mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
Implement the ability to load custom shaders and image and layer effects
Finally expose the feature of importing custom shaders as image effects, and implement custom shader loading for layer effects as well. To load a shader, drag and drop a .gdshader file into Pixelorama and it will get copied into `user://shaders`. Then, in the Effects menu, a new "Loaded" submenu will appear, and the new shaders will also be available in the layer effects dialog. Since they are stored on a persistent location, the shaders will also be available on the next times Pixelorama will launch as well.
This commit is contained in:
parent
8ceeba76c0
commit
39c85c3079
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@ -71,7 +71,7 @@ enum EffectsMenu {
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GAUSSIAN_BLUR,
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GAUSSIAN_BLUR,
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GRADIENT,
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GRADIENT,
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GRADIENT_MAP,
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GRADIENT_MAP,
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SHADER
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LOADED_EFFECTS
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}
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}
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## Enumeration of items present in the Select Menu.
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## Enumeration of items present in the Select Menu.
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enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE, MODIFY }
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enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE, MODIFY }
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@ -3,6 +3,9 @@ extends Node
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signal project_saved
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signal project_saved
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signal reference_image_imported
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signal reference_image_imported
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signal shader_copied(file_path: String)
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const SHADERS_DIRECTORY := "user://shaders"
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var preview_dialog_tscn := preload("res://src/UI/Dialogs/ImportPreviewDialog.tscn")
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var preview_dialog_tscn := preload("res://src/UI/Dialogs/ImportPreviewDialog.tscn")
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var preview_dialogs := [] ## Array of preview dialogs
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var preview_dialogs := [] ## Array of preview dialogs
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@ -39,12 +42,13 @@ func handle_loading_file(file: String) -> void:
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elif file_ext in ["pck", "zip"]: # Godot resource pack file
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elif file_ext in ["pck", "zip"]: # Godot resource pack file
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Global.control.get_node("Extensions").install_extension(file)
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Global.control.get_node("Extensions").install_extension(file)
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elif file_ext == "shader" or file_ext == "gdshader": # Godot shader file
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elif file_ext == "gdshader": # Godot shader file
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var shader := load(file)
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var shader := load(file)
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if not shader is Shader:
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if not shader is Shader:
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return
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return
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var file_name: String = file.get_file().get_basename()
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var new_path := SHADERS_DIRECTORY.path_join(file.get_file())
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Global.control.find_child("ShaderEffect").change_shader(shader, file_name)
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DirAccess.copy_absolute(file, new_path)
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shader_copied.emit(new_path)
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elif file_ext == "mp3": # Audio file
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elif file_ext == "mp3": # Audio file
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open_audio_file(file)
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open_audio_file(file)
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@ -144,8 +144,10 @@ func set_nodes() -> void:
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selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
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selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
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affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
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affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
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animate_panel = $"%AnimatePanel"
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animate_panel = $"%AnimatePanel"
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animate_panel.image_effect_node = self
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if is_instance_valid(animate_panel):
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live_checkbox.button_pressed = live_preview
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animate_panel.image_effect_node = self
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if is_instance_valid(live_checkbox):
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live_checkbox.button_pressed = live_preview
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func display_animate_dialog() -> void:
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func display_animate_dialog() -> void:
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@ -232,7 +232,7 @@ func display_effects(cel: BaseCel, image_override: Image = null) -> Image:
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return image
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return image
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var image_size := image.get_size()
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var image_size := image.get_size()
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for effect in effects:
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for effect in effects:
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if not effect.enabled:
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if not effect.enabled or not is_instance_valid(effect.shader):
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continue
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continue
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var shader_image_effect := ShaderImageEffect.new()
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var shader_image_effect := ShaderImageEffect.new()
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shader_image_effect.generate_image(image, effect.shader, effect.params, image_size)
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shader_image_effect.generate_image(image, effect.shader, effect.params, image_size)
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@ -3,8 +3,7 @@ extends ImageEffect
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var shader: Shader
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var shader: Shader
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var params := {}
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var params := {}
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@onready var shader_loaded_label: Label = $VBoxContainer/ShaderLoadedLabel
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@onready var shader_params := $VBoxContainer/ShaderParams as VBoxContainer
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@onready var shader_params: BoxContainer = $VBoxContainer/ShaderParams
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func _about_to_popup() -> void:
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func _about_to_popup() -> void:
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@ -17,36 +16,22 @@ func _about_to_popup() -> void:
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super._about_to_popup()
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super._about_to_popup()
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func commit_action(cel: Image, project := Global.current_project) -> void:
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func set_nodes() -> void:
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if !shader:
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aspect_ratio_container = $VBoxContainer/AspectRatioContainer
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return
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preview = $VBoxContainer/AspectRatioContainer/Preview
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func commit_action(cel: Image, project := Global.current_project) -> void:
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if not is_instance_valid(shader):
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return
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var gen := ShaderImageEffect.new()
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var gen := ShaderImageEffect.new()
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gen.generate_image(cel, shader, params, project.size)
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gen.generate_image(cel, shader, params, project.size)
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func _on_ChooseShader_pressed() -> void:
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if OS.get_name() == "Web":
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Html5FileExchange.load_shader()
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else:
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$FileDialog.popup_centered(Vector2(300, 340))
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func _on_FileDialog_file_selected(path: String) -> void:
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var shader_tmp = load(path)
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if !shader_tmp is Shader:
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return
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change_shader(shader_tmp, path.get_file().get_basename())
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func set_nodes() -> void:
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preview = $VBoxContainer/AspectRatioContainer/Preview
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func change_shader(shader_tmp: Shader, shader_name: String) -> void:
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func change_shader(shader_tmp: Shader, shader_name: String) -> void:
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shader = shader_tmp
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shader = shader_tmp
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preview.material.shader = shader_tmp
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preview.material.shader = shader_tmp
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shader_loaded_label.text = tr("Shader loaded:") + " " + shader_name
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title = shader_name
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params.clear()
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params.clear()
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for child in shader_params.get_children():
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for child in shader_params.get_children():
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child.queue_free()
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child.queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://bkr47ocij684y"]
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[gd_scene load_steps=4 format=3 uid="uid://b1ola6loro5m7"]
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[ext_resource type="Script" path="res://src/UI/Dialogs/ImageEffects/ShaderEffect.gd" id="1"]
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[ext_resource type="Script" path="res://src/UI/Dialogs/ImageEffects/ShaderEffect.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://3pmb60gpst7b" path="res://src/UI/Nodes/TransparentChecker.tscn" id="2"]
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[ext_resource type="PackedScene" uid="uid://3pmb60gpst7b" path="res://src/UI/Nodes/TransparentChecker.tscn" id="2"]
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@ -6,6 +6,8 @@
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[sub_resource type="ShaderMaterial" id="1"]
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[sub_resource type="ShaderMaterial" id="1"]
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[node name="ShaderEffect" type="ConfirmationDialog"]
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[node name="ShaderEffect" type="ConfirmationDialog"]
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position = Vector2i(0, 36)
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size = Vector2i(612, 350)
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script = ExtResource("1")
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script = ExtResource("1")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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@ -15,17 +17,14 @@ anchor_bottom = 1.0
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offset_left = 8.0
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offset_left = 8.0
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offset_top = 8.0
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offset_top = 8.0
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offset_right = -8.0
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offset_right = -8.0
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offset_bottom = -36.0
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offset_bottom = -49.0
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[node name="Label" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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text = "This is an experimental feature and may not be included in the stable version"
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[node name="AspectRatioContainer" type="AspectRatioContainer" parent="VBoxContainer"]
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[node name="AspectRatioContainer" type="AspectRatioContainer" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_vertical = 3
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[node name="Preview" type="TextureRect" parent="VBoxContainer/AspectRatioContainer"]
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[node name="Preview" type="TextureRect" parent="VBoxContainer/AspectRatioContainer"]
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texture_filter = 1
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material = SubResource("1")
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material = SubResource("1")
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custom_minimum_size = Vector2(200, 200)
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custom_minimum_size = Vector2(200, 200)
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layout_mode = 2
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layout_mode = 2
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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[node name="ChooseShader" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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mouse_default_cursor_shape = 2
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text = "Choose Shader"
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[node name="ShaderLoadedLabel" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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text = "No shader loaded!"
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[node name="ShaderParams" type="VBoxContainer" parent="VBoxContainer"]
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[node name="ShaderParams" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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[node name="FileDialog" type="FileDialog" parent="." groups=["FileDialogs"]]
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access = 2
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filters = PackedStringArray("*gdshader; Godot Shader File")
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show_hidden_files = true
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[connection signal="pressed" from="VBoxContainer/ChooseShader" to="." method="_on_ChooseShader_pressed"]
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[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"]
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func _ready() -> void:
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func _ready() -> void:
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for effect in effects:
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for effect in effects:
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effect_list.get_popup().add_item(effect.name)
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effect_list.get_popup().add_item(effect.name)
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if not DirAccess.dir_exists_absolute(OpenSave.SHADERS_DIRECTORY):
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DirAccess.make_dir_recursive_absolute(OpenSave.SHADERS_DIRECTORY)
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for file_name in DirAccess.get_files_at(OpenSave.SHADERS_DIRECTORY):
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_load_shader_file(OpenSave.SHADERS_DIRECTORY.path_join(file_name))
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OpenSave.shader_copied.connect(_load_shader_file)
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effect_list.get_popup().id_pressed.connect(_on_effect_list_id_pressed)
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effect_list.get_popup().id_pressed.connect(_on_effect_list_id_pressed)
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var layer := Global.current_project.layers[Global.current_project.current_layer]
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var layer := Global.current_project.layers[Global.current_project.current_layer]
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enabled_button.button_pressed = layer.effects_enabled
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enabled_button.button_pressed = layer.effects_enabled
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for effect in layer.effects:
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for effect in layer.effects:
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_create_effect_ui(layer, effect)
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if is_instance_valid(effect.shader):
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_create_effect_ui(layer, effect)
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func _on_visibility_changed() -> void:
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func _on_visibility_changed() -> void:
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@ -59,6 +65,14 @@ func _on_visibility_changed() -> void:
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child.queue_free()
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child.queue_free()
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func _load_shader_file(file_path: String) -> void:
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var file := load(file_path)
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if file is Shader:
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var effect_name := file_path.get_file().get_basename()
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effects.append(LayerEffect.new(effect_name, file))
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effect_list.get_popup().add_item(effect_name)
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func _on_effect_list_id_pressed(index: int) -> void:
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func _on_effect_list_id_pressed(index: int) -> void:
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var layer := Global.current_project.layers[Global.current_project.current_layer]
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var layer := Global.current_project.layers[Global.current_project.current_layer]
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var effect := effects[index].duplicate()
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var effect := effects[index].duplicate()
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@ -14,6 +14,7 @@ const HEART_ICON := preload("res://assets/graphics/misc/heart.svg")
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var recent_projects := []
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var recent_projects := []
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var selected_layout := 0
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var selected_layout := 0
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var zen_mode := false
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var zen_mode := false
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var loaded_effects_submenu: PopupMenu
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# Dialogs
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# Dialogs
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var new_image_dialog := Dialog.new("res://src/UI/Dialogs/CreateNewImage.tscn")
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var new_image_dialog := Dialog.new("res://src/UI/Dialogs/CreateNewImage.tscn")
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@ -40,7 +41,7 @@ var gradient_map_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/Gradien
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var palettize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/PalettizeDialog.tscn")
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var palettize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/PalettizeDialog.tscn")
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var pixelize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/PixelizeDialog.tscn")
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var pixelize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/PixelizeDialog.tscn")
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var posterize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/Posterize.tscn")
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var posterize_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/Posterize.tscn")
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var shader_effect_dialog := Dialog.new("res://src/UI/Dialogs/ImageEffects/ShaderEffect.tscn")
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var loaded_effect_dialogs: Array[Dialog] = []
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var manage_layouts_dialog := Dialog.new("res://src/UI/Dialogs/ManageLayouts.tscn")
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var manage_layouts_dialog := Dialog.new("res://src/UI/Dialogs/ManageLayouts.tscn")
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var window_opacity_dialog := Dialog.new("res://src/UI/Dialogs/WindowOpacityDialog.tscn")
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var window_opacity_dialog := Dialog.new("res://src/UI/Dialogs/WindowOpacityDialog.tscn")
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var about_dialog := Dialog.new("res://src/UI/Dialogs/AboutDialog.tscn")
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var about_dialog := Dialog.new("res://src/UI/Dialogs/AboutDialog.tscn")
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func popup(dialog_size := Vector2i.ZERO) -> void:
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func popup(dialog_size := Vector2i.ZERO) -> void:
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if not is_instance_valid(node):
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if not is_instance_valid(node):
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var scene := load(scene_path)
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instantiate_scene()
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if not scene is PackedScene:
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return
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node = scene.instantiate()
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if not is_instance_valid(node):
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return
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Global.control.get_node("Dialogs").add_child(node)
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node.popup_centered(dialog_size)
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node.popup_centered(dialog_size)
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var is_file_dialog := node is FileDialog
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var is_file_dialog := node is FileDialog
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Global.dialog_open(true, is_file_dialog)
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Global.dialog_open(true, is_file_dialog)
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func instantiate_scene() -> void:
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var scene := load(scene_path)
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if not scene is PackedScene:
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return
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node = scene.instantiate()
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if is_instance_valid(node):
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Global.control.get_node("Dialogs").add_child(node)
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func _ready() -> void:
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func _ready() -> void:
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Global.project_switched.connect(_project_switched)
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Global.project_switched.connect(_project_switched)
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Global.cel_switched.connect(_update_current_frame_mark)
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Global.cel_switched.connect(_update_current_frame_mark)
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OpenSave.shader_copied.connect(_load_shader_file)
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_setup_file_menu()
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_setup_file_menu()
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_setup_edit_menu()
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_setup_edit_menu()
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_setup_view_menu()
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_setup_view_menu()
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"Gaussian Blur": "gaussian_blur",
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"Gaussian Blur": "gaussian_blur",
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"Gradient": "gradient",
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"Gradient": "gradient",
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"Gradient Map": "gradient_map",
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"Gradient Map": "gradient_map",
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# "Shader": ""
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"Loaded": ""
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}
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}
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var i := 0
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var i := 0
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for item in menu_items:
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for item in menu_items:
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_set_menu_shortcut(menu_items[item], effects_menu, i, item)
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if item == "Loaded":
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_setup_loaded_effects_submenu()
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else:
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_set_menu_shortcut(menu_items[item], effects_menu, i, item)
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i += 1
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i += 1
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effects_menu.id_pressed.connect(effects_menu_id_pressed)
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effects_menu.id_pressed.connect(effects_menu_id_pressed)
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func _setup_loaded_effects_submenu() -> void:
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if not DirAccess.dir_exists_absolute(OpenSave.SHADERS_DIRECTORY):
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DirAccess.make_dir_recursive_absolute(OpenSave.SHADERS_DIRECTORY)
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var shader_files := DirAccess.get_files_at(OpenSave.SHADERS_DIRECTORY)
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if shader_files.size() == 0:
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return
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for shader_file in shader_files:
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_load_shader_file(OpenSave.SHADERS_DIRECTORY.path_join(shader_file))
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func _load_shader_file(file_path: String) -> void:
|
||||||
|
var file := load(file_path)
|
||||||
|
if file is not Shader:
|
||||||
|
return
|
||||||
|
var effect_name := file_path.get_file().get_basename()
|
||||||
|
if not is_instance_valid(loaded_effects_submenu):
|
||||||
|
loaded_effects_submenu = PopupMenu.new()
|
||||||
|
loaded_effects_submenu.set_name("loaded_effects_submenu")
|
||||||
|
loaded_effects_submenu.id_pressed.connect(_loaded_effects_submenu_id_pressed)
|
||||||
|
effects_menu.add_child(loaded_effects_submenu)
|
||||||
|
effects_menu.add_submenu_item("Loaded", loaded_effects_submenu.get_name())
|
||||||
|
loaded_effects_submenu.add_item(effect_name)
|
||||||
|
var effect_index := loaded_effects_submenu.item_count - 1
|
||||||
|
loaded_effects_submenu.set_item_metadata(effect_index, file)
|
||||||
|
loaded_effect_dialogs.append(Dialog.new("res://src/UI/Dialogs/ImageEffects/ShaderEffect.tscn"))
|
||||||
|
|
||||||
|
|
||||||
func _setup_select_menu() -> void:
|
func _setup_select_menu() -> void:
|
||||||
# Order as in Global.SelectMenu enum
|
# Order as in Global.SelectMenu enum
|
||||||
var select_menu_items := {
|
var select_menu_items := {
|
||||||
|
@ -770,6 +804,17 @@ func _snap_to_submenu_id_pressed(id: int) -> void:
|
||||||
snap_to_submenu.set_item_checked(id, Global.snap_to_perspective_guides)
|
snap_to_submenu.set_item_checked(id, Global.snap_to_perspective_guides)
|
||||||
|
|
||||||
|
|
||||||
|
func _loaded_effects_submenu_id_pressed(id: int) -> void:
|
||||||
|
var dialog := loaded_effect_dialogs[id]
|
||||||
|
if is_instance_valid(dialog.node):
|
||||||
|
dialog.popup()
|
||||||
|
else:
|
||||||
|
dialog.instantiate_scene()
|
||||||
|
var shader := loaded_effects_submenu.get_item_metadata(id) as Shader
|
||||||
|
dialog.node.change_shader(shader, loaded_effects_submenu.get_item_text(id))
|
||||||
|
dialog.popup()
|
||||||
|
|
||||||
|
|
||||||
func _panels_submenu_id_pressed(id: int) -> void:
|
func _panels_submenu_id_pressed(id: int) -> void:
|
||||||
if zen_mode:
|
if zen_mode:
|
||||||
return
|
return
|
||||||
|
@ -950,8 +995,6 @@ func effects_menu_id_pressed(id: int) -> void:
|
||||||
pixelize_dialog.popup()
|
pixelize_dialog.popup()
|
||||||
Global.EffectsMenu.POSTERIZE:
|
Global.EffectsMenu.POSTERIZE:
|
||||||
posterize_dialog.popup()
|
posterize_dialog.popup()
|
||||||
#Global.EffectsMenu.SHADER:
|
|
||||||
#shader_effect_dialog.popup()
|
|
||||||
_:
|
_:
|
||||||
_handle_metadata(id, effects_menu)
|
_handle_metadata(id, effects_menu)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue