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Minor simplifications of some parts in Selection.gd

This commit is contained in:
Emmanouil Papadeas 2024-01-26 02:31:38 +02:00
parent b126e95b64
commit 508f8f0d15

View file

@ -26,7 +26,6 @@ var image_current_pixel := Vector2.ZERO ## The ACTUAL pixel coordinate of image
var temp_rect := Rect2()
var rect_aspect_ratio := 0.0
var temp_rect_size := Vector2.ZERO
var temp_rect_pivot := Vector2.ZERO
var original_big_bounding_rectangle := Rect2i()
@ -136,23 +135,22 @@ func _input(event: InputEvent) -> void:
transform_content_start()
project.selection_offset = Vector2.ZERO
else:
var prev_temp_rect := temp_rect
dragged_gizmo.direction.x *= signi(temp_rect.size.x)
dragged_gizmo.direction.y *= signi(temp_rect.size.y)
var horizontal_flip := signi(temp_rect.size.x)
var vertical_flip := signi(temp_rect.size.y)
dragged_gizmo.direction.x *= horizontal_flip
dragged_gizmo.direction.y *= vertical_flip
temp_rect = big_bounding_rectangle
# If prev_temp_rect, which used to be the previous temp_rect, has negative size,
# switch the position and end point in temp_rect
if prev_temp_rect.size.x < 0:
# If temp_rect had negative size, switch the position and end points
if horizontal_flip < 0:
var pos := temp_rect.position.x
temp_rect.position.x = temp_rect.end.x
temp_rect.end.x = pos
if prev_temp_rect.size.y < 0:
if vertical_flip < 0:
var pos := temp_rect.position.y
temp_rect.position.y = temp_rect.end.y
temp_rect.end.y = pos
rect_aspect_ratio = absf(temp_rect.size.y / temp_rect.size.x)
temp_rect_size = temp_rect.size
temp_rect_pivot = (temp_rect.position + ((temp_rect.end - temp_rect.position) / 2))
temp_rect_pivot = temp_rect.get_center()
elif dragged_gizmo: # Mouse released, deselect gizmo
Global.can_draw = true
@ -356,8 +354,6 @@ func _resize_rect(pos: Vector2, dir: Vector2) -> void:
var end_x := temp_rect.end.x
temp_rect.position.x = pos.x
temp_rect.end.x = end_x
else:
temp_rect.size.x = temp_rect_size.x
if dir.y > 0:
temp_rect.size.y = pos.y - temp_rect.position.y
@ -365,8 +361,6 @@ func _resize_rect(pos: Vector2, dir: Vector2) -> void:
var end_y := temp_rect.end.y
temp_rect.position.y = pos.y
temp_rect.end.y = end_y
else:
temp_rect.size.y = temp_rect_size.y
func resize_selection() -> void:
@ -387,10 +381,8 @@ func resize_selection() -> void:
preview_image_texture = ImageTexture.create_from_image(preview_image)
Global.current_project.selection_map.copy_from(original_bitmap)
var bitmap_pivot := (
original_big_bounding_rectangle.position
+ ((original_big_bounding_rectangle.end - original_big_bounding_rectangle.position) / 2)
)
var bitmap_pivot := original_big_bounding_rectangle.get_center()
DrawingAlgos.nn_rotate(Global.current_project.selection_map, angle, bitmap_pivot)
Global.current_project.selection_map.resize_bitmap_values(
Global.current_project, size, temp_rect.size.x < 0, temp_rect.size.y < 0