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Fix issue with gizmos not working if the user has moved the selection with contents first
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@ -101,9 +101,9 @@ func _input(event : InputEvent) -> void:
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Global.has_focus = false
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mouse_pos_on_gizmo_drag = Global.canvas.current_pixel
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dragged_gizmo = gizmo
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temp_bitmap = Global.current_project.selection_bitmap
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if !is_moving_content:
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temp_rect = big_bounding_rectangle
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temp_bitmap = Global.current_project.selection_bitmap
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transform_content_start()
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Global.current_project.selection_offset = Vector2.ZERO
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if gizmo.type == Gizmo.Type.ROTATE:
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