) -> void:
|
||||
if frame_index == -1:
|
||||
frame_index = Global.current_frame
|
||||
var current_cel : Cel = Global.frames[frame_index].cels[layer_index]
|
||||
current_cel.image_texture.create_from_image(current_cel.image, 0)
|
||||
|
||||
var frame_texture_rect : TextureRect
|
||||
frame_texture_rect = Global.find_node_by_name(Global.layers[layer_index].frame_container.get_child(frame), "CelTexture")
|
||||
frame_texture_rect.texture = layers[layer_index].image_texture
|
||||
frame_texture_rect = Global.find_node_by_name(Global.layers[layer_index].frame_container.get_child(frame_index), "CelTexture")
|
||||
frame_texture_rect.texture = current_cel.image_texture
|
||||
|
||||
|
||||
func onion_skinning() -> void:
|
||||
|
@ -493,7 +486,7 @@ func onion_skinning() -> void:
|
|||
for i in range(1, Global.onion_skinning_past_rate + 1):
|
||||
if Global.current_frame >= i:
|
||||
var layer_i := 0
|
||||
for layer in Global.canvases[Global.current_frame - i].layers:
|
||||
for layer in Global.frames[Global.current_frame - i].cels:
|
||||
if Global.layers[layer_i].visible:
|
||||
color.a = 0.6 / i
|
||||
draw_texture(layer.image_texture, location, color)
|
||||
|
@ -507,9 +500,9 @@ func onion_skinning() -> void:
|
|||
else:
|
||||
color = Color.white
|
||||
for i in range(1, Global.onion_skinning_future_rate + 1):
|
||||
if Global.current_frame < Global.canvases.size() - i:
|
||||
if Global.current_frame < Global.frames.size() - i:
|
||||
var layer_i := 0
|
||||
for layer in Global.canvases[Global.current_frame + i].layers:
|
||||
for layer in Global.frames[Global.current_frame + i].cels:
|
||||
if Global.layers[layer_i].visible:
|
||||
color.a = 0.6 / i
|
||||
draw_texture(layer.image_texture, location, color)
|
||||
|
|
9
src/Classes/Frame.gd
Normal file
9
src/Classes/Frame.gd
Normal file
|
@ -0,0 +1,9 @@
|
|||
class_name Frame extends Reference
|
||||
# A class for frame properties.
|
||||
# A frame is a collection of cels, for each layer.
|
||||
|
||||
|
||||
var cels : Array # An array of Cels
|
||||
|
||||
func _init(_cels := []) -> void:
|
||||
cels = _cels
|
41
src/Main.gd
41
src/Main.gd
|
@ -364,10 +364,9 @@ func toggle_show_rulers() -> void:
|
|||
func toggle_show_guides() -> void:
|
||||
Global.show_guides = !Global.show_guides
|
||||
view_menu.set_item_checked(3, Global.show_guides)
|
||||
for canvas in Global.canvases:
|
||||
for guide in canvas.get_children():
|
||||
if guide is Guide:
|
||||
guide.visible = Global.show_guides
|
||||
for guide in Global.canvas.get_children():
|
||||
if guide is Guide:
|
||||
guide.visible = Global.show_guides
|
||||
|
||||
|
||||
func toggle_show_anim_timeline() -> void:
|
||||
|
@ -399,21 +398,21 @@ func show_scale_image_popup() -> void:
|
|||
|
||||
func crop_image() -> void:
|
||||
# Use first cel as a starting rectangle
|
||||
var used_rect : Rect2 = Global.canvases[0].layers[0].image.get_used_rect()
|
||||
var used_rect : Rect2 = Global.frames[0].cels[0].image.get_used_rect()
|
||||
|
||||
for c in Global.canvases:
|
||||
for f in Global.frames:
|
||||
# However, if first cel is empty, loop through all cels until we find one that isn't
|
||||
for layer in c.layers:
|
||||
for cel in f.cels:
|
||||
if used_rect != Rect2(0, 0, 0, 0):
|
||||
break
|
||||
else:
|
||||
if layer[0].get_used_rect() != Rect2(0, 0, 0, 0):
|
||||
used_rect = layer.image.get_used_rect()
|
||||
if cel.image.get_used_rect() != Rect2(0, 0, 0, 0):
|
||||
used_rect = cel.image.get_used_rect()
|
||||
|
||||
# Merge all layers with content
|
||||
for layer in c.layers:
|
||||
if layer.image.get_used_rect() != Rect2(0, 0, 0, 0):
|
||||
used_rect = used_rect.merge(layer.image.get_used_rect())
|
||||
for cel in f.cels:
|
||||
if cel.image.get_used_rect() != Rect2(0, 0, 0, 0):
|
||||
used_rect = used_rect.merge(cel.image.get_used_rect())
|
||||
|
||||
# If no layer has any content, just return
|
||||
if used_rect == Rect2(0, 0, 0, 0):
|
||||
|
@ -423,17 +422,17 @@ func crop_image() -> void:
|
|||
var height := used_rect.size.y
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Scale")
|
||||
for c in Global.canvases:
|
||||
Global.undo_redo.add_do_property(c, "size", Vector2(width, height).floor())
|
||||
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
|
||||
for f in Global.frames:
|
||||
# Loop through all the layers to crop them
|
||||
for j in range(Global.canvas.layers.size() - 1, -1, -1):
|
||||
var sprite : Image = c.layers[j].image.get_rect(used_rect)
|
||||
Global.undo_redo.add_do_property(c.layers[j].image, "data", sprite.data)
|
||||
Global.undo_redo.add_undo_property(c.layers[j].image, "data", c.layers[j].image.data)
|
||||
for j in range(Global.layers.size() - 1, -1, -1):
|
||||
var sprite : Image = f.cels[j].image.get_rect(used_rect)
|
||||
Global.undo_redo.add_do_property(f.cels[j].image, "data", sprite.data)
|
||||
Global.undo_redo.add_undo_property(f.cels[j].image, "data", f.cels[j].image.data)
|
||||
|
||||
Global.undo_redo.add_undo_property(c, "size", c.size)
|
||||
Global.undo_redo.add_undo_method(Global, "undo", Global.canvases)
|
||||
Global.undo_redo.add_do_method(Global, "redo", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
|
|
@ -55,10 +55,9 @@ func _ready() -> void:
|
|||
|
||||
Global.transparent_checker._ready()
|
||||
|
||||
for canvas in Global.canvases:
|
||||
for guide in canvas.get_children():
|
||||
if guide is Guide:
|
||||
guide.default_color = Global.guide_color
|
||||
for guide in Global.canvas.get_children():
|
||||
if guide is Guide:
|
||||
guide.default_color = Global.guide_color
|
||||
|
||||
|
||||
func _on_Preference_toggled(button_pressed : bool, prop : String) -> void:
|
||||
|
@ -96,10 +95,9 @@ func preference_update(prop : String) -> void:
|
|||
Global.transparent_checker._ready()
|
||||
|
||||
if prop in ["guide_color"]:
|
||||
for canvas in Global.canvases:
|
||||
for guide in canvas.get_children():
|
||||
if guide is Guide:
|
||||
guide.default_color = Global.guide_color
|
||||
for guide in Global.canvas.get_children():
|
||||
if guide is Guide:
|
||||
guide.default_color = Global.guide_color
|
||||
|
||||
Global.config_cache.save("user://cache.ini")
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ func _process(_delta : float) -> void:
|
|||
var start_pos := polygon[0]
|
||||
var end_pos := polygon[2]
|
||||
var current_layer_index : int = Global.current_layer
|
||||
var layer : Image = Global.canvas.layers[current_layer_index].image
|
||||
var layer : Image = Global.frames[Global.current_frame].cels[current_layer_index].image
|
||||
|
||||
if end_pos == start_pos:
|
||||
visible = false
|
||||
|
|
|
@ -73,22 +73,23 @@ func _on_CreateNewImage_confirmed() -> void:
|
|||
var width : int = width_value.value
|
||||
var height : int = height_value.value
|
||||
var fill_color : Color = fill_color_node.color
|
||||
Global.clear_canvases()
|
||||
Global.clear_frames()
|
||||
Global.layers.clear()
|
||||
Global.layers.append(Layer.new())
|
||||
Global.canvas = load("res://src/Canvas.tscn").instance()
|
||||
Global.canvas.size = Vector2(width, height).floor()
|
||||
Global.canvas.fill_color = fill_color
|
||||
var frame : Frame = Global.canvas.new_empty_frame()
|
||||
Global.canvas.camera_zoom()
|
||||
Global.frames.append(frame)
|
||||
|
||||
Global.canvases.append(Global.canvas)
|
||||
Global.canvas_parent.add_child(Global.canvas)
|
||||
Global.current_layer = 0
|
||||
Global.canvases = Global.canvases # To trigger Global.canvases_changed()
|
||||
Global.frames = Global.frames # To trigger Global.frames_changed()
|
||||
Global.current_frame = 0
|
||||
Global.layers = Global.layers # To trigger Global.layers_changed()
|
||||
Global.project_has_changed = false
|
||||
if fill_color.a > 0:
|
||||
Global.canvas.layers[0].image.fill(fill_color)
|
||||
Global.canvas.layers[0].image.lock()
|
||||
Global.frames[0].cels[0].image.fill(fill_color)
|
||||
Global.frames[0].cels[0].image.lock()
|
||||
Global.canvas.update_texture(0)
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ extends AcceptDialog
|
|||
enum ExportTab { FRAME = 0, SPRITESHEET = 1, ANIMATION = 2 }
|
||||
var current_tab : int = ExportTab.FRAME
|
||||
|
||||
# All canvases and their layers processed/blended into images
|
||||
# All frames and their layers processed/blended into images
|
||||
var processed_images = [] # Image[]
|
||||
|
||||
# Frame options
|
||||
|
@ -11,7 +11,7 @@ var frame_number := 0
|
|||
|
||||
# Spritesheet options
|
||||
var frame_current_tag := 0 # Export only current frame tag
|
||||
var canvas_size := 1
|
||||
var number_of_frames := 1
|
||||
enum Orientation { ROWS = 0, COLUMNS = 1 }
|
||||
var orientation : int = Orientation.ROWS
|
||||
# How many rows/columns before new line is added
|
||||
|
@ -90,7 +90,7 @@ func show_tab() -> void:
|
|||
$FrameTimer.stop()
|
||||
if not was_exported:
|
||||
frame_number = Global.current_frame + 1
|
||||
$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.canvases.size() + 1
|
||||
$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.frames.size() + 1
|
||||
var prev_frame_number = $VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value
|
||||
$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value = frame_number
|
||||
if prev_frame_number == frame_number:
|
||||
|
@ -101,13 +101,13 @@ func show_tab() -> void:
|
|||
file_format = FileFormat.PNG
|
||||
if not was_exported:
|
||||
orientation = Orientation.ROWS
|
||||
lines_count = int(ceil(sqrt(canvas_size)))
|
||||
lines_count = int(ceil(sqrt(number_of_frames)))
|
||||
process_spritesheet()
|
||||
$VBoxContainer/File/FileFormat.selected = FileFormat.PNG
|
||||
$VBoxContainer/SpritesheetOptions/Frames/Frames.select(frame_current_tag)
|
||||
$FrameTimer.stop()
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/Orientation.selected = orientation
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = canvas_size
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = number_of_frames
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.value = lines_count
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCountLabel.text = "Columns:"
|
||||
$VBoxContainer/SpritesheetOptions.show()
|
||||
|
@ -135,10 +135,10 @@ func external_export() -> void:
|
|||
|
||||
|
||||
func process_frame() -> void:
|
||||
var canvas = Global.canvases[frame_number - 1]
|
||||
var frame = Global.frames[frame_number - 1]
|
||||
var image := Image.new()
|
||||
image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
blend_layers(image, canvas)
|
||||
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
blend_layers(image, frame)
|
||||
processed_images.clear()
|
||||
processed_images.append(image)
|
||||
|
||||
|
@ -149,12 +149,12 @@ func process_spritesheet() -> void:
|
|||
if frame_current_tag > 0:
|
||||
var frame_start = Global.animation_tags[frame_current_tag - 1].from
|
||||
var frame_end = Global.animation_tags[frame_current_tag - 1].to
|
||||
frames = Global.canvases.slice(frame_start-1, frame_end-1, 1, true)
|
||||
frames = Global.frames.slice(frame_start-1, frame_end-1, 1, true)
|
||||
else:
|
||||
frames = Global.canvases
|
||||
frames = Global.frames
|
||||
|
||||
# Then store the size of frames for other functions
|
||||
canvas_size = frames.size()
|
||||
number_of_frames = frames.size()
|
||||
|
||||
# If rows mode selected calculate columns count and vice versa
|
||||
var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
|
||||
|
@ -170,26 +170,26 @@ func process_spritesheet() -> void:
|
|||
var hh := 0
|
||||
var vv := 0
|
||||
|
||||
for canvas in frames:
|
||||
for frame in frames:
|
||||
if orientation == Orientation.ROWS:
|
||||
if vv < spritesheet_columns:
|
||||
origin.x = canvas.size.x * vv
|
||||
origin.x = Global.canvas.size.x * vv
|
||||
vv += 1
|
||||
else:
|
||||
hh += 1
|
||||
origin.x = 0
|
||||
vv = 1
|
||||
origin.y = canvas.size.y * hh
|
||||
origin.y = Global.canvas.size.y * hh
|
||||
else:
|
||||
if hh < spritesheet_rows:
|
||||
origin.y = canvas.size.y * hh
|
||||
origin.y = Global.canvas.size.y * hh
|
||||
hh += 1
|
||||
else:
|
||||
vv += 1
|
||||
origin.y = 0
|
||||
hh = 1
|
||||
origin.x = canvas.size.x * vv
|
||||
blend_layers(whole_image, canvas, origin)
|
||||
origin.x = Global.canvas.size.x * vv
|
||||
blend_layers(whole_image, frame, origin)
|
||||
|
||||
processed_images.clear()
|
||||
processed_images.append(whole_image)
|
||||
|
@ -197,10 +197,10 @@ func process_spritesheet() -> void:
|
|||
|
||||
func process_animation() -> void:
|
||||
processed_images.clear()
|
||||
for canvas in Global.canvases:
|
||||
for frame in Global.frames:
|
||||
var image := Image.new()
|
||||
image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
blend_layers(image, canvas)
|
||||
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
blend_layers(image, frame)
|
||||
processed_images.append(image)
|
||||
|
||||
|
||||
|
@ -361,21 +361,21 @@ func export_processed_images(ignore_overwrites : bool) -> void:
|
|||
|
||||
|
||||
# Blends canvas layers into passed image starting from the origin position
|
||||
func blend_layers(image: Image, canvas: Canvas, origin: Vector2 = Vector2(0, 0)) -> void:
|
||||
func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)) -> void:
|
||||
image.lock()
|
||||
var layer_i := 0
|
||||
for layer in canvas.layers:
|
||||
for cel in frame.cels:
|
||||
if Global.layers[layer_i].visible:
|
||||
var layer_image := Image.new()
|
||||
layer_image.copy_from(layer.image)
|
||||
layer_image.lock()
|
||||
if layer.opacity < 1: # If we have layer transparency
|
||||
for xx in layer_image.get_size().x:
|
||||
for yy in layer_image.get_size().y:
|
||||
var pixel_color := layer_image.get_pixel(xx, yy)
|
||||
var alpha : float = pixel_color.a * layer.opacity
|
||||
layer_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
|
||||
DrawingAlgos.blend_rect(image, layer_image, Rect2(canvas.position, canvas.size), origin)
|
||||
var cel_image := Image.new()
|
||||
cel_image.copy_from(cel.image)
|
||||
cel_image.lock()
|
||||
if cel.opacity < 1: # If we have cel transparency
|
||||
for xx in cel_image.get_size().x:
|
||||
for yy in cel_image.get_size().y:
|
||||
var pixel_color := cel_image.get_pixel(xx, yy)
|
||||
var alpha : float = pixel_color.a * cel.opacity
|
||||
cel_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
|
||||
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.canvas.size), origin)
|
||||
layer_i += 1
|
||||
image.unlock()
|
||||
|
||||
|
@ -416,7 +416,7 @@ func create_export_path(multifile: bool, frame: int = 0) -> String:
|
|||
|
||||
|
||||
func frames_divided_by_spritesheet_lines() -> int:
|
||||
return int(ceil(canvas_size / float(lines_count)))
|
||||
return int(ceil(number_of_frames / float(lines_count)))
|
||||
|
||||
|
||||
func file_format_string(format_enum : int) -> String:
|
||||
|
@ -476,7 +476,7 @@ func store_export_settings() -> void:
|
|||
# Fill the dialog with previous export settings
|
||||
func restore_previous_export_settings() -> void:
|
||||
current_tab = exported_tab
|
||||
frame_number = exported_frame_number if exported_frame_number <= Global.canvases.size() else Global.canvases.size()
|
||||
frame_number = exported_frame_number if exported_frame_number <= Global.frames.size() else Global.frames.size()
|
||||
frame_current_tag = exported_frame_current_tag if exported_frame_current_tag <= Global.animation_tags.size() else 0
|
||||
orientation = exported_orientation
|
||||
lines_count = exported_lines_count
|
||||
|
@ -667,5 +667,5 @@ func _on_Frames_item_selected(id : int) -> void:
|
|||
frame_current_tag = id
|
||||
process_spritesheet()
|
||||
set_preview()
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = canvas_size
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.max_value = number_of_frames
|
||||
$VBoxContainer/SpritesheetOptions/Orientation/LinesCount.value = lines_count
|
||||
|
|
|
@ -37,19 +37,14 @@ func _on_VerticalFrames_value_changed(value) -> void:
|
|||
func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
||||
Global.control.opensprite_file_selected = true
|
||||
if !new_frame: # If we're not adding a new frame, delete the previous
|
||||
Global.clear_canvases()
|
||||
Global.clear_frames()
|
||||
Global.layers.clear()
|
||||
# Store [Layer name (0), Layer visibility boolean (1), Layer lock boolean (2), Frame container (3),
|
||||
# will new frames be linked boolean (4), Array of linked frames (5)]
|
||||
Global.layers.append(Layer.new())
|
||||
Global.current_layer = 0
|
||||
|
||||
var first_path : String = paths[0]
|
||||
var i : int = Global.canvases.size()
|
||||
var i : int = Global.frames.size()
|
||||
if !import_spritesheet:
|
||||
# Find the biggest image and let it handle the camera zoom options
|
||||
var max_size : Vector2
|
||||
var biggest_canvas : Canvas
|
||||
for path in paths:
|
||||
var image := Image.new()
|
||||
var err := image.load(path)
|
||||
|
@ -60,35 +55,23 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
|||
Global.dialog_open(true)
|
||||
continue
|
||||
|
||||
var canvas : Canvas = load("res://src/Canvas.tscn").instance()
|
||||
canvas.size = image.get_size()
|
||||
Global.canvas.size = image.get_size()
|
||||
var frame := Frame.new()
|
||||
image.convert(Image.FORMAT_RGBA8)
|
||||
image.lock()
|
||||
canvas.layers.append(Cel.new(image, 1))
|
||||
frame.cels.append(Cel.new(image, 1))
|
||||
|
||||
for _i in range(1, Global.layers.size()):
|
||||
var empty_sprite := Image.new()
|
||||
empty_sprite.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.fill(Color(0, 0, 0, 0))
|
||||
empty_sprite.lock()
|
||||
canvas.layers.append(Cel.new(empty_sprite, 1))
|
||||
frame.cels.append(Cel.new(empty_sprite, 1))
|
||||
|
||||
canvas.frame = i
|
||||
Global.canvases.append(canvas)
|
||||
Global.canvas_parent.add_child(canvas)
|
||||
canvas.visible = false
|
||||
if path == paths[0]: # If it's the first file
|
||||
max_size = canvas.size
|
||||
biggest_canvas = canvas
|
||||
else:
|
||||
if canvas.size > max_size:
|
||||
biggest_canvas = canvas
|
||||
Global.frames.append(frame)
|
||||
|
||||
i += 1
|
||||
|
||||
if biggest_canvas:
|
||||
biggest_canvas.camera_zoom()
|
||||
|
||||
else:
|
||||
var image := Image.new()
|
||||
var err := image.load(first_path)
|
||||
|
@ -105,36 +88,31 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
|||
var frame_height := image.get_size().y / spritesheet_vertical
|
||||
for yy in range(spritesheet_vertical):
|
||||
for xx in range(spritesheet_horizontal):
|
||||
var canvas : Canvas = load("res://src/Canvas.tscn").instance()
|
||||
var frame := Frame.new()
|
||||
var cropped_image := Image.new()
|
||||
cropped_image = image.get_rect(Rect2(frame_width * xx, frame_height * yy, frame_width, frame_height))
|
||||
canvas.size = cropped_image.get_size()
|
||||
Global.canvas.size = cropped_image.get_size()
|
||||
cropped_image.convert(Image.FORMAT_RGBA8)
|
||||
cropped_image.lock()
|
||||
canvas.layers.append(Cel.new(cropped_image, 1))
|
||||
frame.cels.append(Cel.new(cropped_image, 1))
|
||||
|
||||
for _i in range(1, Global.layers.size()):
|
||||
var empty_sprite := Image.new()
|
||||
empty_sprite.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.fill(Color(0, 0, 0, 0))
|
||||
empty_sprite.lock()
|
||||
canvas.layers.append(Cel.new(empty_sprite, 1))
|
||||
frame.cels.append(Cel.new(empty_sprite, 1))
|
||||
|
||||
canvas.frame = i
|
||||
Global.canvases.append(canvas)
|
||||
Global.canvas_parent.add_child(canvas)
|
||||
canvas.visible = false
|
||||
Global.frames.append(frame)
|
||||
|
||||
i += 1
|
||||
|
||||
Global.canvases[Global.canvases.size() - 1].camera_zoom()
|
||||
Global.canvas.camera_zoom()
|
||||
|
||||
Global.canvases = Global.canvases # Just to call Global.canvases_changed
|
||||
Global.frames = Global.frames # Just to call Global.frames_changed
|
||||
Global.current_frame = i - 1
|
||||
Global.canvas = Global.canvases[Global.canvases.size() - 1]
|
||||
if !new_frame:
|
||||
Global.layers = Global.layers # Just to call Global.layers_changed
|
||||
Global.canvas.visible = true
|
||||
|
||||
Global.window_title = first_path.get_file() + " (" + tr("imported") + ") - Pixelorama " + Global.current_version
|
||||
if Global.project_has_changed:
|
||||
|
@ -143,4 +121,3 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
|||
var directory_path := first_path.get_basename().replace(file_name, "")
|
||||
Global.export_dialog.directory_path = directory_path
|
||||
Global.export_dialog.file_name = file_name
|
||||
|
||||
|
|
|
@ -7,17 +7,17 @@ func _on_ScaleImage_confirmed() -> void:
|
|||
var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Scale")
|
||||
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
|
||||
|
||||
for c in Global.canvases:
|
||||
Global.undo_redo.add_do_property(c, "size", Vector2(width, height).floor())
|
||||
for i in range(c.layers.size() - 1, -1, -1):
|
||||
for f in Global.frames:
|
||||
for i in range(f.cels.size() - 1, -1, -1):
|
||||
var sprite := Image.new()
|
||||
sprite.copy_from(c.layers[i].image)
|
||||
sprite.copy_from(f.cels[i].image)
|
||||
sprite.resize(width, height, interpolation)
|
||||
Global.undo_redo.add_do_property(c.layers[i].image, "data", sprite.data)
|
||||
Global.undo_redo.add_undo_property(c.layers[i].image, "data", c.layers[i].image.data)
|
||||
Global.undo_redo.add_undo_property(c, "size", c.size)
|
||||
Global.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
|
||||
Global.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", Global.canvases)
|
||||
Global.undo_redo.add_do_method(Global, "redo", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
|
|
@ -4,7 +4,7 @@ var fps := 6.0
|
|||
var animation_loop := 1 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
|
||||
var animation_forward := true
|
||||
var first_frame := 0
|
||||
var last_frame : int = Global.canvases.size() - 1
|
||||
var last_frame : int = Global.frames.size() - 1
|
||||
|
||||
var timeline_scroll : ScrollContainer
|
||||
var tag_scroll_container : ScrollContainer
|
||||
|
@ -24,47 +24,48 @@ func _h_scroll_changed(value : float) -> void:
|
|||
|
||||
|
||||
func add_frame() -> void:
|
||||
var new_canvas : Canvas = load("res://src/Canvas.tscn").instance()
|
||||
new_canvas.size = Global.canvas.size
|
||||
new_canvas.frame = Global.canvases.size()
|
||||
var frame : Frame = Global.canvas.new_empty_frame()
|
||||
var new_frames : Array = Global.frames.duplicate()
|
||||
new_frames.append(frame)
|
||||
var new_layers : Array = Global.layers.duplicate()
|
||||
# Loop through the array to create new classes for each element, so that they
|
||||
# won't be the same as the original array's classes. Needed for undo/redo to work properly.
|
||||
for i in new_layers.size():
|
||||
var new_linked_cels = new_layers[i].linked_cels.duplicate()
|
||||
new_layers[i] = Layer.new(new_layers[i].name, new_layers[i].visible, new_layers[i].locked, new_layers[i].frame_container, new_layers[i].new_cels_linked, new_linked_cels)
|
||||
|
||||
var new_canvases : Array = Global.canvases.duplicate()
|
||||
new_canvases.append(new_canvas)
|
||||
for l_i in range(new_layers.size()):
|
||||
if new_layers[l_i].new_cels_linked: # If the link button is pressed
|
||||
new_layers[l_i].linked_cels.append(frame)
|
||||
frame.cels[l_i].image = new_layers[l_i].linked_cels[0].cels[l_i].image
|
||||
frame.cels[l_i].image_texture = new_layers[l_i].linked_cels[0].cels[l_i].image_texture
|
||||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Add Frame")
|
||||
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1)
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", new_frames.size() - 1)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
|
||||
for c in Global.canvases:
|
||||
Global.undo_redo.add_do_property(c, "visible", false)
|
||||
Global.undo_redo.add_undo_property(c, "visible", c.visible)
|
||||
|
||||
for l_i in range(Global.layers.size()):
|
||||
if Global.layers[l_i].new_cels_linked: # If the link button is pressed
|
||||
Global.layers[l_i].linked_cels.append(new_canvas)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_DeleteFrame_pressed(frame := -1) -> void:
|
||||
if Global.canvases.size() == 1:
|
||||
if Global.frames.size() == 1:
|
||||
return
|
||||
if frame == -1:
|
||||
frame = Global.current_frame
|
||||
|
||||
var canvas : Canvas = Global.canvases[frame]
|
||||
var new_canvases : Array = Global.canvases.duplicate()
|
||||
new_canvases.erase(canvas)
|
||||
var frame_to_delete : Frame = Global.frames[frame]
|
||||
var new_frames : Array = Global.frames.duplicate()
|
||||
new_frames.erase(frame_to_delete)
|
||||
var current_frame := Global.current_frame
|
||||
if current_frame > 0 && current_frame == new_canvases.size(): # If it's the last frame
|
||||
if current_frame > 0 && current_frame == new_frames.size(): # If it's the last frame
|
||||
current_frame -= 1
|
||||
|
||||
var new_animation_tags := Global.animation_tags.duplicate()
|
||||
|
@ -96,34 +97,24 @@ func _on_DeleteFrame_pressed(frame := -1) -> void:
|
|||
|
||||
for layer in new_layers:
|
||||
for linked in layer.linked_cels:
|
||||
if linked == Global.canvases[frame]:
|
||||
if linked == Global.frames[frame]:
|
||||
layer.linked_cels.erase(linked)
|
||||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Remove Frame")
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global, "canvas", new_canvases[current_frame])
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", current_frame)
|
||||
Global.undo_redo.add_do_property(Global, "animation_tags", new_animation_tags)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
|
||||
# Change the frame value of the canvaseso on the right
|
||||
# for example, if frame "3" was deleted, then "4" would have to become "3"
|
||||
for i in range(frame, new_canvases.size()):
|
||||
var c : Canvas = new_canvases[i]
|
||||
Global.undo_redo.add_do_property(c, "frame", i)
|
||||
Global.undo_redo.add_undo_property(c, "frame", c.frame)
|
||||
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global, "canvas", canvas)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
||||
Global.undo_redo.add_undo_property(Global, "animation_tags", Global.animation_tags)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
|
||||
Global.undo_redo.add_do_method(Global, "redo", [canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -131,19 +122,16 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
|
|||
if frame == -1:
|
||||
frame = Global.current_frame
|
||||
|
||||
var canvas : Canvas = Global.canvases[frame]
|
||||
var new_canvas : Canvas = load("res://src/Canvas.tscn").instance()
|
||||
new_canvas.size = Global.canvas.size
|
||||
new_canvas.frame = Global.canvases.size()
|
||||
var new_frame := Frame.new()
|
||||
|
||||
var new_canvases := Global.canvases.duplicate()
|
||||
new_canvases.insert(frame + 1, new_canvas)
|
||||
var new_frames := Global.frames.duplicate()
|
||||
new_frames.insert(frame + 1, new_frame)
|
||||
|
||||
for layer in canvas.layers: # Copy every layer
|
||||
for cel in Global.frames[frame].cels: # Copy every cel
|
||||
var sprite := Image.new()
|
||||
sprite.copy_from(layer.image)
|
||||
sprite.copy_from(cel.image)
|
||||
sprite.lock()
|
||||
new_canvas.layers.append(Cel.new(sprite, layer.opacity))
|
||||
new_frame.cels.append(Cel.new(sprite, cel.opacity))
|
||||
|
||||
var new_animation_tags := Global.animation_tags.duplicate()
|
||||
# Loop through the tags to create new classes for them, so that they won't be the same
|
||||
|
@ -158,28 +146,18 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
|
|||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Add Frame")
|
||||
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", frame + 1)
|
||||
Global.undo_redo.add_do_property(Global, "animation_tags", new_animation_tags)
|
||||
for i in range(Global.layers.size()):
|
||||
for child in Global.layers[i].frame_container.get_children():
|
||||
Global.undo_redo.add_do_property(child, "pressed", false)
|
||||
Global.undo_redo.add_undo_property(child, "pressed", child.pressed)
|
||||
for c in Global.canvases:
|
||||
Global.undo_redo.add_do_property(c, "visible", false)
|
||||
Global.undo_redo.add_undo_property(c, "visible", c.visible)
|
||||
|
||||
for i in range(frame, new_canvases.size()):
|
||||
var c : Canvas = new_canvases[i]
|
||||
Global.undo_redo.add_do_property(c, "frame", i)
|
||||
Global.undo_redo.add_undo_property(c, "frame", c.frame)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", frame)
|
||||
Global.undo_redo.add_undo_property(Global, "animation_tags", Global.animation_tags)
|
||||
Global.undo_redo.commit_action()
|
||||
|
@ -276,12 +254,12 @@ func _on_AnimationTimer_timeout() -> void:
|
|||
|
||||
func play_animation(play : bool, forward_dir : bool) -> void:
|
||||
first_frame = 0
|
||||
last_frame = Global.canvases.size() - 1
|
||||
last_frame = Global.frames.size() - 1
|
||||
if Global.play_only_tags:
|
||||
for tag in Global.animation_tags:
|
||||
if Global.current_frame + 1 >= tag.from && Global.current_frame + 1 <= tag.to:
|
||||
first_frame = tag.from - 1
|
||||
last_frame = min(Global.canvases.size() - 1, tag.to - 1)
|
||||
last_frame = min(Global.frames.size() - 1, tag.to - 1)
|
||||
|
||||
if first_frame == last_frame:
|
||||
if forward_dir:
|
||||
|
@ -310,7 +288,7 @@ func play_animation(play : bool, forward_dir : bool) -> void:
|
|||
|
||||
|
||||
func _on_NextFrame_pressed() -> void:
|
||||
if Global.current_frame < Global.canvases.size() - 1:
|
||||
if Global.current_frame < Global.frames.size() - 1:
|
||||
Global.current_frame += 1
|
||||
|
||||
|
||||
|
@ -320,7 +298,7 @@ func _on_PreviousFrame_pressed() -> void:
|
|||
|
||||
|
||||
func _on_LastFrame_pressed() -> void:
|
||||
Global.current_frame = Global.canvases.size() - 1
|
||||
Global.current_frame = Global.frames.size() - 1
|
||||
|
||||
|
||||
func _on_FirstFrame_pressed() -> void:
|
||||
|
@ -359,27 +337,27 @@ func add_layer(is_new := true) -> void:
|
|||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Add Layer")
|
||||
|
||||
for c in Global.canvases:
|
||||
for f in Global.frames:
|
||||
var new_layer := Image.new()
|
||||
if is_new:
|
||||
new_layer.create(c.size.x, c.size.y, false, Image.FORMAT_RGBA8)
|
||||
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
else: # Clone layer
|
||||
new_layer.copy_from(c.layers[Global.current_layer].image)
|
||||
new_layer.copy_from(f.cels[Global.current_layer].image)
|
||||
|
||||
new_layer.lock()
|
||||
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
new_canvas_layers.append(Cel.new(new_layer, 1))
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
new_cels.append(Cel.new(new_layer, 1))
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer + 1)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -393,17 +371,17 @@ func _on_RemoveLayer_pressed() -> void:
|
|||
else:
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer)
|
||||
|
||||
for c in Global.canvases:
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
new_canvas_layers.remove(Global.current_layer)
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
for f in Global.frames:
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
new_cels.remove(Global.current_layer)
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -415,21 +393,21 @@ func change_layer_order(rate : int) -> void:
|
|||
new_layers[Global.current_layer] = new_layers[change]
|
||||
new_layers[change] = temp
|
||||
Global.undo_redo.create_action("Change Layer Order")
|
||||
for c in Global.canvases:
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
var temp_canvas = new_canvas_layers[Global.current_layer]
|
||||
new_canvas_layers[Global.current_layer] = new_canvas_layers[change]
|
||||
new_canvas_layers[change] = temp_canvas
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
for f in Global.frames:
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
var temp_canvas = new_cels[Global.current_layer]
|
||||
new_cels[Global.current_layer] = new_cels[change]
|
||||
new_cels[change] = temp_canvas
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", change)
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
|
@ -443,35 +421,35 @@ func _on_MergeDownLayer_pressed() -> void:
|
|||
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Merge Layer")
|
||||
for c in Global.canvases:
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
for i in new_canvas_layers.size():
|
||||
new_canvas_layers[i] = Cel.new(new_canvas_layers[i].image, new_canvas_layers[i].opacity)
|
||||
for f in Global.frames:
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
for i in new_cels.size():
|
||||
new_cels[i] = Cel.new(new_cels[i].image, new_cels[i].opacity)
|
||||
var selected_layer := Image.new()
|
||||
selected_layer.copy_from(new_canvas_layers[Global.current_layer].image)
|
||||
selected_layer.copy_from(new_cels[Global.current_layer].image)
|
||||
selected_layer.lock()
|
||||
|
||||
if c.layers[Global.current_layer].opacity < 1: # If we have layer transparency
|
||||
if f.cels[Global.current_layer].opacity < 1: # If we have layer transparency
|
||||
for xx in selected_layer.get_size().x:
|
||||
for yy in selected_layer.get_size().y:
|
||||
var pixel_color : Color = selected_layer.get_pixel(xx, yy)
|
||||
var alpha : float = pixel_color.a * c.layers[Global.current_layer].opacity
|
||||
var alpha : float = pixel_color.a * f.cels[Global.current_layer].opacity
|
||||
selected_layer.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
|
||||
|
||||
var new_layer := Image.new()
|
||||
new_layer.copy_from(c.layers[Global.current_layer - 1].image)
|
||||
new_layer.copy_from(f.cels[Global.current_layer - 1].image)
|
||||
new_layer.lock()
|
||||
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(c.position, c.size), Vector2.ZERO)
|
||||
new_canvas_layers.remove(Global.current_layer)
|
||||
if !selected_layer.is_invisible() and Global.layers[Global.current_layer - 1].linked_cels.size() > 1 and (c in Global.layers[Global.current_layer - 1].linked_cels):
|
||||
new_layers[Global.current_layer - 1].linked_cels.erase(c)
|
||||
new_canvas_layers[Global.current_layer - 1].image = new_layer
|
||||
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.location, Global.canvas.size), Vector2.ZERO)
|
||||
new_cels.remove(Global.current_layer)
|
||||
if !selected_layer.is_invisible() and Global.layers[Global.current_layer - 1].linked_cels.size() > 1 and (f in Global.layers[Global.current_layer - 1].linked_cels):
|
||||
new_layers[Global.current_layer - 1].linked_cels.erase(f)
|
||||
new_cels[Global.current_layer - 1].image = new_layer
|
||||
else:
|
||||
Global.undo_redo.add_do_property(c.layers[Global.current_layer - 1].image, "data", new_layer.data)
|
||||
Global.undo_redo.add_undo_property(c.layers[Global.current_layer - 1].image, "data", c.layers[Global.current_layer - 1].image.data)
|
||||
Global.undo_redo.add_do_property(f.cels[Global.current_layer - 1].image, "data", new_layer.data)
|
||||
Global.undo_redo.add_undo_property(f.cels[Global.current_layer - 1].image, "data", f.cels[Global.current_layer - 1].image.data)
|
||||
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
new_layers.remove(Global.current_layer)
|
||||
Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer - 1)
|
||||
|
@ -479,13 +457,13 @@ func _on_MergeDownLayer_pressed() -> void:
|
|||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", Global.canvases)
|
||||
Global.undo_redo.add_do_method(Global, "redo", Global.canvases)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_OpacitySlider_value_changed(value) -> void:
|
||||
Global.canvas.layers[Global.current_layer].opacity = value / 100
|
||||
Global.frames[Global.current_frame].cels[Global.current_layer].opacity = value / 100
|
||||
Global.layer_opacity_slider.value = value
|
||||
Global.layer_opacity_slider.value = value
|
||||
Global.layer_opacity_spinbox.value = value
|
||||
|
|
|
@ -8,7 +8,7 @@ onready var popup_menu : PopupMenu = $PopupMenu
|
|||
|
||||
func _ready() -> void:
|
||||
hint_tooltip = "Frame: %s, Layer: %s" % [frame + 1, layer]
|
||||
if Global.canvases[frame] in Global.layers[layer].linked_cels:
|
||||
if Global.frames[frame] in Global.layers[layer].linked_cels:
|
||||
get_node("LinkedIndicator").visible = true
|
||||
popup_menu.set_item_text(4, "Unlink Cel")
|
||||
popup_menu.set_item_metadata(4, "Unlink Cel")
|
||||
|
@ -23,7 +23,7 @@ func _on_CelButton_pressed() -> void:
|
|||
Global.current_frame = frame
|
||||
Global.current_layer = layer
|
||||
elif Input.is_action_just_released("right_mouse"):
|
||||
if Global.canvases.size() == 1:
|
||||
if Global.frames.size() == 1:
|
||||
popup_menu.set_item_disabled(0, true)
|
||||
popup_menu.set_item_disabled(2, true)
|
||||
popup_menu.set_item_disabled(3, true)
|
||||
|
@ -31,7 +31,7 @@ func _on_CelButton_pressed() -> void:
|
|||
popup_menu.set_item_disabled(0, false)
|
||||
if frame > 0:
|
||||
popup_menu.set_item_disabled(2, false)
|
||||
if frame < Global.canvases.size() - 1:
|
||||
if frame < Global.frames.size() - 1:
|
||||
popup_menu.set_item_disabled(3, false)
|
||||
popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE))
|
||||
pressed = !pressed
|
||||
|
@ -53,73 +53,68 @@ func _on_PopupMenu_id_pressed(ID : int) -> void:
|
|||
3: # Move Right
|
||||
change_frame_order(1)
|
||||
4: # Unlink Cel
|
||||
var cel_index : int = Global.layers[layer].linked_cels.find(Global.canvases[frame])
|
||||
var c = Global.canvases[frame]
|
||||
var cel_index : int = Global.layers[layer].linked_cels.find(Global.frames[frame])
|
||||
var f = Global.frames[frame]
|
||||
var new_layers : Array = Global.layers.duplicate()
|
||||
# Loop through the array to create new classes for each element, so that they
|
||||
# won't be the same as the original array's classes. Needed for undo/redo to work properly.
|
||||
for i in new_layers.size():
|
||||
var new_linked_cels = new_layers[i].linked_cels.duplicate()
|
||||
new_layers[i] = Layer.new(new_layers[i].name, new_layers[i].visible, new_layers[i].locked, new_layers[i].frame_container, new_layers[i].new_cels_linked, new_linked_cels)
|
||||
var new_canvas_layers : Array = c.layers.duplicate()
|
||||
for i in new_canvas_layers.size():
|
||||
new_canvas_layers[i] = Cel.new(new_canvas_layers[i].image, new_canvas_layers[i].opacity)
|
||||
var new_cels : Array = f.cels.duplicate()
|
||||
for i in new_cels.size():
|
||||
new_cels[i] = Cel.new(new_cels[i].image, new_cels[i].opacity)
|
||||
|
||||
if popup_menu.get_item_metadata(4) == "Unlink Cel":
|
||||
new_layers[layer].linked_cels.remove(cel_index)
|
||||
var sprite := Image.new()
|
||||
sprite.copy_from(Global.canvases[frame].layers[layer].image)
|
||||
sprite.copy_from(Global.frames[frame].cels[layer].image)
|
||||
sprite.lock()
|
||||
new_canvas_layers[layer].image = sprite
|
||||
new_cels[layer].image = sprite
|
||||
|
||||
Global.undo_redo.create_action("Unlink Cel")
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
elif popup_menu.get_item_metadata(4) == "Link Cel":
|
||||
new_layers[layer].linked_cels.append(Global.canvases[frame])
|
||||
new_layers[layer].linked_cels.append(Global.frames[frame])
|
||||
Global.undo_redo.create_action("Link Cel")
|
||||
Global.undo_redo.add_do_property(Global, "layers", new_layers)
|
||||
if new_layers[layer].linked_cels.size() > 1:
|
||||
# If there are already linked cels, set the current cel's image
|
||||
# to the first linked cel's image
|
||||
new_canvas_layers[layer].image = new_layers[layer].linked_cels[0].layers[layer].image
|
||||
new_canvas_layers[layer].image_texture = new_layers[layer].linked_cels[0].layers[layer].image_texture
|
||||
Global.undo_redo.add_do_property(c, "layers", new_canvas_layers)
|
||||
Global.undo_redo.add_undo_property(c, "layers", c.layers)
|
||||
new_cels[layer].image = new_layers[layer].linked_cels[0].cels[layer].image
|
||||
new_cels[layer].image_texture = new_layers[layer].linked_cels[0].cels[layer].image_texture
|
||||
Global.undo_redo.add_do_property(f, "cels", new_cels)
|
||||
Global.undo_redo.add_undo_property(f, "cels", f.cels)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]], layer)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
||||
func change_frame_order(rate : int) -> void:
|
||||
var change = frame + rate
|
||||
var new_canvases : Array = Global.canvases.duplicate()
|
||||
var temp = new_canvases[frame]
|
||||
new_canvases[frame] = new_canvases[change]
|
||||
new_canvases[change] = temp
|
||||
var new_frames : Array = Global.frames.duplicate()
|
||||
var temp = new_frames[frame]
|
||||
new_frames[frame] = new_frames[change]
|
||||
new_frames[change] = temp
|
||||
|
||||
Global.undo_redo.create_action("Change Frame Order")
|
||||
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
|
||||
Global.undo_redo.add_do_property(Global.canvases[frame], "frame", change)
|
||||
Global.undo_redo.add_do_property(Global.canvases[change], "frame", frame)
|
||||
Global.undo_redo.add_do_property(Global, "frames", new_frames)
|
||||
|
||||
if Global.current_frame == frame:
|
||||
Global.undo_redo.add_do_property(Global, "current_frame", change)
|
||||
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
|
||||
Global.undo_redo.add_undo_property(Global.canvases[frame], "frame", frame)
|
||||
Global.undo_redo.add_undo_property(Global.canvases[change], "frame", change)
|
||||
Global.undo_redo.add_undo_property(Global, "frames", Global.frames)
|
||||
|
||||
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]])
|
||||
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]])
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
|
||||
|
|
|
@ -86,8 +86,8 @@ func _on_TagOptions_confirmed() -> void:
|
|||
var tag_from : int = options_dialog.get_node("GridContainer/FromSpinBox").value
|
||||
var tag_to : int = options_dialog.get_node("GridContainer/ToSpinBox").value
|
||||
|
||||
if tag_to > Global.canvases.size():
|
||||
tag_to = Global.canvases.size()
|
||||
if tag_to > Global.frames.size():
|
||||
tag_to = Global.frames.size()
|
||||
|
||||
if tag_from > tag_to:
|
||||
tag_from = tag_to
|
||||
|
|
|
@ -74,5 +74,6 @@ func _on_LockButton_pressed() -> void:
|
|||
func _on_LinkButton_pressed() -> void:
|
||||
Global.layers[i].new_cels_linked = !Global.layers[i].new_cels_linked
|
||||
if Global.layers[i].new_cels_linked && !Global.layers[i].linked_cels:
|
||||
Global.layers[i].linked_cels.append(Global.canvas)
|
||||
# If button is pressed and there are no linked cels in the layer
|
||||
Global.layers[i].linked_cels.append(Global.frames[Global.current_frame])
|
||||
Global.layers[i].frame_container.get_child(Global.current_frame)._ready()
|
||||
|
|
Loading…
Reference in a new issue