mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
[skip ci] Update CHANGELOG.md
This commit is contained in:
parent
65c2a770d7
commit
3d46d7390c
16
CHANGELOG.md
16
CHANGELOG.md
|
@ -8,7 +8,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
|
|||
This update has been brought to you by the contributions of:
|
||||
Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))
|
||||
|
||||
Built using Godot 4.2
|
||||
Built using Godot 4.2.1
|
||||
|
||||
### Added
|
||||
- Support for multiple layer blend modes are finally here! [#911](https://github.com/Orama-Interactive/Pixelorama/pull/911)
|
||||
|
@ -16,12 +16,20 @@ Built using Godot 4.2
|
|||
- Export to webp and jpeg file formats. Webp is currently only for static images and does not support animations.
|
||||
- Added some missing shortcuts for buttons. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900)
|
||||
- The brush increment/decrement shortcuts can now be changed. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900)
|
||||
- A stabilizer for smoother drawing has been implemented.
|
||||
- Added a new dialog for cel properties, which can be accessed by right-clicking cel buttons in the timeline.
|
||||
- A new z-index property has been added to the cel properties, allowing for independent, per-frame layer ordering.
|
||||
- It is now possible to change the color space of gradients from sRGB, which is the default, to Linear sRGB and Oklab.
|
||||
- 3D layers now support torus shapes. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900)
|
||||
- Image effect animation now supports the tweening transition method of spring. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900)
|
||||
|
||||
### Changed
|
||||
- The color picker has been vastly improved, thanks to the update to Godot 4. Users can now use the OKHSL color mode, and choose between four different picker shapes: HSV Rectangle (default), HSV Wheel, VHS Circle and OKHSL Circle.
|
||||
- The file format of pxo files has been changed. Pxo files are now zip files in disguise. [#952](https://github.com/Orama-Interactive/Pixelorama/pull/952)
|
||||
- The colors of the themes has been limited and grouped to allow for easier theming, using this [new stand-alone tool](https://github.com/Orama-Interactive/PixeloramaThemeCreator).
|
||||
- The color picker is now always visible in the user interface as its own panel, instead of being a popup. The previous color buttons have been re-purposed to allow for setting whether the color being selected is for the left or the right tool.
|
||||
- The color pickers has been vastly improved, thanks to the update to Godot 4. Users can now use the OKHSL color mode, and choose between four different picker shapes: HSV Rectangle (default), HSV Wheel, VHS Circle and OKHSL Circle.
|
||||
- The opacity slider in the timeline now affects layer opacity and not cel opacity. Cel opacity has been moved to the cel properties dialog.
|
||||
- The add/remove swatch color buttons have been moved to the same horizontal container as the palette select and add/edit palette buttons, allowing for Inkscape-like horizontal placement of the palette panel, without any wasted space.
|
||||
- Every shader-based image effect is automatically working without the need to change renderers, and they all work now on the Web version. This comes at the cost of less compatibility, as the desktop version now requires OpenGL 3.3 minimum instead of 2.1, and the Web version requires WebGL 2 instead of WebGL 1. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900)
|
||||
- When deleting an extension, a confirmation window now appears that lets users either to delete the palette permanently, move it to trash, or cancel. [#919](https://github.com/Orama-Interactive/Pixelorama/pull/919)
|
||||
|
||||
|
@ -36,13 +44,17 @@ Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))
|
|||
Built using Godot 3.5.2
|
||||
|
||||
### Changed
|
||||
- When quitting, multiple save confirmation dialogs now appear, each for every project that has changes.
|
||||
- Loop through frames when clicking on go to previous/next frame buttons on the timeline.
|
||||
- High res display is now enabled on macOS. [#936](https://github.com/Orama-Interactive/Pixelorama/issues/936)
|
||||
- Make cloned frames only select a cel if its corresponding original cel was selected as well. [#941](https://github.com/Orama-Interactive/Pixelorama/pull/941)
|
||||
- All of the timeline buttons now have the same size (24x24).
|
||||
|
||||
### Fixed
|
||||
- Memory usage has been greatly optimized when doing operations such as drawing, image effects, selecting, transforming, etc, as the images stored in memory are now compressed. [#883](https://github.com/Orama-Interactive/Pixelorama/issues/883)
|
||||
- Fixed memory leak when applying image effects. [7235617db7c21837edc7ba7b95f2e7eeb1140691](https://github.com/Orama-Interactive/Pixelorama/commit/7235617db7c21837edc7ba7b95f2e7eeb1140691)
|
||||
- Tool shortcuts can now work with <kbd>Control</kbd>. [#935](https://github.com/Orama-Interactive/Pixelorama/issues/935)
|
||||
- Fix bug where using shortcuts to switch between frames also moved the selection, causing deletions.
|
||||
- Optimize canvas drawing by only updating it when the image(s) have changed. [ac6a4db43d9296ebc03e639d8199dd3878a25d86](https://github.com/Orama-Interactive/Pixelorama/commit/ac6a4db43d9296ebc03e639d8199dd3878a25d86)
|
||||
- The ellipse tool no longer produces gaps with large sizes. [4f3a7a305a264e0d2fe86c201af76eca4b2fea0a](https://github.com/Orama-Interactive/Pixelorama/commit/4f3a7a305a264e0d2fe86c201af76eca4b2fea0a)
|
||||
- Fix "visible layers" option on the export dialog producing wrong results. [346d1f071a8c6b1defb1072d39aea9c642f1ef59](https://github.com/Orama-Interactive/Pixelorama/commit/346d1f071a8c6b1defb1072d39aea9c642f1ef59)
|
||||
|
|
Loading…
Reference in a new issue