mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
[CI] Change names of artifacts, file paths and generate Linux ARM64 & ARM32 builds in release.yml
This commit is contained in:
parent
74abc30f30
commit
3278e5c4b2
50
.github/workflows/dev-desktop-builds.yml
vendored
50
.github/workflows/dev-desktop-builds.yml
vendored
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@ -41,19 +41,19 @@ jobs:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/windows-64bit ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Windows Build 🔧
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run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
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run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/$EXPORT_NAME.exe
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/windows-64bit
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rm ./build/windows-64bit/pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
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rm ./build/${EXPORT_NAME}-Windows-64bit/pixelorama_data/.gdignore
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- name: Upload Artifact 🚀
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uses: actions/upload-artifact@v4
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with:
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name: Windows-64bit
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path: ./build/windows-64bit/
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name: ${EXPORT_NAME}-Windows-64bit
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path: ./build/${EXPORT_NAME}-Windows-64bit/
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retention-days: 14
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export-linux:
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@ -68,27 +68,27 @@ jobs:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/linux-64bit ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Linux-64bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Linux Build 🔧
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run: |
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
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- name: Give execute permission ☑️
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run: |
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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chmod +x ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
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- name: Copy pixelorama_data folder 📁
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run: |
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rm ./pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/linux-64bit
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
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- name: Create tar.gz archive 🗜️
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run: |
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cd build
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tar zcvf linux-64bit.tar.gz linux-64bit
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tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
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- name: Upload Artifact 🚀
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uses: actions/upload-artifact@v4
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with:
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name: Linux-64bit
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path: ./build/linux-64bit.tar.gz
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name: ${EXPORT_NAME}-Linux-64bit
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path: ./build/${EXPORT_NAME}-Linux-64bit.tar.gz
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retention-days: 14
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export-mac:
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@ -102,7 +102,7 @@ jobs:
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- name: Setup environment 🔧
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run: |
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export GODOT_VERSION=${GODOT_VERSION}
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export EXPORT_NAME=Pixelorama
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export EXPORT_NAME=${EXPORT_NAME}
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- name: Download and extract export templates 💾
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run: |
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mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
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@ -119,25 +119,25 @@ jobs:
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run: |
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chown runner ./Godot.app/Contents/MacOS/Godot
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chmod +x ./Godot.app/Contents/MacOS/Godot
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./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip
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./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
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- name: Make application executable 🔧
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run: |
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unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
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chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
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rm ./build/mac/Pixelorama.zip
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unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
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chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
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rm ./build/mac/${EXPORT_NAME}.zip
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- name: Fix application icon 🖼
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run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
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run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources
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rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
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rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
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- name: Ad-hoc signing ✍️
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run: codesign -s - --force --deep ./build/mac/Pixelorama.app
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run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
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- name: Create DMG archive 🔧
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run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg
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run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}.dmg
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- name: Upload Artifact 🚀
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uses: actions/upload-artifact@v4
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with:
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name: Mac
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path: ./build/mac/Pixelorama.dmg
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name: ${EXPORT_NAME}-Mac
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path: ./build/mac/${EXPORT_NAME}.dmg
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retention-days: 14
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87
.github/workflows/release.yml
vendored
87
.github/workflows/release.yml
vendored
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@ -5,7 +5,7 @@ on:
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branches: [ release ]
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env:
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GODOT_VERSION: 4.1.1
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GODOT_VERSION: 4.2.2
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EXPORT_NAME: Pixelorama
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TAG: v1.0
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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@ -15,7 +15,7 @@ jobs:
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name: Windows Export 🗔
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.1
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image: docker://barichello/godot-ci:4.2.2
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steps:
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- name: Setup WINE, rcedit and NSIS 🍷
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run: |
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@ -33,34 +33,34 @@ jobs:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Windows Build 🔧
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run: |
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godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
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godot --headless -v --export-release "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe
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godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe
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godot --headless -v --export-release "Windows Desktop 32-bit" ./build/${EXPORT_NAME}-Windows-32bit/${EXPORT_NAME}.exe
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- name: Copy pixelorama_data folder 📁
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run: |
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rm ./pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/windows-64bit
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cp -R ./pixelorama_data ./build/windows-32bit
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-32bit
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cp -R ./pixelorama_data ./build
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- name: Zip 🗜️
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working-directory: ./build
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run: |
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zip -r Pixelorama.Windows-64bit.zip windows-64bit
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zip -r Pixelorama.Windows-32bit.zip windows-32bit
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zip -r ${EXPORT_NAME}-Windows-64bit.zip ${EXPORT_NAME}-Windows-64bit
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zip -r ${EXPORT_NAME}-Windows-32bit.zip ${EXPORT_NAME}-Windows-32bit
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- name: Build installer 🔧
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run: |
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python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v
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makensis ./installer/pixelorama_loc.nsi
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mkdir ./build/installer
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mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build/installer
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mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build
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- name: Upload Release Assets to itch.io 🎮
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run: |
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butler push ./build/windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${{env.TAG}}
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butler push ./build/windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${{env.TAG}}
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butler push ./build/installer ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${{env.TAG}}
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butler push ./build/${EXPORT_NAME}-Windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${TAG}
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butler push ./build/${EXPORT_NAME}-Windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${TAG}
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butler push ./build/${EXPORT_NAME}_${TAG}_setup.exe ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${TAG}
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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@ -74,7 +74,7 @@ jobs:
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name: Linux Export 🐧
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.1
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image: docker://barichello/godot-ci:4.2.2
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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@ -82,35 +82,45 @@ jobs:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/export_templates
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mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Linux Build 🔧
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run: |
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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godot --headless -v --export-release "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
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godot --headless -v --export-release "Linux/X11 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86
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godot --headless -v --export-release "Linux/X11 ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
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godot --headless -v --export-release "Linux/X11 ARM32" ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
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- name: Give execute permission ☑️
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run: |
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
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chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
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chmod +x ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86
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chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
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chmod +x ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
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- name: Copy pixelorama_data folder 📁
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run: |
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rm ./pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/linux-64bit
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cp -R ./pixelorama_data ./build/linux-32bit
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-32bit
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64
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cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM32
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- name: Create tar.gz archive 🗜️
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run: |
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cd build
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tar zcvf Pixelorama.Linux-64bit.tar.gz linux-64bit
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tar zcvf Pixelorama.Linux-32bit.tar.gz linux-32bit
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tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
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tar zcvf ${EXPORT_NAME}-Linux-32bit.tar.gz ${EXPORT_NAME}-Linux-32bit
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tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64
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tar zcvf ${EXPORT_NAME}-Linux-ARM32.tar.gz ${EXPORT_NAME}-Linux-ARM32
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- name: Upload Release Assets to itch.io 🎮
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run: |
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butler push ./build/Pixelorama.Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-64 --userversion ${{env.TAG}}
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butler push ./build/Pixelorama.Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-32 --userversion ${{env.TAG}}
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butler push ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_64 --userversion ${{env.TAG}}
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butler push ./build/${{env.EXPORT_NAME}}-Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86 --userversion ${{env.TAG}}
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butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm64 --userversion ${{env.TAG}}
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butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM32.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm32 --userversion ${{env.TAG}}
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/Pixelorama.Linux-*.tar.gz
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file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz
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tag: ${{env.TAG}}
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overwrite: true
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file_glob: true
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@ -143,34 +153,33 @@ jobs:
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run: |
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chown runner ./Godot.app/Contents/MacOS/Godot
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chmod +x ./Godot.app/Contents/MacOS/Godot
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./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip
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./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
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- name: Make application executable 🔧
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run: |
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unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
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chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
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rm ./build/mac/Pixelorama.zip
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unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
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chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
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rm ./build/mac/${EXPORT_NAME}.zip
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- name: Fix application icon 🖼
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run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
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run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources
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rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
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rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
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- name: Ad-hoc signing ✍️
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run: codesign -s - --force --deep ./build/mac/Pixelorama.app
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run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
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- name: Create DMG archive 🔧
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run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg
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run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}-Mac.dmg
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- name: Upload Release Assets to itch.io 🎮
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run: |
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curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
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unzip butler.zip
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chmod +x butler
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./butler push ./build/mac/Pixelorama.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
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./butler push ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/mac/Pixelorama.dmg
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asset_name: ${{env.EXPORT_NAME}}[Mac].dmg
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file: ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg
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tag: ${{env.TAG}}
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overwrite: true
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@ -178,7 +187,7 @@ jobs:
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name: Web Export 🌐
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.1
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image: docker://barichello/godot-ci:4.2.2
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steps:
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- name: Checkout 🛎️
|
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uses: actions/checkout@v4
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|
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@ -6,7 +6,7 @@
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; Helper variables so that we don't change 20 instances of the version for every update
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!define APPNAME "Pixelorama"
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!define APPVERSION "v0.11.2"
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!define APPVERSION "v1.0"
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!define COMPANYNAME "Orama Interactive"
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@ -105,11 +105,11 @@
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; Copy all files to install directory
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${If} ${RunningX64}
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File "..\build\windows-64bit\pixelorama.exe"
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File "..\build\windows-64bit\pixelorama.pck"
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File "..\build\${APPNAME}-Windows-64bit\${APPNAME}.exe"
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File "..\build\${APPNAME}-Windows-64bit\${APPNAME}.pck"
|
||||
${Else}
|
||||
File "..\build\windows-32bit\pixelorama.exe"
|
||||
File "..\build\windows-32bit\pixelorama.pck"
|
||||
File "..\build\${APPNAME}-Windows-32bit\${APPNAME}.exe"
|
||||
File "..\build\${APPNAME}-Windows-32bit\${APPNAME}.pck"
|
||||
${EndIf}
|
||||
File "..\assets\graphics\icons\pxo.ico"
|
||||
|
||||
|
@ -171,7 +171,7 @@
|
|||
Section /o "$(SecDesktop)" SecDesktop ; Create Desktop shortcut
|
||||
|
||||
; Create shortcut for app on desktop
|
||||
CreateShortCut "$DESKTOP\${APPNAME} ${APPVERSION}.lnk" "$INSTDIR\Pixelorama.exe"
|
||||
CreateShortCut "$DESKTOP\${APPNAME} ${APPVERSION}.lnk" "$INSTDIR\${APPNAME}.exe"
|
||||
|
||||
SectionEnd
|
||||
|
||||
|
@ -192,8 +192,8 @@
|
|||
|
||||
; Delete all files and folders created by the installer
|
||||
Delete "$INSTDIR\uninstall.exe"
|
||||
Delete "$INSTDIR\Pixelorama.exe"
|
||||
Delete "$INSTDIR\Pixelorama.pck"
|
||||
Delete "$INSTDIR\${APPNAME}.exe"
|
||||
Delete "$INSTDIR\${APPNAME}.pck"
|
||||
Delete "$INSTDIR\pxo.ico"
|
||||
RMDir /r "$INSTDIR\pixelorama_data"
|
||||
RMDir "$INSTDIR"
|
||||
|
@ -261,4 +261,3 @@
|
|||
|
||||
!insertmacro MUI_UNFUNCTION_DESCRIPTION_END
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue