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Fix issues with transposed tiles

This commit is contained in:
Emmanouil Papadeas 2024-11-28 17:32:32 +02:00
parent 5425275e9c
commit 50b4a8428f

View file

@ -131,10 +131,6 @@ func transform_tile(
) -> Image:
var transformed_tile := Image.new()
transformed_tile.copy_from(tile_image)
if flip_h:
transformed_tile.flip_x()
if flip_v:
transformed_tile.flip_y()
if transpose:
var tmp_image := Image.new()
tmp_image.copy_from(transformed_tile)
@ -143,8 +139,15 @@ func transform_tile(
else:
tmp_image.rotate_90(COUNTERCLOCKWISE)
transformed_tile.blit_rect(
tmp_image, Rect2i(Vector2i.ZERO, tmp_image.get_size()), Vector2i.ZERO
tmp_image, Rect2i(Vector2i.ZERO, transformed_tile.get_size()), Vector2i.ZERO
)
if reverse and not (flip_h != flip_v):
transformed_tile.flip_x()
else:
transformed_tile.flip_y()
if flip_h:
transformed_tile.flip_x()
if flip_v:
transformed_tile.flip_y()
return transformed_tile
@ -361,6 +364,7 @@ func update_texture(undo := false) -> void:
var tile_editing_mode := TileSetPanel.tile_editing_mode
if undo or _is_redo() or tile_editing_mode != TileSetPanel.TileEditingMode.MANUAL:
super.update_texture(undo)
editing_images.clear()
return
for i in cells.size():