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[CI] Change names of artifacts, file paths and generate Linux ARM64 & ARM32 builds in release.yml

This commit is contained in:
Emmanouil Papadeas 2024-05-01 19:54:44 +03:00
parent 74abc30f30
commit 3278e5c4b2
3 changed files with 117 additions and 109 deletions

View file

@ -41,19 +41,19 @@ jobs:
submodules: true submodules: true
- name: Setup 💻 - name: Setup 💻
run: | run: |
mkdir -v -p build/windows-64bit ~/.local/share/godot/export_templates mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build 🔧 - name: Windows Build 🔧
run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/$EXPORT_NAME.exe
- name: Copy pixelorama_data folder 📁 - name: Copy pixelorama_data folder 📁
run: | run: |
cp -R ./pixelorama_data ./build/windows-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
rm ./build/windows-64bit/pixelorama_data/.gdignore rm ./build/${EXPORT_NAME}-Windows-64bit/pixelorama_data/.gdignore
- name: Upload Artifact 🚀 - name: Upload Artifact 🚀
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: Windows-64bit name: ${EXPORT_NAME}-Windows-64bit
path: ./build/windows-64bit/ path: ./build/${EXPORT_NAME}-Windows-64bit/
retention-days: 14 retention-days: 14
export-linux: export-linux:
@ -68,27 +68,27 @@ jobs:
submodules: true submodules: true
- name: Setup 💻 - name: Setup 💻
run: | run: |
mkdir -v -p build/linux-64bit ~/.local/share/godot/export_templates mkdir -v -p build/${EXPORT_NAME}-Linux-64bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build 🔧 - name: Linux Build 🔧
run: | run: |
godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64 godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
- name: Give execute permission ☑️ - name: Give execute permission ☑️
run: | run: |
chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64 chmod +x ./build/${EXPORT_NAME}-Linux-64bit/$EXPORT_NAME.x86_64
- name: Copy pixelorama_data folder 📁 - name: Copy pixelorama_data folder 📁
run: | run: |
rm ./pixelorama_data/.gdignore rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/linux-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
- name: Create tar.gz archive 🗜️ - name: Create tar.gz archive 🗜️
run: | run: |
cd build cd build
tar zcvf linux-64bit.tar.gz linux-64bit tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
- name: Upload Artifact 🚀 - name: Upload Artifact 🚀
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: Linux-64bit name: ${EXPORT_NAME}-Linux-64bit
path: ./build/linux-64bit.tar.gz path: ./build/${EXPORT_NAME}-Linux-64bit.tar.gz
retention-days: 14 retention-days: 14
export-mac: export-mac:
@ -102,7 +102,7 @@ jobs:
- name: Setup environment 🔧 - name: Setup environment 🔧
run: | run: |
export GODOT_VERSION=${GODOT_VERSION} export GODOT_VERSION=${GODOT_VERSION}
export EXPORT_NAME=Pixelorama export EXPORT_NAME=${EXPORT_NAME}
- name: Download and extract export templates 💾 - name: Download and extract export templates 💾
run: | run: |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable" mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
@ -119,25 +119,25 @@ jobs:
run: | run: |
chown runner ./Godot.app/Contents/MacOS/Godot chown runner ./Godot.app/Contents/MacOS/Godot
chmod +x ./Godot.app/Contents/MacOS/Godot chmod +x ./Godot.app/Contents/MacOS/Godot
./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
- name: Make application executable 🔧 - name: Make application executable 🔧
run: | run: |
unzip -a ./build/mac/Pixelorama.zip -d ./build/mac unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
rm ./build/mac/Pixelorama.zip rm ./build/mac/${EXPORT_NAME}.zip
- name: Fix application icon 🖼 - name: Fix application icon 🖼
run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
- name: Copy pixelorama_data folder 📁 - name: Copy pixelorama_data folder 📁
run: | run: |
cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
- name: Ad-hoc signing ✍️ - name: Ad-hoc signing ✍️
run: codesign -s - --force --deep ./build/mac/Pixelorama.app run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
- name: Create DMG archive 🔧 - name: Create DMG archive 🔧
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}.dmg
- name: Upload Artifact 🚀 - name: Upload Artifact 🚀
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: Mac name: ${EXPORT_NAME}-Mac
path: ./build/mac/Pixelorama.dmg path: ./build/mac/${EXPORT_NAME}.dmg
retention-days: 14 retention-days: 14

View file

@ -5,7 +5,7 @@ on:
branches: [ release ] branches: [ release ]
env: env:
GODOT_VERSION: 4.1.1 GODOT_VERSION: 4.2.2
EXPORT_NAME: Pixelorama EXPORT_NAME: Pixelorama
TAG: v1.0 TAG: v1.0
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
@ -15,7 +15,7 @@ jobs:
name: Windows Export 🗔 name: Windows Export 🗔
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: container:
image: docker://barichello/godot-ci:4.1.1 image: docker://barichello/godot-ci:4.2.2
steps: steps:
- name: Setup WINE, rcedit and NSIS 🍷 - name: Setup WINE, rcedit and NSIS 🍷
run: | run: |
@ -33,34 +33,34 @@ jobs:
submodules: true submodules: true
- name: Setup 💻 - name: Setup 💻
run: | run: |
mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/export_templates mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build 🔧 - name: Windows Build 🔧
run: | run: |
godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe
godot --headless -v --export-release "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe godot --headless -v --export-release "Windows Desktop 32-bit" ./build/${EXPORT_NAME}-Windows-32bit/${EXPORT_NAME}.exe
- name: Copy pixelorama_data folder 📁 - name: Copy pixelorama_data folder 📁
run: | run: |
rm ./pixelorama_data/.gdignore rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/windows-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
cp -R ./pixelorama_data ./build/windows-32bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-32bit
cp -R ./pixelorama_data ./build cp -R ./pixelorama_data ./build
- name: Zip 🗜️ - name: Zip 🗜️
working-directory: ./build working-directory: ./build
run: | run: |
zip -r Pixelorama.Windows-64bit.zip windows-64bit zip -r ${EXPORT_NAME}-Windows-64bit.zip ${EXPORT_NAME}-Windows-64bit
zip -r Pixelorama.Windows-32bit.zip windows-32bit zip -r ${EXPORT_NAME}-Windows-32bit.zip ${EXPORT_NAME}-Windows-32bit
- name: Build installer 🔧 - name: Build installer 🔧
run: | run: |
python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v
makensis ./installer/pixelorama_loc.nsi makensis ./installer/pixelorama_loc.nsi
mkdir ./build/installer mkdir ./build/installer
mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build/installer mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build
- name: Upload Release Assets to itch.io 🎮 - name: Upload Release Assets to itch.io 🎮
run: | run: |
butler push ./build/windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${{env.TAG}} butler push ./build/${EXPORT_NAME}-Windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${TAG}
butler push ./build/windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${{env.TAG}} butler push ./build/${EXPORT_NAME}-Windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${TAG}
butler push ./build/installer ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${{env.TAG}} butler push ./build/${EXPORT_NAME}_${TAG}_setup.exe ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${TAG}
- name: Upload Release Asset 🚀 - name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2 uses: svenstaro/upload-release-action@v2
with: with:
@ -74,7 +74,7 @@ jobs:
name: Linux Export 🐧 name: Linux Export 🐧
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: container:
image: docker://barichello/godot-ci:4.1.1 image: docker://barichello/godot-ci:4.2.2
steps: steps:
- name: Checkout 🛎️ - name: Checkout 🛎️
uses: actions/checkout@v4 uses: actions/checkout@v4
@ -82,35 +82,45 @@ jobs:
submodules: true submodules: true
- name: Setup 💻 - name: Setup 💻
run: | run: |
mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/export_templates mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build 🔧 - name: Linux Build 🔧
run: | run: |
godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64 godot --headless -v --export-release "Linux/X11 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
godot --headless -v --export-release "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86 godot --headless -v --export-release "Linux/X11 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86
godot --headless -v --export-release "Linux/X11 ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
godot --headless -v --export-release "Linux/X11 ARM32" ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
- name: Give execute permission ☑️ - name: Give execute permission ☑️
run: | run: |
chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64 chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
chmod +x ./build/linux-32bit/$EXPORT_NAME.x86 chmod +x ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86
chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
chmod +x ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
- name: Copy pixelorama_data folder 📁 - name: Copy pixelorama_data folder 📁
run: | run: |
rm ./pixelorama_data/.gdignore rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/linux-64bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
cp -R ./pixelorama_data ./build/linux-32bit cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-32bit
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM32
- name: Create tar.gz archive 🗜️ - name: Create tar.gz archive 🗜️
run: | run: |
cd build cd build
tar zcvf Pixelorama.Linux-64bit.tar.gz linux-64bit tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
tar zcvf Pixelorama.Linux-32bit.tar.gz linux-32bit tar zcvf ${EXPORT_NAME}-Linux-32bit.tar.gz ${EXPORT_NAME}-Linux-32bit
tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64
tar zcvf ${EXPORT_NAME}-Linux-ARM32.tar.gz ${EXPORT_NAME}-Linux-ARM32
- name: Upload Release Assets to itch.io 🎮 - name: Upload Release Assets to itch.io 🎮
run: | run: |
butler push ./build/Pixelorama.Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-64 --userversion ${{env.TAG}} butler push ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_64 --userversion ${{env.TAG}}
butler push ./build/Pixelorama.Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-32 --userversion ${{env.TAG}} butler push ./build/${{env.EXPORT_NAME}}-Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86 --userversion ${{env.TAG}}
butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm64 --userversion ${{env.TAG}}
butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM32.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm32 --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀 - name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2 uses: svenstaro/upload-release-action@v2
with: with:
repo_token: ${{ secrets.GITHUB_TOKEN }} repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/Pixelorama.Linux-*.tar.gz file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz
tag: ${{env.TAG}} tag: ${{env.TAG}}
overwrite: true overwrite: true
file_glob: true file_glob: true
@ -143,34 +153,33 @@ jobs:
run: | run: |
chown runner ./Godot.app/Contents/MacOS/Godot chown runner ./Godot.app/Contents/MacOS/Godot
chmod +x ./Godot.app/Contents/MacOS/Godot chmod +x ./Godot.app/Contents/MacOS/Godot
./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
- name: Make application executable 🔧 - name: Make application executable 🔧
run: | run: |
unzip -a ./build/mac/Pixelorama.zip -d ./build/mac unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
rm ./build/mac/Pixelorama.zip rm ./build/mac/${EXPORT_NAME}.zip
- name: Fix application icon 🖼 - name: Fix application icon 🖼
run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
- name: Copy pixelorama_data folder 📁 - name: Copy pixelorama_data folder 📁
run: | run: |
cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
- name: Ad-hoc signing ✍️ - name: Ad-hoc signing ✍️
run: codesign -s - --force --deep ./build/mac/Pixelorama.app run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
- name: Create DMG archive 🔧 - name: Create DMG archive 🔧
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}-Mac.dmg
- name: Upload Release Assets to itch.io 🎮 - name: Upload Release Assets to itch.io 🎮
run: | run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
unzip butler.zip unzip butler.zip
chmod +x butler chmod +x butler
./butler push ./build/mac/Pixelorama.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}} ./butler push ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀 - name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2 uses: svenstaro/upload-release-action@v2
with: with:
repo_token: ${{ secrets.GITHUB_TOKEN }} repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/mac/Pixelorama.dmg file: ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg
asset_name: ${{env.EXPORT_NAME}}[Mac].dmg
tag: ${{env.TAG}} tag: ${{env.TAG}}
overwrite: true overwrite: true
@ -178,7 +187,7 @@ jobs:
name: Web Export 🌐 name: Web Export 🌐
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: container:
image: docker://barichello/godot-ci:4.1.1 image: docker://barichello/godot-ci:4.2.2
steps: steps:
- name: Checkout 🛎️ - name: Checkout 🛎️
uses: actions/checkout@v4 uses: actions/checkout@v4

View file

@ -6,7 +6,7 @@
; Helper variables so that we don't change 20 instances of the version for every update ; Helper variables so that we don't change 20 instances of the version for every update
!define APPNAME "Pixelorama" !define APPNAME "Pixelorama"
!define APPVERSION "v0.11.2" !define APPVERSION "v1.0"
!define COMPANYNAME "Orama Interactive" !define COMPANYNAME "Orama Interactive"
@ -105,11 +105,11 @@
; Copy all files to install directory ; Copy all files to install directory
${If} ${RunningX64} ${If} ${RunningX64}
File "..\build\windows-64bit\pixelorama.exe" File "..\build\${APPNAME}-Windows-64bit\${APPNAME}.exe"
File "..\build\windows-64bit\pixelorama.pck" File "..\build\${APPNAME}-Windows-64bit\${APPNAME}.pck"
${Else} ${Else}
File "..\build\windows-32bit\pixelorama.exe" File "..\build\${APPNAME}-Windows-32bit\${APPNAME}.exe"
File "..\build\windows-32bit\pixelorama.pck" File "..\build\${APPNAME}-Windows-32bit\${APPNAME}.pck"
${EndIf} ${EndIf}
File "..\assets\graphics\icons\pxo.ico" File "..\assets\graphics\icons\pxo.ico"
@ -171,7 +171,7 @@
Section /o "$(SecDesktop)" SecDesktop ; Create Desktop shortcut Section /o "$(SecDesktop)" SecDesktop ; Create Desktop shortcut
; Create shortcut for app on desktop ; Create shortcut for app on desktop
CreateShortCut "$DESKTOP\${APPNAME} ${APPVERSION}.lnk" "$INSTDIR\Pixelorama.exe" CreateShortCut "$DESKTOP\${APPNAME} ${APPVERSION}.lnk" "$INSTDIR\${APPNAME}.exe"
SectionEnd SectionEnd
@ -192,8 +192,8 @@
; Delete all files and folders created by the installer ; Delete all files and folders created by the installer
Delete "$INSTDIR\uninstall.exe" Delete "$INSTDIR\uninstall.exe"
Delete "$INSTDIR\Pixelorama.exe" Delete "$INSTDIR\${APPNAME}.exe"
Delete "$INSTDIR\Pixelorama.pck" Delete "$INSTDIR\${APPNAME}.pck"
Delete "$INSTDIR\pxo.ico" Delete "$INSTDIR\pxo.ico"
RMDir /r "$INSTDIR\pixelorama_data" RMDir /r "$INSTDIR\pixelorama_data"
RMDir "$INSTDIR" RMDir "$INSTDIR"
@ -261,4 +261,3 @@
!insertmacro MUI_UNFUNCTION_DESCRIPTION_END !insertmacro MUI_UNFUNCTION_DESCRIPTION_END