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Change trim_sprite
to trim_images
variable name in Export
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parent
b962b31568
commit
504313483d
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@ -51,7 +51,7 @@ var processed_images: Array[ProcessedImage] = []
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var blended_frames := {}
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var export_json := false
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var split_layers := false
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var trim_sprite := false
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var trim_images := false
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# Spritesheet options
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var orientation := Orientation.COLUMNS
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@ -266,7 +266,6 @@ func process_spritesheet(project := Global.current_project) -> void:
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origin.x = 0
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tag_origins[0] += 1
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whole_image.blend_rect(blended_frames[frame], Rect2i(Vector2i.ZERO, project.size), origin)
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#_blend_layers(whole_image, frame, origin)
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processed_images.append(ProcessedImage.new(whole_image, 0))
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@ -286,7 +285,7 @@ func process_animation(project := Global.current_project) -> void:
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else:
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var image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
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image.copy_from(blended_frames[frame])
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if trim_sprite:
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if trim_images:
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image = image.get_region(image.get_used_rect())
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var duration := frame.duration * (1.0 / project.fps)
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processed_images.append(ProcessedImage.new(image, project.frames.find(frame), duration))
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