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Fix issue with the bucket tool's "same color pixels" method not working in all selected cels
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@ -208,7 +208,6 @@ func fill_in_color(position: Vector2) -> void:
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}
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}
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var gen := ShaderImageEffect.new()
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var gen := ShaderImageEffect.new()
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gen.generate_image(image, ColorReplaceShader, params, project.size)
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gen.generate_image(image, ColorReplaceShader, params, project.size)
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yield(gen, "done")
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func fill_in_area(position: Vector2) -> void:
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func fill_in_area(position: Vector2) -> void:
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