From 31b56500c26d24d3001a9bcd9f28a7d700f12dc3 Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas Date: Sun, 26 Jun 2022 01:39:25 +0300 Subject: [PATCH] Make Pixelorama work on Godot 3.5-rc4 For some reason it crashes without this fix, while it did not crash in RC3. --- src/UI/Timeline/AnimationTimeline.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/UI/Timeline/AnimationTimeline.gd b/src/UI/Timeline/AnimationTimeline.gd index a4ba26d5c..798f5e7c7 100644 --- a/src/UI/Timeline/AnimationTimeline.gd +++ b/src/UI/Timeline/AnimationTimeline.gd @@ -72,6 +72,8 @@ func _on_AnimationTimeline_item_rect_changed() -> void: func _on_TimelineContainer_item_rect_changed() -> void: + if not timeline_container: + return # Layer movement var limit = timeline_container.rect_size.x - main_scroll.rect_size.x var amount = main_scroll.scroll_horizontal