mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-03-14 15:25:17 +00:00
Moved some variables away from Global
This commit is contained in:
parent
c921344b04
commit
536250f517
10 changed files with 69 additions and 75 deletions
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@ -3,7 +3,6 @@ extends Node
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enum GridTypes {CARTESIAN, ISOMETRIC, ALL}
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enum GridTypes {CARTESIAN, ISOMETRIC, ALL}
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enum PressureSensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE}
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enum PressureSensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE}
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enum Direction {UP, DOWN, LEFT, RIGHT}
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enum ThemeTypes {DARK, BLUE, CARAMEL, LIGHT}
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enum ThemeTypes {DARK, BLUE, CARAMEL, LIGHT}
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enum TileMode {NONE, BOTH, X_AXIS, Y_AXIS}
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enum TileMode {NONE, BOTH, X_AXIS, Y_AXIS}
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enum PanelLayout {AUTO, WIDESCREEN, TALLSCREEN}
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enum PanelLayout {AUTO, WIDESCREEN, TALLSCREEN}
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@ -22,11 +21,6 @@ var current_project_index := 0 setget project_changed
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var panel_layout = PanelLayout.AUTO
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var panel_layout = PanelLayout.AUTO
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# Indices are as in the Direction enum
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# This is the total time the key for
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# that direction has been pressed.
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var key_move_press_time := [0.0, 0.0, 0.0, 0.0]
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# Canvas related stuff
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# Canvas related stuff
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var layers_changed_skip := false
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var layers_changed_skip := false
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var can_draw := false
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var can_draw := false
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@ -35,7 +29,6 @@ var cursor_image = preload("res://assets/graphics/cursor.png")
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var left_cursor_tool_texture := StreamTexture.new()
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var left_cursor_tool_texture := StreamTexture.new()
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var right_cursor_tool_texture := StreamTexture.new()
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var right_cursor_tool_texture := StreamTexture.new()
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var image_clipboard := Image.new()
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var play_only_tags := true
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var play_only_tags := true
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var show_x_symmetry_axis := false
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var show_x_symmetry_axis := false
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var show_y_symmetry_axis := false
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var show_y_symmetry_axis := false
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@ -115,7 +108,7 @@ var notification_label_node = preload("res://src/UI/NotificationLabel.tscn")
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onready var root : Node = get_tree().get_root()
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onready var root : Node = get_tree().get_root()
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onready var control : Node = root.get_node("Control")
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onready var control : Node = root.get_node("Control")
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onready var top_menu_container : Panel = control.find_node("TopMenuContainer")
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onready var left_cursor : Sprite = control.find_node("LeftCursor")
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onready var left_cursor : Sprite = control.find_node("LeftCursor")
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onready var right_cursor : Sprite = control.find_node("RightCursor")
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onready var right_cursor : Sprite = control.find_node("RightCursor")
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onready var canvas : Canvas = control.find_node("Canvas")
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onready var canvas : Canvas = control.find_node("Canvas")
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@ -131,46 +124,36 @@ onready var cameras = [Global.camera, Global.camera2, Global.camera_preview]
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onready var horizontal_ruler : BaseButton = control.find_node("HorizontalRuler")
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onready var horizontal_ruler : BaseButton = control.find_node("HorizontalRuler")
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onready var vertical_ruler : BaseButton = control.find_node("VerticalRuler")
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onready var vertical_ruler : BaseButton = control.find_node("VerticalRuler")
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onready var transparent_checker : ColorRect = control.find_node("TransparentChecker")
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onready var transparent_checker : ColorRect = control.find_node("TransparentChecker")
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onready var preview_zoom_slider : VSlider = control.find_node("PreviewZoomSlider")
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onready var tool_panel : Panel = control.find_node("ToolPanel")
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onready var right_panel : Panel = control.find_node("RightPanel")
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onready var brushes_popup : Popup = control.find_node("BrushesPopup")
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onready var patterns_popup : Popup = control.find_node("PatternsPopup")
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onready var palette_panel : PalettePanel = control.find_node("PalettePanel")
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onready var top_menu_container : Panel = control.find_node("TopMenuContainer")
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onready var rotation_level_button : Button = control.find_node("RotationLevel")
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onready var rotation_level_button : Button = control.find_node("RotationLevel")
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onready var rotation_level_spinbox : SpinBox = control.find_node("RotationSpinbox")
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onready var rotation_level_spinbox : SpinBox = control.find_node("RotationSpinbox")
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onready var zoom_level_button : Button = control.find_node("ZoomLevel")
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onready var zoom_level_button : Button = control.find_node("ZoomLevel")
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onready var zoom_level_spinbox : SpinBox = control.find_node("ZoomSpinbox")
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onready var zoom_level_spinbox : SpinBox = control.find_node("ZoomSpinbox")
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onready var cursor_position_label : Label = control.find_node("CursorPosition")
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onready var cursor_position_label : Label = control.find_node("CursorPosition")
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onready var current_frame_mark_label : Label = control.find_node("CurrentFrameMark")
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onready var tool_panel : Panel = control.find_node("ToolPanel")
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onready var right_panel : Panel = control.find_node("RightPanel")
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onready var tabs_container : PanelContainer = control.find_node("TabsContainer")
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onready var recent_projects_submenu : PopupMenu = PopupMenu.new()
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onready var new_image_dialog : ConfirmationDialog = control.find_node("CreateNewImage")
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onready var open_sprites_dialog : FileDialog = control.find_node("OpenSprite")
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onready var open_sprites_dialog : FileDialog = control.find_node("OpenSprite")
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onready var save_sprites_dialog : FileDialog = control.find_node("SaveSprite")
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onready var save_sprites_dialog : FileDialog = control.find_node("SaveSprite")
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onready var save_sprites_html5_dialog : ConfirmationDialog = control.find_node("SaveSpriteHTML5")
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onready var save_sprites_html5_dialog : ConfirmationDialog = control.find_node("SaveSpriteHTML5")
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onready var export_dialog : AcceptDialog = control.find_node("ExportDialog")
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onready var export_dialog : AcceptDialog = control.find_node("ExportDialog")
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onready var preferences_dialog : AcceptDialog = control.find_node("PreferencesDialog")
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onready var preferences_dialog : AcceptDialog = control.find_node("PreferencesDialog")
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onready var unsaved_changes_dialog : ConfirmationDialog = control.find_node("UnsavedCanvasDialog")
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onready var color_switch_button : BaseButton = control.find_node("ColorSwitch")
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onready var brushes_popup : Popup = control.find_node("BrushesPopup")
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onready var patterns_popup : Popup = control.find_node("PatternsPopup")
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onready var animation_timeline : Panel = control.find_node("AnimationTimeline")
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onready var animation_timeline : Panel = control.find_node("AnimationTimeline")
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onready var animation_timer : Timer = animation_timeline.find_node("AnimationTimer")
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onready var animation_timer : Timer = animation_timeline.find_node("AnimationTimer")
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onready var frame_properties : ConfirmationDialog = control.find_node("FrameProperties")
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onready var frame_ids : HBoxContainer = animation_timeline.find_node("FrameIDs")
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onready var frame_ids : HBoxContainer = animation_timeline.find_node("FrameIDs")
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onready var current_frame_mark_label : Label = control.find_node("CurrentFrameMark")
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onready var onion_skinning_button : BaseButton = animation_timeline.find_node("OnionSkinning")
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onready var loop_animation_button : BaseButton = animation_timeline.find_node("LoopAnim")
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onready var play_forward : BaseButton = animation_timeline.find_node("PlayForward")
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onready var play_forward : BaseButton = animation_timeline.find_node("PlayForward")
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onready var play_backwards : BaseButton = animation_timeline.find_node("PlayBackwards")
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onready var play_backwards : BaseButton = animation_timeline.find_node("PlayBackwards")
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onready var layers_container : VBoxContainer = animation_timeline.find_node("LayersContainer")
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onready var layers_container : VBoxContainer = animation_timeline.find_node("LayersContainer")
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onready var frames_container : VBoxContainer = animation_timeline.find_node("FramesContainer")
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onready var frames_container : VBoxContainer = animation_timeline.find_node("FramesContainer")
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onready var tag_container : Control = animation_timeline.find_node("TagContainer")
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onready var tag_container : Control = animation_timeline.find_node("TagContainer")
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onready var tag_dialog : AcceptDialog = animation_timeline.find_node("FrameTagDialog")
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onready var remove_frame_button : BaseButton = animation_timeline.find_node("DeleteFrame")
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onready var remove_frame_button : BaseButton = animation_timeline.find_node("DeleteFrame")
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onready var move_left_frame_button : BaseButton = animation_timeline.find_node("MoveLeft")
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onready var move_left_frame_button : BaseButton = animation_timeline.find_node("MoveLeft")
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@ -183,11 +166,7 @@ onready var merge_down_layer_button : BaseButton = animation_timeline.find_node(
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onready var layer_opacity_slider : HSlider = animation_timeline.find_node("OpacitySlider")
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onready var layer_opacity_slider : HSlider = animation_timeline.find_node("OpacitySlider")
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onready var layer_opacity_spinbox : SpinBox = animation_timeline.find_node("OpacitySpinBox")
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onready var layer_opacity_spinbox : SpinBox = animation_timeline.find_node("OpacitySpinBox")
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onready var preview_zoom_slider : VSlider = control.find_node("PreviewZoomSlider")
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onready var palette_panel : PalettePanel = control.find_node("PalettePanel")
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onready var error_dialog : AcceptDialog = control.find_node("ErrorDialog")
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onready var error_dialog : AcceptDialog = control.find_node("ErrorDialog")
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onready var quit_dialog : ConfirmationDialog = control.find_node("QuitDialog")
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onready var quit_and_save_dialog : ConfirmationDialog = control.find_node("QuitAndSaveDialog")
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onready var quit_and_save_dialog : ConfirmationDialog = control.find_node("QuitAndSaveDialog")
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onready var current_version : String = ProjectSettings.get_setting("application/config/Version")
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onready var current_version : String = ProjectSettings.get_setting("application/config/Version")
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@ -631,5 +631,5 @@ func save_project_to_recent_list(path : String) -> void:
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Global.config_cache.set_value("data", "recent_projects", top_menu_container.recent_projects)
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Global.config_cache.set_value("data", "recent_projects", top_menu_container.recent_projects)
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Global.recent_projects_submenu.clear()
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Global.top_menu_container.recent_projects_submenu.clear()
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top_menu_container.update_recent_projects_submenu()
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top_menu_container.update_recent_projects_submenu()
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@ -17,6 +17,7 @@ onready var color_and_tool_options := $MenuAndUI/UI/RightPanel/MarginContainer/P
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onready var canvas_preview_container := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/CanvasPreviewContainer
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onready var canvas_preview_container := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/CanvasPreviewContainer
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onready var tool_panel := $MenuAndUI/UI/ToolsAndCanvas/ToolPanel
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onready var tool_panel := $MenuAndUI/UI/ToolsAndCanvas/ToolPanel
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onready var scroll_container := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/ToolAndPaletteVSplit/ColorAndToolOptions/ScrollContainer
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onready var scroll_container := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/ToolAndPaletteVSplit/ColorAndToolOptions/ScrollContainer
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onready var quit_dialog : ConfirmationDialog = find_node("QuitDialog")
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func _ready() -> void:
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func _ready() -> void:
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@ -386,9 +387,9 @@ func _can_draw_true() -> void:
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func show_quit_dialog() -> void:
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func show_quit_dialog() -> void:
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if !Global.quit_dialog.visible:
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if !quit_dialog.visible:
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if !Global.current_project.has_changed:
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if !Global.current_project.has_changed:
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Global.quit_dialog.call_deferred("popup_centered")
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quit_dialog.call_deferred("popup_centered")
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else:
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else:
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Global.quit_and_save_dialog.call_deferred("popup_centered")
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Global.quit_and_save_dialog.call_deferred("popup_centered")
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@ -399,7 +400,7 @@ func _on_QuitAndSaveDialog_custom_action(action : String) -> void:
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if action == "Save":
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if action == "Save":
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is_quitting_on_save = true
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is_quitting_on_save = true
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Global.save_sprites_dialog.popup_centered()
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Global.save_sprites_dialog.popup_centered()
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Global.quit_dialog.hide()
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quit_dialog.hide()
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Global.dialog_open(true)
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Global.dialog_open(true)
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@ -99,7 +99,7 @@ func set_action_shortcut(action : String, old_input : InputEventKey, new_input :
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Global.update_hint_tooltips()
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Global.update_hint_tooltips()
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# Set shortcut to switch colors button
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# Set shortcut to switch colors button
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if action == "switch_colors":
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if action == "switch_colors":
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Global.color_switch_button.shortcut.shortcut = InputMap.get_action_list("switch_colors")[0]
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Global.control.find_node("ColorSwitch").shortcut.shortcut = InputMap.get_action_list("switch_colors")[0]
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func _on_Shortcut_button_pressed(button : Button) -> void:
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func _on_Shortcut_button_pressed(button : Button) -> void:
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@ -2,11 +2,15 @@ extends Camera2D
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enum Cameras {MAIN, SECOND, SMALL}
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enum Cameras {MAIN, SECOND, SMALL}
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enum Direction {UP, DOWN, LEFT, RIGHT}
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const low_speed_move_rate := 150.0
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const low_speed_move_rate := 150.0
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const medium_speed_move_rate := 750.0
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const medium_speed_move_rate := 750.0
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const high_speed_move_rate := 3750.0
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const high_speed_move_rate := 3750.0
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# Indices are as in the Direction enum
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# This is the total time the key for that direction has been pressed.
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var key_move_press_time := [0.0, 0.0, 0.0, 0.0]
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var tween : Tween
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var tween : Tween
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var zoom_min := Vector2(0.005, 0.005)
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var zoom_min := Vector2(0.005, 0.005)
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var zoom_max := Vector2.ONE
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var zoom_max := Vector2.ONE
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@ -106,7 +110,7 @@ func dir_move_zoom_multiplier(press_time : float) -> float:
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func reset_dir_move_time(direction) -> void:
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func reset_dir_move_time(direction) -> void:
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Global.key_move_press_time[direction] = 0.0
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key_move_press_time[direction] = 0.0
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const key_move_action_names := ["ui_up", "ui_down", "ui_left", "ui_right"]
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const key_move_action_names := ["ui_up", "ui_down", "ui_left", "ui_right"]
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@ -137,18 +141,18 @@ func is_action_direction_released(event: InputEvent) -> bool:
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# if not a direction event return null
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# if not a direction event return null
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func get_action_direction(event: InputEvent): # -> Optional[Direction]
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func get_action_direction(event: InputEvent): # -> Optional[Direction]
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if event.is_action("ui_up"):
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if event.is_action("ui_up"):
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return Global.Direction.UP
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return Direction.UP
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elif event.is_action("ui_down"):
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elif event.is_action("ui_down"):
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return Global.Direction.DOWN
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return Direction.DOWN
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elif event.is_action("ui_left"):
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elif event.is_action("ui_left"):
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return Global.Direction.LEFT
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return Direction.LEFT
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elif event.is_action("ui_right"):
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elif event.is_action("ui_right"):
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return Global.Direction.RIGHT
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return Direction.RIGHT
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return null
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return null
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# Holds sign multipliers for the given directions nyaa
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# Holds sign multipliers for the given directions nyaa
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# (per the indices in Global.gd defined by Direction)
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# (per the indices defined by Direction)
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# UP, DOWN, LEFT, RIGHT in that order
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# UP, DOWN, LEFT, RIGHT in that order
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const directional_sign_multipliers := [
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const directional_sign_multipliers := [
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Vector2(0.0, -1.0),
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Vector2(0.0, -1.0),
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@ -166,8 +170,8 @@ func process_direction_action_pressed(event: InputEvent) -> void:
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return
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return
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var increment := get_process_delta_time()
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var increment := get_process_delta_time()
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# Count the total time we've been doing this ^.^
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# Count the total time we've been doing this ^.^
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Global.key_move_press_time[dir] += increment
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key_move_press_time[dir] += increment
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var this_direction_press_time : float = Global.key_move_press_time[dir]
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var this_direction_press_time : float = key_move_press_time[dir]
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var move_speed := dir_move_zoom_multiplier(this_direction_press_time)
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var move_speed := dir_move_zoom_multiplier(this_direction_press_time)
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offset = offset + move_speed * increment * directional_sign_multipliers[dir].rotated(rotation) * zoom
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offset = offset + move_speed * increment * directional_sign_multipliers[dir].rotated(rotation) * zoom
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update_rulers()
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update_rulers()
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@ -1,6 +1,9 @@
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extends Tabs
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extends Tabs
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onready var unsaved_changes_dialog : ConfirmationDialog = Global.control.find_node("UnsavedCanvasDialog")
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func _on_Tabs_tab_changed(tab : int) -> void:
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func _on_Tabs_tab_changed(tab : int) -> void:
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Global.current_project_index = tab
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Global.current_project_index = tab
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@ -10,9 +13,9 @@ func _on_Tabs_tab_close(tab : int) -> void:
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return
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return
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if Global.projects[tab].has_changed:
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if Global.projects[tab].has_changed:
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if !Global.unsaved_changes_dialog.is_connected("confirmed", self, "delete_tab"):
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if !unsaved_changes_dialog.is_connected("confirmed", self, "delete_tab"):
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Global.unsaved_changes_dialog.connect("confirmed", self, "delete_tab", [tab])
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unsaved_changes_dialog.connect("confirmed", self, "delete_tab", [tab])
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Global.unsaved_changes_dialog.popup_centered()
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unsaved_changes_dialog.popup_centered()
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Global.dialog_open(true)
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Global.dialog_open(true)
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else:
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else:
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delete_tab(tab)
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delete_tab(tab)
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@ -47,5 +50,5 @@ func delete_tab(tab : int) -> void:
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else:
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else:
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if tab < Global.current_project_index:
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if tab < Global.current_project_index:
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Global.current_project_index -= 1
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Global.current_project_index -= 1
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if Global.unsaved_changes_dialog.is_connected("confirmed", self, "delete_tab"):
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if unsaved_changes_dialog.is_connected("confirmed", self, "delete_tab"):
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Global.unsaved_changes_dialog.disconnect("confirmed", self, "delete_tab")
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unsaved_changes_dialog.disconnect("confirmed", self, "delete_tab")
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extends Panel
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extends Panel
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var is_animation_running := false
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var is_animation_running := false
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var animation_loop := 1 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_loop := 1 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
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var animation_forward := true
|
var animation_forward := true
|
||||||
|
@ -14,6 +15,9 @@ var timeline_scroll : ScrollContainer
|
||||||
var tag_scroll_container : ScrollContainer
|
var tag_scroll_container : ScrollContainer
|
||||||
var fps_spinbox : SpinBox
|
var fps_spinbox : SpinBox
|
||||||
|
|
||||||
|
onready var onion_skinning_button : BaseButton = find_node("OnionSkinning")
|
||||||
|
onready var loop_animation_button : BaseButton = find_node("LoopAnim")
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
timeline_scroll = find_node("TimelineScroll")
|
timeline_scroll = find_node("TimelineScroll")
|
||||||
|
@ -218,7 +222,7 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
|
||||||
|
|
||||||
|
|
||||||
func _on_FrameTagButton_pressed() -> void:
|
func _on_FrameTagButton_pressed() -> void:
|
||||||
Global.tag_dialog.popup_centered()
|
find_node("FrameTagDialog").popup_centered()
|
||||||
|
|
||||||
|
|
||||||
func _on_MoveLeft_pressed() -> void:
|
func _on_MoveLeft_pressed() -> void:
|
||||||
|
@ -238,7 +242,7 @@ func _on_MoveRight_pressed() -> void:
|
||||||
func _on_OnionSkinning_pressed() -> void:
|
func _on_OnionSkinning_pressed() -> void:
|
||||||
Global.onion_skinning = !Global.onion_skinning
|
Global.onion_skinning = !Global.onion_skinning
|
||||||
Global.canvas.update()
|
Global.canvas.update()
|
||||||
var texture_button : TextureRect = Global.onion_skinning_button.get_child(0)
|
var texture_button : TextureRect = onion_skinning_button.get_child(0)
|
||||||
if Global.onion_skinning:
|
if Global.onion_skinning:
|
||||||
Global.change_button_texturerect(texture_button, "onion_skinning.png")
|
Global.change_button_texturerect(texture_button, "onion_skinning.png")
|
||||||
else:
|
else:
|
||||||
|
@ -246,24 +250,24 @@ func _on_OnionSkinning_pressed() -> void:
|
||||||
|
|
||||||
|
|
||||||
func _on_OnionSkinningSettings_pressed() -> void:
|
func _on_OnionSkinningSettings_pressed() -> void:
|
||||||
$OnionSkinningSettings.popup(Rect2(Global.onion_skinning_button.rect_global_position.x - $OnionSkinningSettings.rect_size.x - 16, Global.onion_skinning_button.rect_global_position.y - 106, 136, 126))
|
$OnionSkinningSettings.popup(Rect2(onion_skinning_button.rect_global_position.x - $OnionSkinningSettings.rect_size.x - 16, onion_skinning_button.rect_global_position.y - 106, 136, 126))
|
||||||
|
|
||||||
|
|
||||||
func _on_LoopAnim_pressed() -> void:
|
func _on_LoopAnim_pressed() -> void:
|
||||||
var texture_button : TextureRect = Global.loop_animation_button.get_child(0)
|
var texture_button : TextureRect = loop_animation_button.get_child(0)
|
||||||
match animation_loop:
|
match animation_loop:
|
||||||
0: # Make it loop
|
0: # Make it loop
|
||||||
animation_loop = 1
|
animation_loop = 1
|
||||||
Global.change_button_texturerect(texture_button, "loop.png")
|
Global.change_button_texturerect(texture_button, "loop.png")
|
||||||
Global.loop_animation_button.hint_tooltip = "Cycle loop"
|
loop_animation_button.hint_tooltip = "Cycle loop"
|
||||||
1: # Make it ping-pong
|
1: # Make it ping-pong
|
||||||
animation_loop = 2
|
animation_loop = 2
|
||||||
Global.change_button_texturerect(texture_button, "loop_pingpong.png")
|
Global.change_button_texturerect(texture_button, "loop_pingpong.png")
|
||||||
Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
|
loop_animation_button.hint_tooltip = "Ping-pong loop"
|
||||||
2: # Make it stop
|
2: # Make it stop
|
||||||
animation_loop = 0
|
animation_loop = 0
|
||||||
Global.change_button_texturerect(texture_button, "loop_none.png")
|
Global.change_button_texturerect(texture_button, "loop_none.png")
|
||||||
Global.loop_animation_button.hint_tooltip = "No loop"
|
loop_animation_button.hint_tooltip = "No loop"
|
||||||
|
|
||||||
|
|
||||||
func _on_PlayForward_toggled(button_pressed : bool) -> void:
|
func _on_PlayForward_toggled(button_pressed : bool) -> void:
|
||||||
|
@ -564,7 +568,6 @@ func _on_OpacitySlider_value_changed(value) -> void:
|
||||||
var cel : Cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer]
|
var cel : Cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer]
|
||||||
cel.opacity = value / 100
|
cel.opacity = value / 100
|
||||||
Global.layer_opacity_slider.value = value
|
Global.layer_opacity_slider.value = value
|
||||||
Global.layer_opacity_slider.value = value
|
|
||||||
Global.layer_opacity_spinbox.value = value
|
Global.layer_opacity_spinbox.value = value
|
||||||
Global.canvas.update()
|
Global.canvas.update()
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,7 @@ extends Button
|
||||||
var frame := 0
|
var frame := 0
|
||||||
|
|
||||||
onready var popup_menu : PopupMenu = $PopupMenu
|
onready var popup_menu : PopupMenu = $PopupMenu
|
||||||
|
onready var frame_properties : ConfirmationDialog = Global.control.find_node("FrameProperties")
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
@ -67,10 +68,10 @@ func _on_PopupMenu_id_pressed(id : int) -> void:
|
||||||
3: # Move Right
|
3: # Move Right
|
||||||
change_frame_order(1)
|
change_frame_order(1)
|
||||||
4: # Frame Properties
|
4: # Frame Properties
|
||||||
Global.frame_properties.popup_centered()
|
frame_properties.popup_centered()
|
||||||
Global.dialog_open(true)
|
Global.dialog_open(true)
|
||||||
Global.frame_properties.set_frame_label(frame)
|
frame_properties.set_frame_label(frame)
|
||||||
Global.frame_properties.set_frame_dur(Global.current_project.frames[frame].duration)
|
frame_properties.set_frame_dur(Global.current_project.frames[frame].duration)
|
||||||
|
|
||||||
|
|
||||||
func change_frame_order(rate : int) -> void:
|
func change_frame_order(rate : int) -> void:
|
||||||
|
|
|
@ -8,20 +8,23 @@ enum ImageMenuId {SCALE_IMAGE, CENTRALIZE_IMAGE, CROP_IMAGE, RESIZE_CANVAS, FLIP
|
||||||
enum SelectMenuId {SELECT_ALL, CLEAR_SELECTION, INVERT}
|
enum SelectMenuId {SELECT_ALL, CLEAR_SELECTION, INVERT}
|
||||||
enum HelpMenuId {VIEW_SPLASH_SCREEN, ONLINE_DOCS, ISSUE_TRACKER, OPEN_LOGS_FOLDER, CHANGELOG, ABOUT_PIXELORAMA}
|
enum HelpMenuId {VIEW_SPLASH_SCREEN, ONLINE_DOCS, ISSUE_TRACKER, OPEN_LOGS_FOLDER, CHANGELOG, ABOUT_PIXELORAMA}
|
||||||
|
|
||||||
|
var file_menu : PopupMenu
|
||||||
|
var view_menu : PopupMenu
|
||||||
|
var zen_mode := false
|
||||||
|
var recent_projects := []
|
||||||
|
|
||||||
onready var file_menu_button : MenuButton = find_node("FileMenu")
|
onready var file_menu_button : MenuButton = find_node("FileMenu")
|
||||||
onready var edit_menu_button : MenuButton = find_node("EditMenu")
|
onready var edit_menu_button : MenuButton = find_node("EditMenu")
|
||||||
onready var view_menu_button : MenuButton = find_node("ViewMenu")
|
onready var view_menu_button : MenuButton = find_node("ViewMenu")
|
||||||
onready var image_menu_button : MenuButton = find_node("ImageMenu")
|
onready var image_menu_button : MenuButton = find_node("ImageMenu")
|
||||||
onready var select_menu_button : MenuButton = find_node("SelectMenu")
|
onready var select_menu_button : MenuButton = find_node("SelectMenu")
|
||||||
onready var help_menu_button : MenuButton = find_node("HelpMenu")
|
onready var help_menu_button : MenuButton = find_node("HelpMenu")
|
||||||
onready var window_opacity_dialog : AcceptDialog = Global.control.find_node("WindowOpacityDialog")
|
|
||||||
onready var tile_mode_submenu : PopupMenu = PopupMenu.new()
|
|
||||||
onready var panel_layout_submenu : PopupMenu = PopupMenu.new()
|
|
||||||
|
|
||||||
var file_menu : PopupMenu
|
onready var new_image_dialog : ConfirmationDialog = Global.control.find_node("CreateNewImage")
|
||||||
var view_menu : PopupMenu
|
onready var window_opacity_dialog : AcceptDialog = Global.control.find_node("WindowOpacityDialog")
|
||||||
var zen_mode := false
|
onready var tile_mode_submenu := PopupMenu.new()
|
||||||
var recent_projects := []
|
onready var panel_layout_submenu := PopupMenu.new()
|
||||||
|
onready var recent_projects_submenu := PopupMenu.new()
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
@ -64,16 +67,16 @@ func setup_file_menu() -> void:
|
||||||
|
|
||||||
func setup_recent_projects_submenu(item : String) -> void:
|
func setup_recent_projects_submenu(item : String) -> void:
|
||||||
recent_projects = Global.config_cache.get_value("data", "recent_projects", [])
|
recent_projects = Global.config_cache.get_value("data", "recent_projects", [])
|
||||||
Global.recent_projects_submenu.connect("id_pressed", self, "on_recent_projects_submenu_id_pressed")
|
recent_projects_submenu.connect("id_pressed", self, "on_recent_projects_submenu_id_pressed")
|
||||||
update_recent_projects_submenu()
|
update_recent_projects_submenu()
|
||||||
|
|
||||||
file_menu.add_child(Global.recent_projects_submenu)
|
file_menu.add_child(recent_projects_submenu)
|
||||||
file_menu.add_submenu_item(item, Global.recent_projects_submenu.get_name())
|
file_menu.add_submenu_item(item, recent_projects_submenu.get_name())
|
||||||
|
|
||||||
|
|
||||||
func update_recent_projects_submenu() -> void:
|
func update_recent_projects_submenu() -> void:
|
||||||
for project in recent_projects:
|
for project in recent_projects:
|
||||||
Global.recent_projects_submenu.add_item(project.get_file())
|
recent_projects_submenu.add_item(project.get_file())
|
||||||
|
|
||||||
|
|
||||||
func setup_edit_menu() -> void:
|
func setup_edit_menu() -> void:
|
||||||
|
@ -245,7 +248,7 @@ func file_menu_id_pressed(id : int) -> void:
|
||||||
|
|
||||||
|
|
||||||
func on_new_project_file_menu_option_pressed() -> void:
|
func on_new_project_file_menu_option_pressed() -> void:
|
||||||
Global.new_image_dialog.popup_centered()
|
new_image_dialog.popup_centered()
|
||||||
Global.dialog_open(true)
|
Global.dialog_open(true)
|
||||||
|
|
||||||
|
|
||||||
|
@ -424,7 +427,7 @@ func toggle_zen_mode() -> void:
|
||||||
Global.animation_timeline.visible = zen_mode
|
Global.animation_timeline.visible = zen_mode
|
||||||
Global.tool_panel.visible = zen_mode
|
Global.tool_panel.visible = zen_mode
|
||||||
Global.right_panel.visible = zen_mode
|
Global.right_panel.visible = zen_mode
|
||||||
Global.tabs_container.visible = zen_mode
|
Global.control.find_node("TabsContainer").visible = zen_mode
|
||||||
Global.control.tallscreen_hsplit_container.visible = zen_mode
|
Global.control.tallscreen_hsplit_container.visible = zen_mode
|
||||||
zen_mode = !zen_mode
|
zen_mode = !zen_mode
|
||||||
view_menu.set_item_checked(ViewMenuId.ZEN_MODE, zen_mode)
|
view_menu.set_item_checked(ViewMenuId.ZEN_MODE, zen_mode)
|
||||||
|
|
|
@ -8,8 +8,8 @@ func _ready() -> void:
|
||||||
|
|
||||||
func _on_ViewportContainer_mouse_entered() -> void:
|
func _on_ViewportContainer_mouse_entered() -> void:
|
||||||
Global.has_focus = true
|
Global.has_focus = true
|
||||||
Global.left_cursor.visible = true
|
Global.left_cursor.visible = Global.show_left_tool_icon
|
||||||
Global.right_cursor.visible = true
|
Global.right_cursor.visible = Global.show_right_tool_icon
|
||||||
|
|
||||||
|
|
||||||
func _on_ViewportContainer_mouse_exited() -> void:
|
func _on_ViewportContainer_mouse_exited() -> void:
|
||||||
|
|
Loading…
Add table
Reference in a new issue