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Fixed issue #9 and custom brush cursor indicator position

- Fixed issue #9 where custom brushes would get drawn outside of a rectangle selection. They only get drawn inside the selection, just like the normal pixel brush.
- The custom brush cursor indicator (that follows the mouse cursor position) wasn't aligned with the image's pixels. Now it is.
- Fixed small bug when opening sprites. Had to do with has_focus's initial state.
- Removed Main Theme.tres because it was pointless.
This commit is contained in:
OverloadedOrama 2019-10-03 19:37:31 +03:00
parent eb29cd3268
commit 420ec63aeb
4 changed files with 68 additions and 43 deletions

View file

@ -1,7 +0,0 @@
[gd_resource type="Theme" load_steps=2 format=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.239216, 0.231373, 0.270588, 1 )
[resource]
PanelContainer/styles/panel = SubResource( 1 )

View file

@ -1,15 +1,14 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Scripts/Main.gd" type="Script" id=1]
[ext_resource path="res://Main Theme.tres" type="Theme" id=2]
[ext_resource path="res://Assets/Graphics/left.png" type="Texture" id=3]
[ext_resource path="res://Assets/Graphics/right.png" type="Texture" id=4]
[ext_resource path="res://Prefabs/BrushButton.tscn" type="PackedScene" id=5]
[ext_resource path="res://Prefabs/Canvas.tscn" type="PackedScene" id=6]
[ext_resource path="res://Scripts/CameraMovement.gd" type="Script" id=7]
[ext_resource path="res://Scripts/SelectionRectangle.gd" type="Script" id=8]
[ext_resource path="res://Scripts/SecondViewport.gd" type="Script" id=9]
[ext_resource path="res://Scripts/AboutDialog.gd" type="Script" id=10]
[ext_resource path="res://Assets/Graphics/left.png" type="Texture" id=2]
[ext_resource path="res://Assets/Graphics/right.png" type="Texture" id=3]
[ext_resource path="res://Prefabs/BrushButton.tscn" type="PackedScene" id=4]
[ext_resource path="res://Prefabs/Canvas.tscn" type="PackedScene" id=5]
[ext_resource path="res://Scripts/CameraMovement.gd" type="Script" id=6]
[ext_resource path="res://Scripts/SelectionRectangle.gd" type="Script" id=7]
[ext_resource path="res://Scripts/SecondViewport.gd" type="Script" id=8]
[ext_resource path="res://Scripts/AboutDialog.gd" type="Script" id=9]
[node name="Control" type="Control"]
anchor_right = 1.0
@ -17,6 +16,7 @@ anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="UI" type="HBoxContainer" parent="."]
editor/display_folded = true
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
@ -47,7 +47,6 @@ margin_bottom = 20.0
margin_right = 35.0
margin_bottom = 20.0
mouse_default_cursor_shape = 2
theme = ExtResource( 2 )
text = "File"
[node name="EditMenu" type="MenuButton" parent="UI/ToolPanel/Tools/MenusAndTools/MenuItems"]
@ -55,7 +54,6 @@ margin_left = 39.0
margin_right = 75.0
margin_bottom = 20.0
mouse_default_cursor_shape = 2
theme = ExtResource( 2 )
text = "Edit"
[node name="ViewMenu" type="MenuButton" parent="UI/ToolPanel/Tools/MenusAndTools/MenuItems"]
@ -63,7 +61,6 @@ margin_left = 79.0
margin_right = 121.0
margin_bottom = 20.0
mouse_default_cursor_shape = 2
theme = ExtResource( 2 )
text = "View"
[node name="HelpMenu" type="MenuButton" parent="UI/ToolPanel/Tools/MenusAndTools/MenuItems"]
@ -71,7 +68,6 @@ margin_left = 125.0
margin_right = 167.0
margin_bottom = 20.0
mouse_default_cursor_shape = 2
theme = ExtResource( 2 )
text = "Help"
[node name="ToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
@ -90,7 +86,7 @@ button_mask = 3
text = "Pencil"
[node name="LeftIndicator" type="Sprite" parent="UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Pencil"]
texture = ExtResource( 3 )
texture = ExtResource( 2 )
centered = false
offset = Vector2( 0, -10 )
@ -106,7 +102,7 @@ button_mask = 3
text = "Eraser"
[node name="RightIndicator" type="Sprite" parent="UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Eraser"]
texture = ExtResource( 4 )
texture = ExtResource( 3 )
centered = false
offset = Vector2( 35, -10 )
@ -332,16 +328,16 @@ scroll_vertical_enabled = false
margin_right = 36.0
margin_bottom = 36.0
[node name="PixelBrushButton" parent="UI/ToolPanel/Tools/BrushesContainer/BrushHBoxContainer" instance=ExtResource( 5 )]
[node name="PixelBrushButton" parent="UI/ToolPanel/Tools/BrushesContainer/BrushHBoxContainer" instance=ExtResource( 4 )]
[node name="LeftBrushIndicator" type="Sprite" parent="UI/ToolPanel/Tools/BrushesContainer/BrushHBoxContainer/PixelBrushButton"]
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 3 )
texture = ExtResource( 2 )
centered = false
[node name="RightBrushIndicator" type="Sprite" parent="UI/ToolPanel/Tools/BrushesContainer/BrushHBoxContainer/PixelBrushButton"]
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 4 )
texture = ExtResource( 3 )
centered = false
offset = Vector2( 28, 0 )
@ -375,18 +371,18 @@ size = Vector2( 544, 464 )
handle_input_locally = false
render_target_update_mode = 3
[node name="Canvas" parent="UI/CanvasAndTimeline/HBoxContainer/ViewportContainer/Viewport" instance=ExtResource( 6 )]
[node name="Canvas" parent="UI/CanvasAndTimeline/HBoxContainer/ViewportContainer/Viewport" instance=ExtResource( 5 )]
[node name="Camera2D" type="Camera2D" parent="UI/CanvasAndTimeline/HBoxContainer/ViewportContainer/Viewport"]
current = true
zoom = Vector2( 0.15, 0.15 )
script = ExtResource( 7 )
script = ExtResource( 6 )
[node name="SelectionRectangle" type="Polygon2D" parent="UI/CanvasAndTimeline/HBoxContainer/ViewportContainer/Viewport"]
z_index = 1
color = Color( 0.0823529, 0.694118, 0.623529, 0.592157 )
polygon = PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0 )
script = ExtResource( 8 )
script = ExtResource( 7 )
[node name="ViewportSeparator" type="VSeparator" parent="UI/CanvasAndTimeline/HBoxContainer"]
visible = false
@ -408,12 +404,12 @@ stretch = true
size = Vector2( 266, 464 )
handle_input_locally = false
render_target_update_mode = 0
script = ExtResource( 9 )
script = ExtResource( 8 )
[node name="Camera2D2" type="Camera2D" parent="UI/CanvasAndTimeline/HBoxContainer/ViewportContainer2/Viewport"]
current = true
zoom = Vector2( 0.15, 0.15 )
script = ExtResource( 7 )
script = ExtResource( 6 )
[node name="AnimationTimeline" type="Panel" parent="UI/CanvasAndTimeline"]
editor/display_folded = true
@ -936,7 +932,7 @@ editor/display_folded = true
margin_right = 284.0
margin_bottom = 186.0
window_title = "About Pixelorama"
script = ExtResource( 10 )
script = ExtResource( 9 )
[node name="AboutUI" type="VBoxContainer" parent="AboutDialog"]
margin_left = 8.0

View file

@ -134,7 +134,6 @@ func _process(delta) -> void:
Global.selection_rectangle.polygon[1] = Vector2(end_pos.x, start_pos.y)
Global.selection_rectangle.polygon[2] = end_pos
Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
if !is_making_line:
previous_mouse_pos = mouse_pos
@ -254,8 +253,8 @@ func _draw() -> void:
var start_pos_y = mouse_pos.y - (Global.left_brush_size >> 1)
draw_rect(Rect2(start_pos_x, start_pos_y, Global.left_brush_size, Global.left_brush_size), Color.blue, false)
Global.BRUSH_TYPES.CUSTOM:
var custom_brush_size = Global.custom_left_brush_image.get_size()
var dst : Vector2 = mouse_pos - custom_brush_size / 4
var custom_brush_size = Global.custom_left_brush_image.get_size() - Vector2.ONE
var dst := rectangle_center(mouse_pos, custom_brush_size)
draw_texture(Global.custom_left_brush_texture, dst)
if Global.right_square_indicator_visible:
@ -265,8 +264,8 @@ func _draw() -> void:
var start_pos_y = mouse_pos.y - (Global.right_brush_size >> 1)
draw_rect(Rect2(start_pos_x, start_pos_y, Global.right_brush_size, Global.right_brush_size), Color.red, false)
Global.BRUSH_TYPES.CUSTOM:
var custom_brush_size = Global.custom_right_brush_image.get_size()
var dst : Vector2 = mouse_pos - custom_brush_size / 4
var custom_brush_size = Global.custom_right_brush_image.get_size() - Vector2.ONE
var dst := rectangle_center(mouse_pos, custom_brush_size)
draw_texture(Global.custom_right_brush_texture, dst)
func generate_layer_panels() -> void:
@ -362,10 +361,38 @@ func draw_pixel(pos : Vector2, color : Color, brush_size : int, brush_type : int
sprite_changed_this_frame = true
Global.BRUSH_TYPES.CUSTOM:
var custom_brush_size = custom_brush_image.get_size()
var dst : Vector2 = pos - custom_brush_size / 4
var src_rect := Rect2(Vector2.ZERO, custom_brush_size)
#src_rect = src_rect.clip(Rect2(west_limit - dst.x, north_limit - dst.y, east_limit - custom_brush_size.x, south_limit - custom_brush_size.y))
var custom_brush_size := custom_brush_image.get_size() - Vector2.ONE
pos = pos.floor()
var dst := rectangle_center(pos, custom_brush_size)
var src_rect := Rect2(Vector2.ZERO, custom_brush_size + Vector2.ONE)
#Rectangle with the same size as the brush, but at cursor's position
var pos_rect_position := rectangle_center(pos, custom_brush_size)
var pos_rect := Rect2(pos_rect_position, custom_brush_size + Vector2.ONE)
#The selection rectangle
#If there's no rectangle, the whole canvas is considered a selection
var selection_rect := Rect2()
selection_rect.position = Vector2(west_limit, north_limit)
selection_rect.end = Vector2(east_limit, south_limit)
#Intersection of the position rectangle and selection
var pos_rect_clipped := pos_rect.clip(selection_rect)
#If the size is 0, that means that the brush wasn't positioned inside the selection
if pos_rect_clipped.size == Vector2.ZERO:
return
#According to the relative position of pos_rect to selection_rect, ...
#... manipulate src_rect so only the pixels INSIDE the selection get drawn
if pos_rect.position.x < selection_rect.position.x:
src_rect.position.x += pos_rect.size.x - pos_rect_clipped.size.x
dst.x += pos_rect.size.x - pos_rect_clipped.size.x
if pos_rect.end.x > selection_rect.end.x:
src_rect.size.x = pos_rect_clipped.size.x
if pos_rect.position.y < selection_rect.position.y:
src_rect.position.y += pos_rect.size.y - pos_rect_clipped.size.y
dst.y += pos_rect.size.y - pos_rect_clipped.size.y
if pos_rect.end.y > selection_rect.end.y:
src_rect.size.y = pos_rect_clipped.size.y
if color.a > 0: #If it's the pencil
layers[current_layer_index][0].blend_rect(custom_brush_image, src_rect, dst)
@ -376,8 +403,9 @@ func draw_pixel(pos : Vector2, color : Color, brush_size : int, brush_type : int
custom_brush.resize(custom_brush_size.x * brush_size, custom_brush_size.y * brush_size, Image.INTERPOLATE_NEAREST)
var custom_brush_blended = Global.blend_image_with_color(custom_brush, color, 1)
layers[current_layer_index][0].blit_rect_mask(custom_brush_blended, custom_brush, src_rect, dst)
layers[current_layer_index][0].lock()
update_texture(current_layer_index)
sprite_changed_this_frame = true
#Bresenham's Algorithm
#Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
@ -446,8 +474,16 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
q.append(south)
sprite_changed_this_frame = true
#I wish GDScript supported function overloading, I could add more versions of these scripts...
#...but with a Rect2() parameter instead of 2 Vector2()s
#Checks if a point is inside a rectangle
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
#Returns the position in the middle of a rectangle
func rectangle_center(pos : Vector2, size : Vector2) -> Vector2:
return (pos - size / 2).floor()
func _on_Timer_timeout() -> void:
Global.can_draw = true

View file

@ -4,7 +4,7 @@ var current_frame := 0 setget set_current_frame_label
# warning-ignore:unused_class_variable
var can_draw := false
# warning-ignore:unused_class_variable
var has_focus := true
var has_focus := false
# warning-ignore:unused_class_variable
var onion_skinning_past_rate := 0
# warning-ignore:unused_class_variable