From 3b5d3a49e19af47fa9bd59a1c7b8b94335399f4a Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Thu, 5 Dec 2024 04:11:39 +0200 Subject: [PATCH] New translations translations.pot (Greek) --- Translations/el_GR.po | 72 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/Translations/el_GR.po b/Translations/el_GR.po index 9a9c16fd7..112fb78d1 100644 --- a/Translations/el_GR.po +++ b/Translations/el_GR.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Greek\n" "Language: el_GR\n" -"PO-Revision-Date: 2024-11-29 19:14\n" +"PO-Revision-Date: 2024-12-05 02:11\n" msgid "OK" msgstr "Εντάξει" @@ -2317,6 +2317,10 @@ msgstr "Στρώση" msgid "Group" msgstr "Ομάδα" +#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. +msgid "Tilemap" +msgstr "" + msgid "Layers" msgstr "Στρώσεις" @@ -2325,33 +2329,47 @@ msgid "Clipping mask" msgstr "Μάσκα αποκοπής" #. Hint tooltip of the create new layer button, found on the left side of the timeline. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Create a new layer" msgstr "Δημιουργία νέας στρώσης" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Pixel Layer" msgstr "Προσθήκη στρώσης εικονοστοιχείων" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Group Layer" msgstr "Προσθήκη στρώσης ομάδας" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add 3D Layer" msgstr "Προσθήκη τρισδιάστατης στρώσης" +#. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn +msgid "Add Tilemap Layer" +msgstr "" + +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" msgstr "Διαγραφή της τρέχουσας στρώσης" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move up the current layer" msgstr "Μετακίνηση της τρέχουσας στρώσης προς τα πάνω" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move down the current layer" msgstr "Μετακίνηση της τρέχουσας στρώσης προς τα κάτω" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Clone current layer" msgstr "Κλωνοποίηση της τρέχουσας στρώσης" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Merge current layer with the one below" msgstr "Συγχώνευση της τρέχουσας στρώσης με την από κάτω" @@ -3040,6 +3058,10 @@ msgstr "Επεξεργαστής προοπτικής" msgid "Recorder" msgstr "Καταγραφή" +#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game +msgid "Tiles" +msgstr "" + msgid "Crop" msgstr "Περικοπή" @@ -3445,3 +3467,51 @@ msgstr "Προσθήκη εφέ" msgid "Do you want to download the image from %s?" msgstr "Θέλετε να κάνετε λήψη της εικόνας από %s;" +#. A tileset is a collection of tiles. +#: src/Classes/TileSetCustom.gd +#: src/UI/Dialogs/ImportPreviewDialog.gd +msgid "Tileset" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset:" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Dialogs/ProjectProperties.tscn +msgid "Tilesets" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "New tileset" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset name:" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tile size:" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Draw tiles" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile left (counterclockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile right (clockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile horizontally" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile vertically" +msgstr "" +