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In ResizeCanvas, always set the spinbox values to the current project size
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@ -5,7 +5,6 @@ var height := 64
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var offset_x := 0
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var offset_y := 0
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var image: Image
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var first_time := true
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onready var width_spinbox: SpinBox = $VBoxContainer/OptionsContainer/WidthValue
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onready var height_spinbox: SpinBox = $VBoxContainer/OptionsContainer/HeightValue
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@ -20,7 +19,7 @@ func _on_ResizeCanvas_about_to_show() -> void:
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image.create(
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Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8
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)
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image.lock()
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var layer_i := 0
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for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
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if Global.current_project.layers[layer_i].visible:
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@ -40,9 +39,7 @@ func _on_ResizeCanvas_about_to_show() -> void:
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cel_image, Rect2(Vector2.ZERO, Global.current_project.size), Vector2.ZERO
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)
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layer_i += 1
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image.unlock()
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if first_time:
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width_spinbox.value = Global.current_project.size.x
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height_spinbox.value = Global.current_project.size.y
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update_preview()
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@ -50,7 +47,6 @@ func _on_ResizeCanvas_about_to_show() -> void:
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func _on_ResizeCanvas_confirmed() -> void:
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DrawingAlgos.resize_canvas(width, height, offset_x, offset_y)
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first_time = false
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func _on_WidthValue_value_changed(value: int) -> void:
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