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Some improvements to TileModeIndices
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8ab71490cf
commit
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@ -1,5 +1,7 @@
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extends Node2D
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const FONT_SIZE := 16
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func _input(event: InputEvent) -> void:
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if event.is_action("ctrl"):
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@ -8,11 +10,15 @@ func _input(event: InputEvent) -> void:
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func _draw() -> void:
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var current_cel := Global.current_project.get_current_cel()
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draw_set_transform(position, rotation, Vector2(0.5, 0.5))
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if current_cel is CelTileMap and Input.is_action_pressed("ctrl"):
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var tilemap_cel := current_cel as CelTileMap
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for i in tilemap_cel.cells.size():
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var tile_data := tilemap_cel.cells[i]
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if tile_data.index == 0:
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continue
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var pos := tilemap_cel.get_cell_coords_in_image(i)
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pos.y += tilemap_cel.tileset.tile_size.y
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var tile_data := tilemap_cel.cells[i]
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var text := tile_data.to_string()
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draw_multiline_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)
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draw_multiline_string(Themes.get_font(), pos * 2, text, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE)
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draw_set_transform(position, rotation, scale)
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