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Gizmos resizing no longer re-flips the image when temp_rect is negative
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@ -85,7 +85,7 @@ func _input(event : InputEvent) -> void:
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if big_bounding_rectangle.size != Vector2.ZERO:
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for g in gizmos:
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if g.rect.has_point(Global.canvas.current_pixel):
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gizmo = g
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gizmo = Gizmo.new(g.type, g.direction)
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break
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if gizmo:
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Global.main_viewport.mouse_default_cursor_shape = gizmo.get_cursor()
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@ -98,6 +98,7 @@ func _input(event : InputEvent) -> void:
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Global.has_focus = false
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mouse_pos_on_gizmo_drag = Global.canvas.current_pixel
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dragged_gizmo = gizmo
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if !is_moving_content:
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temp_rect = big_bounding_rectangle
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temp_bitmap = Global.current_project.selection_bitmap
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move_content_start()
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@ -105,6 +106,9 @@ func _input(event : InputEvent) -> void:
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if gizmo.type == Gizmo.Type.ROTATE:
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var img_size := max(original_preview_image.get_width(), original_preview_image.get_height())
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original_preview_image.crop(img_size, img_size)
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else:
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dragged_gizmo.direction.x *= sign(temp_rect.size.x)
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dragged_gizmo.direction.y *= sign(temp_rect.size.y)
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elif dragged_gizmo:
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Global.has_focus = true
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