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Refactor CelTileMap to eventually support alternative tiles

Such as rotated and flipped tiles
This commit is contained in:
Emmanouil Papadeas 2024-11-26 03:36:53 +02:00
parent 74a40be7f7
commit 35f78cf02c
4 changed files with 57 additions and 31 deletions

View file

@ -8,12 +8,10 @@ var tileset: TileSetCustom:
tileset.updated.disconnect(_on_tileset_updated)
tileset = value
if is_instance_valid(tileset):
indices_x = ceili(float(get_image().get_width()) / tileset.tile_size.x)
indices_y = ceili(float(get_image().get_height()) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
_resize_indices(get_image().get_size())
if not tileset.updated.is_connected(_on_tileset_updated):
tileset.updated.connect(_on_tileset_updated)
var indices := PackedInt32Array()
var indices: Array[Tile]
var indices_x: int
var indices_y: int
## Dictionary of [int] and an [Array] of [bool] ([member TileSetPanel.placing_tiles])
@ -27,6 +25,22 @@ var undo_redo_modes := {}
var editing_images := {}
class Tile:
var index := 0
var flip_h := false
var flip_v := false
var transpose := false
func serialize() -> Dictionary:
return {"index": index, "flip_h": flip_h, "flip_v": flip_v, "transpose": transpose}
func deserialize(dict: Dictionary) -> void:
index = dict.get("index", index)
flip_h = dict.get("flip_h", flip_h)
flip_v = dict.get("flip_v", flip_v)
transpose = dict.get("transpose", transpose)
func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> void:
super._init(_image, _opacity)
tileset = _tileset
@ -35,7 +49,7 @@ func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> v
func set_index(tile_position: int, index: int) -> void:
index = clampi(index, 0, tileset.tiles.size() - 1)
tileset.tiles[index].times_used += 1
indices[tile_position] = index
indices[tile_position].index = index
update_cel_portion(tile_position)
Global.canvas.queue_redraw()
@ -52,11 +66,11 @@ func update_tileset(undo: bool) -> void:
var coords := get_tile_coords(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var index := indices[i]
var index := indices[i].index
if index >= tileset.tiles.size():
printerr("Tile at position ", i, ", mapped to ", index, " is out of bounds!")
index = 0
indices[i] = 0
indices[i].index = 0
var current_tile := tileset.tiles[index]
if tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
if image_portion.is_invisible():
@ -65,7 +79,7 @@ func update_tileset(undo: bool) -> void:
# If the tileset is empty, only then add a new tile.
if tileset.tiles.size() <= 1:
tileset.add_tile(image_portion, self, tile_editing_mode)
indices[i] = tileset.tiles.size() - 1
indices[i].index = tileset.tiles.size() - 1
continue
if image_portion.get_data() != current_tile.image.get_data():
tileset.replace_tile_at(image_portion, index, self)
@ -78,12 +92,12 @@ func update_tileset(undo: bool) -> void:
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if image_portion.get_data() == tile.image.get_data():
indices[i] = j
indices[i].index = j
found_tile = true
break
if not found_tile:
tileset.add_tile(image_portion, self, tile_editing_mode)
indices[i] = tileset.tiles.size() - 1
indices[i].index = tileset.tiles.size() - 1
if undo:
var tile_removed := tileset.remove_unused_tiles(self)
if tile_removed:
@ -127,11 +141,11 @@ func update_tileset(undo: bool) -> void:
## The mapped tile does not exist in the tileset anymore.
## Simply replace the old tile with the new one, do not change its index.
func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
var index := indices[i]
var index := indices[i].index
var current_tile := tileset.tiles[index]
if image_portion.is_invisible():
# Case 0: The portion is transparent.
indices[i] = 0
indices[i].index = 0
if index > 0:
# Case 0.5: The portion is transparent and mapped to a tile.
var is_removed := tileset.unuse_tile_at_index(index, self)
@ -145,12 +159,12 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
# Case 1: The portion is not mapped already,
# and it exists in the tileset as a tile.
tileset.tiles[index_in_tileset].times_used += 1
indices[i] = index_in_tileset
indices[i].index = index_in_tileset
else:
# Case 2: The portion is not mapped already,
# and it does not exist in the tileset.
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
indices[i] = tileset.tiles.size() - 1
indices[i].index = tileset.tiles.size() - 1
else: # If the portion is already mapped.
if image_portion.get_data() == current_tile.image.get_data():
# Case 3: The portion is mapped and it did not change.
@ -161,13 +175,13 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
# Case 4: The portion is mapped and it exists in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
indices[i] = index_in_tileset
indices[i].index = index_in_tileset
tileset.unuse_tile_at_index(index, self)
else:
# Case 5: The portion is mapped and it exists in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
indices[i] = index_in_tileset
indices[i].index = index_in_tileset
tileset.remove_tile_at_index(index, self)
# Re-index all indices that are after the deleted one.
re_index_tiles_after_index(index)
@ -178,7 +192,7 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
# and the currently mapped tile still exists in the tileset.
tileset.unuse_tile_at_index(index, self)
tileset.add_tile(image_portion, self, TileSetPanel.TileEditingMode.AUTO)
indices[i] = tileset.tiles.size() - 1
indices[i].index = tileset.tiles.size() - 1
else:
# Case 7: The portion is mapped and it does not
# exist in the tileset as a tile,
@ -190,16 +204,16 @@ func handle_auto_editing_mode(i: int, image_portion: Image) -> void:
## by reducing their value by one.
func re_index_tiles_after_index(index: int) -> void:
for i in indices.size():
var tmp_index := indices[i]
var tmp_index := indices[i].index
if tmp_index >= index:
indices[i] -= 1
indices[i].index -= 1
func update_cel_portion(tile_position: int) -> void:
var coords := get_tile_coords(tile_position)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var index := indices[tile_position]
var index := indices[tile_position].index
var current_tile := tileset.tiles[index]
if image_portion.get_data() != current_tile.image.get_data():
var tile_size := current_tile.image.get_size()
@ -235,15 +249,23 @@ func re_index_all_tiles() -> void:
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
if image_portion.is_invisible():
indices[i] = 0
indices[i].index = 0
continue
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if image_portion.get_data() == tile.image.get_data():
indices[i] = j
indices[i].index = j
break
func _resize_indices(new_size: Vector2i) -> void:
indices_x = ceili(float(new_size.x) / tileset.tile_size.x)
indices_y = ceili(float(new_size.y) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
for i in indices.size():
indices[i] = Tile.new()
func _is_redo() -> bool:
return Global.control.redone
@ -274,7 +296,7 @@ func update_texture(undo := false) -> void:
return
for i in indices.size():
var index := indices[i]
var index := indices[i].index
var coords := get_tile_coords(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
@ -299,9 +321,7 @@ func update_texture(undo := false) -> void:
func size_changed(new_size: Vector2i) -> void:
indices_x = ceili(float(new_size.x) / tileset.tile_size.x)
indices_y = ceili(float(new_size.y) / tileset.tile_size.y)
indices.resize(indices_x * indices_y)
_resize_indices(new_size)
re_index_all_tiles()
@ -319,13 +339,19 @@ func on_undo_redo(undo: bool) -> void:
func serialize() -> Dictionary:
var dict := super.serialize()
dict["tile_indices"] = indices
var tile_indices := []
tile_indices.resize(indices.size())
for i in tile_indices.size():
tile_indices[i] = indices[i].serialize()
dict["tile_indices"] = tile_indices
return dict
func deserialize(dict: Dictionary) -> void:
super.deserialize(dict)
indices = dict.get("tile_indices")
var tile_indices = dict.get("tile_indices")
for i in tile_indices.size():
indices[i].deserialize(tile_indices[i])
func get_class_name() -> String:

View file

@ -365,7 +365,7 @@ func _pick_color(pos: Vector2i) -> void:
if is_placing_tiles():
var tile_position := get_tile_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap
Tools.selected_tile_index_changed.emit(cel.indices[tile_position])
Tools.selected_tile_index_changed.emit(cel.indices[tile_position].index)
return
var image := Image.new()
image.copy_from(_get_draw_image())

View file

@ -68,7 +68,7 @@ func _pick_color(pos: Vector2i) -> void:
if is_placing_tiles():
var tile_position := get_tile_position(pos)
var cel := Global.current_project.get_current_cel() as CelTileMap
Tools.selected_tile_index_changed.emit(cel.indices[tile_position])
Tools.selected_tile_index_changed.emit(cel.indices[tile_position].index)
return
var image := Image.new()
image.copy_from(_get_draw_image())

View file

@ -13,5 +13,5 @@ func _draw() -> void:
for i in tilemap_cel.indices.size():
var pos := tilemap_cel.get_tile_coords(i)
pos.y += tilemap_cel.tileset.tile_size.y
var text := str(tilemap_cel.indices[i])
var text := str(tilemap_cel.indices[i].index)
draw_string(Themes.get_font(), pos, text, HORIZONTAL_ALIGNMENT_LEFT, -1, 10)