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Rename IndexMap's "alpha" uniform to "include_alpha"

This commit is contained in:
Emmanouil Papadeas 2025-01-30 17:28:02 +02:00
parent 4b3f37a115
commit 3e01247d95

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@ -3,7 +3,7 @@ shader_type canvas_item;
render_mode unshaded;
uniform sampler2D map_texture : filter_nearest; // The map texture
uniform bool alpha = false;
uniform bool include_alpha = false;
// (begin DESCRIPTION)
// The Red and Green values (0-255) of tool color will be treated as an x and y position
@ -16,7 +16,7 @@ void fragment() {
vec2 lookup_uv = vec2(round(col.x * 255.0)/(map_size.x), round(col.y * 255.0)/(map_size.y));
vec4 index_color = texture(map_texture, lookup_uv);
COLOR.rgb = index_color.rgb;
if (alpha) {
if (include_alpha) {
COLOR.a = index_color.a;
}
}