mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 07:29:49 +00:00
Added MatheusPese & sapient-cogbag to contributors
Also some code space clearings & removed empty methods and comments in XDGDataPaths.gd
This commit is contained in:
parent
0046856b0f
commit
354dffd98b
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@ -27,6 +27,8 @@ func _ready() -> void:
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contributors.create_item(contributor_root).set_text(0, " danielnaoexiste")
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contributors.create_item(contributor_root).set_text(0, " danielnaoexiste")
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contributors.create_item(contributor_root).set_text(0, " Noah Burck (haonkrub)")
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contributors.create_item(contributor_root).set_text(0, " Noah Burck (haonkrub)")
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contributors.create_item(contributor_root).set_text(0, " luiq54")
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contributors.create_item(contributor_root).set_text(0, " luiq54")
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contributors.create_item(contributor_root).set_text(0, " Matheus Pesegoginski (MatheusPese)")
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contributors.create_item(contributor_root).set_text(0, " sapient-cogbag")
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var donors_root := donors.create_item()
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var donors_root := donors.create_item()
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donors.create_item(donors_root).set_text(0, " pcmxms")
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donors.create_item(donors_root).set_text(0, " pcmxms")
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@ -266,7 +266,7 @@ func _ready() -> void:
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root_directory = OS.get_executable_path().get_base_dir()
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root_directory = OS.get_executable_path().get_base_dir()
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# Load settings from the config file
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# Load settings from the config file
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config_cache.load("user://cache.ini")
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config_cache.load("user://cache.ini")
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# The fact that root_dir is set earlier than this is important
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# The fact that root_dir is set earlier than this is important
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# XDGDataDirs depends on it nyaa
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# XDGDataDirs depends on it nyaa
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directory_module = XDGDataPaths.new()
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directory_module = XDGDataPaths.new()
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@ -275,7 +275,7 @@ func _ready() -> void:
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transparent_background = ImageTexture.new()
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transparent_background = ImageTexture.new()
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transparent_background.create_from_image(preload("res://Assets/Graphics/Canvas Backgrounds/Transparent Background Dark.png"), 0)
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transparent_background.create_from_image(preload("res://Assets/Graphics/Canvas Backgrounds/Transparent Background Dark.png"), 0)
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image_clipboard = Image.new()
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image_clipboard = Image.new()
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var root = get_tree().get_root()
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var root = get_tree().get_root()
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control = find_node_by_name(root, "Control")
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control = find_node_by_name(root, "Control")
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top_menu_container = find_node_by_name(control, "TopMenuContainer")
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top_menu_container = find_node_by_name(control, "TopMenuContainer")
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@ -3,9 +3,9 @@ extends Node
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# Get hold of the brushes, including random brushes (subdirectories and % files
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# Get hold of the brushes, including random brushes (subdirectories and % files
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# in them, non % files get loaded independently.) nyaaa
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# in them, non % files get loaded independently.) nyaaa
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# Returns a list of [
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# Returns a list of [
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# [non random single png files in the root subdir],
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# [non random single png files in the root subdir],
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# {
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# {
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# map of subdirectories to lists of files for
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# map of subdirectories to lists of files for
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# the randomised brush - if a directory contains no
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# the randomised brush - if a directory contains no
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# randomised files then it is not included in this.
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# randomised files then it is not included in this.
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# },
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# },
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@ -14,25 +14,25 @@ extends Node
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# that are not for randomised brushes.
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# that are not for randomised brushes.
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# }
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# }
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# ]
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# ]
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# The separation of nonrandomised and randomised files
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# The separation of nonrandomised and randomised files
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# in subdirectories allows different XDG_DATA_DIR overriding
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# in subdirectories allows different XDG_DATA_DIR overriding
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# for each nyaa.
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# for each nyaa.
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#
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#
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# Returns null if the directory gave an error opening.
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# Returns null if the directory gave an error opening.
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#
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#
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func get_brush_files_from_directory(directory: String): # -> Array
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func get_brush_files_from_directory(directory: String): # -> Array
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var base_png_files := [] # list of files in the base directory
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var base_png_files := [] # list of files in the base directory
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var subdirectories := [] # list of subdirectories to process.
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var subdirectories := [] # list of subdirectories to process.
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var randomised_subdir_files_map : Dictionary = {}
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var randomised_subdir_files_map : Dictionary = {}
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var nonrandomised_subdir_files_map : Dictionary = {}
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var nonrandomised_subdir_files_map : Dictionary = {}
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var main_directory : Directory = Directory.new()
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var main_directory : Directory = Directory.new()
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var err := main_directory.open(directory)
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var err := main_directory.open(directory)
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if err != OK:
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if err != OK:
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return null
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return null
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# Build first the list of base png files and all subdirectories to
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# Build first the list of base png files and all subdirectories to
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# scan later (skip navigational . and ..)
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# scan later (skip navigational . and ..)
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main_directory.list_dir_begin(true)
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main_directory.list_dir_begin(true)
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@ -44,26 +44,26 @@ func get_brush_files_from_directory(directory: String): # -> Array
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if fname.get_extension().to_lower() == "png":
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if fname.get_extension().to_lower() == "png":
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print_debug("Found brush at '%s'" % [fname])
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print_debug("Found brush at '%s'" % [fname])
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base_png_files.append(fname)
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base_png_files.append(fname)
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# go to next
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# go to next
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fname = main_directory.get_next()
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fname = main_directory.get_next()
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main_directory.list_dir_end()
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main_directory.list_dir_end()
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# Now we iterate over subdirectories!
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# Now we iterate over subdirectories!
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for subdirectory in subdirectories:
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for subdirectory in subdirectories:
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var the_directory : Directory = Directory.new()
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var the_directory : Directory = Directory.new()
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# Holds names of files that make this
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# Holds names of files that make this
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# a component of a randomised brush ^.^
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# a component of a randomised brush ^.^
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var randomised_files := []
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var randomised_files := []
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# Non-randomise-indicated image files
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# Non-randomise-indicated image files
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var non_randomised_files := []
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var non_randomised_files := []
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the_directory.open(directory.plus_file(subdirectory))
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the_directory.open(directory.plus_file(subdirectory))
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the_directory.list_dir_begin(true)
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the_directory.list_dir_begin(true)
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var curr_file := the_directory.get_next()
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var curr_file := the_directory.get_next()
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while curr_file != "":
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while curr_file != "":
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# only do stuff if we are actually dealing with a file
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# only do stuff if we are actually dealing with a file
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# and png one at that nya
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# and png one at that nya
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@ -74,9 +74,9 @@ func get_brush_files_from_directory(directory: String): # -> Array
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else:
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else:
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non_randomised_files.append(curr_file)
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non_randomised_files.append(curr_file)
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curr_file = the_directory.get_next()
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curr_file = the_directory.get_next()
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the_directory.list_dir_end()
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the_directory.list_dir_end()
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# Add these to the maps nyaa
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# Add these to the maps nyaa
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if len(randomised_files) > 0:
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if len(randomised_files) > 0:
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randomised_subdir_files_map[subdirectory] = randomised_files
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randomised_subdir_files_map[subdirectory] = randomised_files
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@ -87,13 +87,13 @@ func get_brush_files_from_directory(directory: String): # -> Array
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# Add a randomised brush from the given list of files as a
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# Add a randomised brush from the given list of files as a
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# source.
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# source.
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# The tooltip name is what shows up on the tooltip
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# The tooltip name is what shows up on the tooltip
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# and is probably in this case the name of the containing
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# and is probably in this case the name of the containing
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# randomised directory.
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# randomised directory.
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func add_randomised_brush(fpaths : Array, tooltip_name : String) -> void:
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func add_randomised_brush(fpaths : Array, tooltip_name : String) -> void:
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# Attempt to load the images from the file paths.
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# Attempt to load the images from the file paths.
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var loaded_images : Array = []
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var loaded_images : Array = []
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for filen in fpaths:
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for filen in fpaths:
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var image := Image.new()
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var image := Image.new()
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var err := image.load(filen)
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var err := image.load(filen)
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image.convert(Image.FORMAT_RGBA8)
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image.convert(Image.FORMAT_RGBA8)
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loaded_images.append(image)
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loaded_images.append(image)
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print_debug("Loaded image from '%s'" % [filen])
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print_debug("Loaded image from '%s'" % [filen])
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# If any images were successfully loaded, then
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# If any images were successfully loaded, then
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# we create the randomised brush button, copied
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# we create the randomised brush button, copied
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# from find_brushes.
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# from find_brushes.
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if len(loaded_images) > 0: # actually have images
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if len(loaded_images) > 0: # actually have images
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# to use.
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# to use.
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# take initial image...
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# take initial image...
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var first_image : Image = loaded_images.pop_front()
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var first_image : Image = loaded_images.pop_front()
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# The index which this random brush will be at
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# The index which this random brush will be at
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var next_random_brush_index := Global.file_brush_container.get_child_count()
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var next_random_brush_index := Global.file_brush_container.get_child_count()
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Global.custom_brushes.append(first_image)
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Global.custom_brushes.append(first_image)
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Global.create_brush_button(first_image, Global.Brush_Types.RANDOM_FILE, tooltip_name)
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Global.create_brush_button(first_image, Global.Brush_Types.RANDOM_FILE, tooltip_name)
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# # Process the rest
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# # Process the rest
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@ -138,7 +138,7 @@ func add_plain_brush(path: String, tooltip_name: String) -> void:
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# i.e. with an override system
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# i.e. with an override system
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# We use a very particular override system here where, for randomised brushes
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# We use a very particular override system here where, for randomised brushes
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# the directories containing them get overridden, but for nonrandomised files
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# the directories containing them get overridden, but for nonrandomised files
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# (including in directories containing randomised components too), the override
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# (including in directories containing randomised components too), the override
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# is on a file-by-file basis nyaaaa ^.^
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# is on a file-by-file basis nyaaaa ^.^
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func import_brushes(priority_ordered_search_path: Array) -> void:
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func import_brushes(priority_ordered_search_path: Array) -> void:
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# Maps for files in the base directory (name : true)
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# Maps for files in the base directory (name : true)
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# Map from a subdirectory to a map similar to processed_basedir_files
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# Map from a subdirectory to a map similar to processed_basedir_files
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# i.e. once a filename has been dealt with, set it to true.
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# i.e. once a filename has been dealt with, set it to true.
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var processed_subdir_paths : Dictionary = {}
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var processed_subdir_paths : Dictionary = {}
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# Sets of results of get_brush_files_from_directory
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# Sets of results of get_brush_files_from_directory
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var all_available_paths : Array = []
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var all_available_paths : Array = []
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for directory in priority_ordered_search_path:
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for directory in priority_ordered_search_path:
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all_available_paths.append(get_brush_files_from_directory(directory))
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all_available_paths.append(get_brush_files_from_directory(directory))
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# Now to process. Note these are in order of the
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# Now to process. Note these are in order of the
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# priority, as intended nyaa :)
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# priority, as intended nyaa :)
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for i in range(len(all_available_paths)):
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for i in range(len(all_available_paths)):
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@ -161,27 +161,27 @@ func import_brushes(priority_ordered_search_path: Array) -> void:
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if available_brush_file_information != null:
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if available_brush_file_information != null:
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# The brush files in the main directory
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# The brush files in the main directory
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var main_directory_file_paths : Array = available_brush_file_information[0]
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var main_directory_file_paths : Array = available_brush_file_information[0]
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# The subdirectory/list-of-randomised-brush-files
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# The subdirectory/list-of-randomised-brush-files
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# map for this directory
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# map for this directory
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var randomised_brush_subdirectory_map : Dictionary = available_brush_file_information[1]
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var randomised_brush_subdirectory_map : Dictionary = available_brush_file_information[1]
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# Map for subdirectories to non-randomised-brush files nyaa
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# Map for subdirectories to non-randomised-brush files nyaa
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var nonrandomised_brush_subdirectory_map : Dictionary = available_brush_file_information[2]
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var nonrandomised_brush_subdirectory_map : Dictionary = available_brush_file_information[2]
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# Iterate over components and do stuff with them! nyaa
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# Iterate over components and do stuff with them! nyaa
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# first for the main directory path...
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# first for the main directory path...
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for subfile in main_directory_file_paths:
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for subfile in main_directory_file_paths:
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if not (subfile in processed_basedir_paths):
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if not (subfile in processed_basedir_paths):
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add_plain_brush(
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add_plain_brush(
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current_main_directory.plus_file(subfile),
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current_main_directory.plus_file(subfile),
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subfile.get_basename()
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subfile.get_basename()
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)
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)
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processed_basedir_paths[subfile] = true
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processed_basedir_paths[subfile] = true
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# Iterate over the randomised brush files nyaa
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# Iterate over the randomised brush files nyaa
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for randomised_subdir in randomised_brush_subdirectory_map:
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for randomised_subdir in randomised_brush_subdirectory_map:
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if not (randomised_subdir in randomised_brush_subdirectories):
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if not (randomised_subdir in randomised_brush_subdirectories):
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var full_paths := []
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var full_paths := []
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# glue the proper path onto the single file names in the
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# glue the proper path onto the single file names in the
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# random brush directory data system, so they can be
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# random brush directory data system, so they can be
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# opened nya
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# opened nya
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for non_extended_path in randomised_brush_subdirectory_map[randomised_subdir]:
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for non_extended_path in randomised_brush_subdirectory_map[randomised_subdir]:
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@ -197,7 +197,7 @@ func import_brushes(priority_ordered_search_path: Array) -> void:
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# Now to iterate over the nonrandom brush files inside directories
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# Now to iterate over the nonrandom brush files inside directories
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for nonrandomised_subdir in nonrandomised_brush_subdirectory_map:
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for nonrandomised_subdir in nonrandomised_brush_subdirectory_map:
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# initialise the set-map for this one if not already present :)
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# initialise the set-map for this one if not already present :)
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if not (nonrandomised_subdir in processed_subdir_paths):
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if not (nonrandomised_subdir in processed_subdir_paths):
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processed_subdir_paths[nonrandomised_subdir] = {}
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processed_subdir_paths[nonrandomised_subdir] = {}
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# Get the paths within this subdirectory to check if they are
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# Get the paths within this subdirectory to check if they are
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# processed or not and if not, then process them.
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# processed or not and if not, then process them.
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@ -216,7 +216,7 @@ func import_brushes(priority_ordered_search_path: Array) -> void:
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).get_basename())
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).get_basename())
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# Mark this as a processed relpath
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# Mark this as a processed relpath
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processed_subdir_paths[nonrandomised_subdir][relative_path] = true
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processed_subdir_paths[nonrandomised_subdir][relative_path] = true
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@ -122,13 +122,13 @@ func rename_palette_file_with_priority_dirs(old_fname: String, new_fname: String
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)
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)
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if best_clone_location != null:
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if best_clone_location != null:
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usrwrite_dir.copy(best_clone_location, new_fname)
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usrwrite_dir.copy(best_clone_location, new_fname)
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func _on_EditPaletteSaveButton_pressed() -> void:
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func _on_EditPaletteSaveButton_pressed() -> void:
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if palette_name_edit.text != current_palette:
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if palette_name_edit.text != current_palette:
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Global.palettes.erase(current_palette)
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Global.palettes.erase(current_palette)
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rename_palette_file_with_priority_dirs(
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rename_palette_file_with_priority_dirs(
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current_palette + ".json",
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current_palette + ".json",
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palette_name_edit.text + ".json"
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palette_name_edit.text + ".json"
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)
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)
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current_palette = palette_name_edit.text
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current_palette = palette_name_edit.text
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@ -158,7 +158,7 @@ func _load_palettes() -> void:
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Global.directory_module.ensure_xdg_user_dirs_exist()
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Global.directory_module.ensure_xdg_user_dirs_exist()
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var search_locations = Global.directory_module.get_palette_search_path_in_order()
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var search_locations = Global.directory_module.get_palette_search_path_in_order()
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var priority_ordered_files := get_palette_priority_file_map(search_locations)
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var priority_ordered_files := get_palette_priority_file_map(search_locations)
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# Iterate backwards, so any palettes defined in default files
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# Iterate backwards, so any palettes defined in default files
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# get overwritten by those of the same name in user files
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# get overwritten by those of the same name in user files
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search_locations.invert()
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search_locations.invert()
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@ -184,7 +184,7 @@ func _load_palettes() -> void:
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func get_palette_files(path : String ) -> Array:
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func get_palette_files(path : String ) -> Array:
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var dir := Directory.new()
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var dir := Directory.new()
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var results = []
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var results = []
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if not dir.dir_exists(path):
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if not dir.dir_exists(path):
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return []
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return []
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@ -211,7 +211,7 @@ func get_palette_files(path : String ) -> Array:
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# contains the (relative to the given directory) palette files
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# contains the (relative to the given directory) palette files
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# to load, excluding all ones already existing in higher-priority
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# to load, excluding all ones already existing in higher-priority
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# directories. nya
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# directories. nya
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# in particular, this also means you can run backwards on the result
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# in particular, this also means you can run backwards on the result
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# so that palettes with the given palette name in the higher priority
|
# so that palettes with the given palette name in the higher priority
|
||||||
# directories override those set in lower priority directories :)
|
# directories override those set in lower priority directories :)
|
||||||
func get_palette_priority_file_map(looking_paths: Array) -> Array:
|
func get_palette_priority_file_map(looking_paths: Array) -> Array:
|
||||||
|
@ -226,12 +226,12 @@ func get_palette_priority_file_map(looking_paths: Array) -> Array:
|
||||||
if not maybe_to_add in working_file_set:
|
if not maybe_to_add in working_file_set:
|
||||||
to_add_files.append(maybe_to_add)
|
to_add_files.append(maybe_to_add)
|
||||||
working_file_set[maybe_to_add] = true
|
working_file_set[maybe_to_add] = true
|
||||||
|
|
||||||
final_list.append(to_add_files)
|
final_list.append(to_add_files)
|
||||||
return final_list
|
return final_list
|
||||||
|
|
||||||
# Locate the highest priority palette by the given relative filename
|
# Locate the highest priority palette by the given relative filename
|
||||||
# If none is found in the directories, then do nothing and return
|
# If none is found in the directories, then do nothing and return
|
||||||
# null
|
# null
|
||||||
func get_best_palette_file_location(looking_paths: Array, fname: String): # -> String:
|
func get_best_palette_file_location(looking_paths: Array, fname: String): # -> String:
|
||||||
var priority_fmap : Array = get_palette_priority_file_map(looking_paths)
|
var priority_fmap : Array = get_palette_priority_file_map(looking_paths)
|
||||||
|
@ -240,7 +240,7 @@ func get_best_palette_file_location(looking_paths: Array, fname: String): # ->
|
||||||
var the_files : Array = priority_fmap[i]
|
var the_files : Array = priority_fmap[i]
|
||||||
if the_files.has(fname):
|
if the_files.has(fname):
|
||||||
return base_path.plus_file(fname)
|
return base_path.plus_file(fname)
|
||||||
|
|
||||||
return null
|
return null
|
||||||
|
|
||||||
func save_palette(palette_name : String, filename : String) -> void:
|
func save_palette(palette_name : String, filename : String) -> void:
|
||||||
|
|
|
@ -17,10 +17,6 @@ const config_subdir_name := "pixelorama"
|
||||||
const palettes_data_subdirectory := "Palettes"
|
const palettes_data_subdirectory := "Palettes"
|
||||||
const brushes_data_subdirectory := "Brushes"
|
const brushes_data_subdirectory := "Brushes"
|
||||||
|
|
||||||
# Declare member variables here. Examples:
|
|
||||||
# var a = 2
|
|
||||||
# var b = "text"
|
|
||||||
|
|
||||||
|
|
||||||
# Get if we should use XDG standard or not nyaaaa
|
# Get if we should use XDG standard or not nyaaaa
|
||||||
func use_xdg_standard() -> bool:
|
func use_xdg_standard() -> bool:
|
||||||
|
@ -29,9 +25,6 @@ func use_xdg_standard() -> bool:
|
||||||
# Previous was unreliable and buggy >.< nyaa
|
# Previous was unreliable and buggy >.< nyaa
|
||||||
return OS.get_name() == "X11"
|
return OS.get_name() == "X11"
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _init():
|
func _init():
|
||||||
if use_xdg_standard():
|
if use_xdg_standard():
|
||||||
|
@ -43,7 +36,7 @@ func _init():
|
||||||
xdg_data_home = raw_xdg_data_home.plus_file(
|
xdg_data_home = raw_xdg_data_home.plus_file(
|
||||||
config_subdir_name
|
config_subdir_name
|
||||||
)
|
)
|
||||||
|
|
||||||
# Create defaults
|
# Create defaults
|
||||||
xdg_data_dirs = []
|
xdg_data_dirs = []
|
||||||
raw_xdg_data_dirs = default_xdg_data_dirs
|
raw_xdg_data_dirs = default_xdg_data_dirs
|
||||||
|
@ -51,7 +44,7 @@ func _init():
|
||||||
xdg_data_dirs.append(
|
xdg_data_dirs.append(
|
||||||
default_loc.plus_file(config_subdir_name)
|
default_loc.plus_file(config_subdir_name)
|
||||||
)
|
)
|
||||||
|
|
||||||
# Now check the XDG environment variables and if
|
# Now check the XDG environment variables and if
|
||||||
# present, replace the defaults with them!
|
# present, replace the defaults with them!
|
||||||
# See: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
# See: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||||||
|
@ -68,13 +61,13 @@ func _init():
|
||||||
xdg_data_dirs = []
|
xdg_data_dirs = []
|
||||||
for unapp_subdir in raw_xdg_data_dirs:
|
for unapp_subdir in raw_xdg_data_dirs:
|
||||||
xdg_data_dirs.append(unapp_subdir.plus_file(config_subdir_name))
|
xdg_data_dirs.append(unapp_subdir.plus_file(config_subdir_name))
|
||||||
|
|
||||||
else:
|
else:
|
||||||
raw_xdg_data_home = Global.root_directory
|
raw_xdg_data_home = Global.root_directory
|
||||||
xdg_data_home = raw_xdg_data_home.plus_file(config_subdir_name)
|
xdg_data_home = raw_xdg_data_home.plus_file(config_subdir_name)
|
||||||
raw_xdg_data_dirs = []
|
raw_xdg_data_dirs = []
|
||||||
xdg_data_dirs = []
|
xdg_data_dirs = []
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func append_file_to_all(basepaths: Array, subpath: String) -> Array:
|
func append_file_to_all(basepaths: Array, subpath: String) -> Array:
|
||||||
|
@ -87,7 +80,7 @@ func append_file_to_all(basepaths: Array, subpath: String) -> Array:
|
||||||
# Get search paths in order of priority
|
# Get search paths in order of priority
|
||||||
func get_search_paths_in_order() -> Array:
|
func get_search_paths_in_order() -> Array:
|
||||||
return [xdg_data_home] + xdg_data_dirs
|
return [xdg_data_home] + xdg_data_dirs
|
||||||
|
|
||||||
# Gets the paths, in order of search priority, for palettes.
|
# Gets the paths, in order of search priority, for palettes.
|
||||||
func get_palette_search_path_in_order() -> Array:
|
func get_palette_search_path_in_order() -> Array:
|
||||||
var base_paths := get_search_paths_in_order()
|
var base_paths := get_search_paths_in_order()
|
||||||
|
@ -97,12 +90,12 @@ func get_palette_search_path_in_order() -> Array:
|
||||||
func get_brushes_search_path_in_order() -> Array:
|
func get_brushes_search_path_in_order() -> Array:
|
||||||
var base_paths := get_search_paths_in_order()
|
var base_paths := get_search_paths_in_order()
|
||||||
return append_file_to_all(base_paths, brushes_data_subdirectory)
|
return append_file_to_all(base_paths, brushes_data_subdirectory)
|
||||||
|
|
||||||
|
|
||||||
# Get the path that we are ok to be writing palettes to:
|
# Get the path that we are ok to be writing palettes to:
|
||||||
func get_palette_write_path() -> String:
|
func get_palette_write_path() -> String:
|
||||||
return xdg_data_home.plus_file(palettes_data_subdirectory)
|
return xdg_data_home.plus_file(palettes_data_subdirectory)
|
||||||
|
|
||||||
# Get the path that we are ok to be writing brushes to:
|
# Get the path that we are ok to be writing brushes to:
|
||||||
func get_brushes_write_path() -> String:
|
func get_brushes_write_path() -> String:
|
||||||
return xdg_data_home.plus_file(brushes_data_subdirectory)
|
return xdg_data_home.plus_file(brushes_data_subdirectory)
|
||||||
|
@ -114,7 +107,7 @@ func ensure_xdg_user_dirs_exist() -> void:
|
||||||
# Ensure the main config directory exists.
|
# Ensure the main config directory exists.
|
||||||
if not base_dir.dir_exists(xdg_data_home):
|
if not base_dir.dir_exists(xdg_data_home):
|
||||||
base_dir.make_dir(xdg_data_home)
|
base_dir.make_dir(xdg_data_home)
|
||||||
|
|
||||||
var actual_data_dir := Directory.new()
|
var actual_data_dir := Directory.new()
|
||||||
actual_data_dir.open(xdg_data_home)
|
actual_data_dir.open(xdg_data_home)
|
||||||
var palette_writing_dir := get_palette_write_path()
|
var palette_writing_dir := get_palette_write_path()
|
||||||
|
@ -126,10 +119,3 @@ func ensure_xdg_user_dirs_exist() -> void:
|
||||||
if not actual_data_dir.dir_exists(brushes_writing_dir):
|
if not actual_data_dir.dir_exists(brushes_writing_dir):
|
||||||
print("Making directory %s" % [brushes_writing_dir])
|
print("Making directory %s" % [brushes_writing_dir])
|
||||||
actual_data_dir.make_dir(brushes_writing_dir)
|
actual_data_dir.make_dir(brushes_writing_dir)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
#func _process(delta):
|
|
||||||
# pass
|
|
||||||
|
|
Loading…
Reference in a new issue