mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
Added a way to see index of color (plus bugfixes) (#1143)
* add a way to see indices * fix some things * Fixed more than one swatch selected if there is the same color available in an earlier swatch * fixed wrong index drawn when moved to an smpty swatch * make active_button public * fixed wrong color getting stored in array (similar fix to #1108.) * If the color selected in the palette is the same then it should take prioity. * formatting * hide 0 index
This commit is contained in:
parent
7f4c7a6bf1
commit
31981a1def
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@ -921,6 +921,10 @@ right_text_tool={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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show_pixel_indices={
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"deadzone": 0.5,
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"events": []
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}
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[input_devices]
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@ -35,6 +35,7 @@ enum ViewMenu {
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MIRROR_VIEW,
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SHOW_GRID,
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SHOW_PIXEL_GRID,
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SHOW_PIXEL_INDICES,
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SHOW_RULERS,
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SHOW_GUIDES,
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SHOW_MOUSE_GUIDES,
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@ -555,6 +556,12 @@ var show_rulers := true:
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var show_guides := true
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## If [code]true[/code], the mouse guides are visible.
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var show_mouse_guides := false
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## If [code]true[/code], the indices of color are shown.
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var show_pixel_indices := false:
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set(value):
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show_pixel_indices = value
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if is_instance_valid(canvas.color_index):
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canvas.color_index.enabled = value
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var display_layer_effects := true:
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set(value):
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if value == display_layer_effects:
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@ -749,6 +756,7 @@ func _ready() -> void:
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Global.use_native_file_dialogs = true
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await get_tree().process_frame
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project_switched.emit()
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canvas.color_index.enabled = show_pixel_indices # Initialize color index preview
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func update_grids(grids_data: Dictionary):
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@ -296,14 +296,14 @@ func current_palette_select_color(mouse_button: int, index: int) -> void:
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if color == null:
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return
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_select_color(mouse_button, index)
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match mouse_button:
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MOUSE_BUTTON_LEFT:
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Tools.assign_color(color, mouse_button)
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MOUSE_BUTTON_RIGHT:
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Tools.assign_color(color, mouse_button)
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_select_color(mouse_button, index)
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func _select_color(mouse_button: int, index: int) -> void:
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match mouse_button:
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@ -12,6 +12,7 @@ enum Dynamics { NONE, PRESSURE, VELOCITY }
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const XY_LINE := Vector2(-0.707107, 0.707107)
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const X_MINUS_Y_LINE := Vector2(0.707107, 0.707107)
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var active_button := -1
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var picking_color_for := MOUSE_BUTTON_LEFT
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var horizontal_mirror := false
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var vertical_mirror := false
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@ -238,7 +239,6 @@ var _right_tools_per_layer_type := {
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Global.LayerTypes.THREE_D: "Pan",
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}
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var _tool_buttons: Node
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var _active_button := -1
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var _last_position := Vector2i(Vector2.INF)
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@ -627,32 +627,28 @@ func handle_draw(position: Vector2i, event: InputEvent) -> void:
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change_layer_automatically(draw_pos)
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return
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if event.is_action_pressed(&"activate_left_tool") and _active_button == -1 and not pen_inverted:
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_active_button = MOUSE_BUTTON_LEFT
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_slots[_active_button].tool_node.draw_start(draw_pos)
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elif event.is_action_released(&"activate_left_tool") and _active_button == MOUSE_BUTTON_LEFT:
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_slots[_active_button].tool_node.draw_end(draw_pos)
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_active_button = -1
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if event.is_action_pressed(&"activate_left_tool") and active_button == -1 and not pen_inverted:
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active_button = MOUSE_BUTTON_LEFT
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_slots[active_button].tool_node.draw_start(draw_pos)
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elif event.is_action_released(&"activate_left_tool") and active_button == MOUSE_BUTTON_LEFT:
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_slots[active_button].tool_node.draw_end(draw_pos)
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active_button = -1
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elif (
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(
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event.is_action_pressed(&"activate_right_tool")
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and _active_button == -1
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and active_button == -1
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and not pen_inverted
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)
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or (
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event.is_action_pressed(&"activate_left_tool") and _active_button == -1 and pen_inverted
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)
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or event.is_action_pressed(&"activate_left_tool") and active_button == -1 and pen_inverted
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):
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_active_button = MOUSE_BUTTON_RIGHT
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_slots[_active_button].tool_node.draw_start(draw_pos)
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active_button = MOUSE_BUTTON_RIGHT
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_slots[active_button].tool_node.draw_start(draw_pos)
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elif (
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(event.is_action_released(&"activate_right_tool") and _active_button == MOUSE_BUTTON_RIGHT)
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or (
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event.is_action_released(&"activate_left_tool") and _active_button == MOUSE_BUTTON_RIGHT
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)
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(event.is_action_released(&"activate_right_tool") and active_button == MOUSE_BUTTON_RIGHT)
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or event.is_action_released(&"activate_left_tool") and active_button == MOUSE_BUTTON_RIGHT
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):
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_slots[_active_button].tool_node.draw_end(draw_pos)
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_active_button = -1
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_slots[active_button].tool_node.draw_end(draw_pos)
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active_button = -1
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if event is InputEventMouseMotion:
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pen_pressure = event.pressure
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@ -683,8 +679,8 @@ func handle_draw(position: Vector2i, event: InputEvent) -> void:
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_last_position = position
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_slots[MOUSE_BUTTON_LEFT].tool_node.cursor_move(position)
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_slots[MOUSE_BUTTON_RIGHT].tool_node.cursor_move(position)
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if _active_button != -1:
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_slots[_active_button].tool_node.draw_move(draw_pos)
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if active_button != -1:
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_slots[active_button].tool_node.draw_move(draw_pos)
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var project := Global.current_project
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var text := "[%s×%s]" % [project.size.x, project.size.y]
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@ -78,9 +78,14 @@ func update_palette() -> void:
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return
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if palette.size() != current_palette.colors_max:
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palette.resize(current_palette.colors_max)
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palette.fill(TRANSPARENT)
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palette.fill(TRANSPARENT)
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for i in current_palette.colors:
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palette[i] = current_palette.colors[i].color
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# Due to the decimal nature of the color values, some values get rounded off
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# unintentionally.
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# Even though the decimal values change, the HTML code remains the same after the change.
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# So we're using this trick to convert the values back to how they are shown in
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# the palette.
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palette[i] = Color(current_palette.colors[i].color.to_html())
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## Displays the actual RGBA values of each pixel in the image from indexed mode.
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@ -142,6 +147,13 @@ func set_pixelv_custom(point: Vector2i, color: Color) -> void:
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if not color.is_equal_approx(TRANSPARENT):
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if palette.has(color):
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color_index = palette.find(color)
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# If the color selected in the palette is the same then it should take prioity.
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var selected_index = Palettes.current_palette_get_selected_color_index(
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Tools.active_button
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)
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if selected_index != -1:
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if palette[selected_index].is_equal_approx(color):
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color_index = selected_index
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else: # Find the most similar color
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var smaller_distance := color_distance(color, palette[0])
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for i in palette.size():
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@ -34,6 +34,7 @@ var color_mode: int = Image.FORMAT_RGBA8:
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image.resize_indices()
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image.select_palette("", false)
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image.convert_rgb_to_indexed()
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Global.canvas.color_index.queue_redraw()
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var fill_color := Color(0)
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var has_changed := false:
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set(value):
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@ -601,6 +601,7 @@ func _exit_tree() -> void:
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Global.config_cache.set_value("window", "size", get_window().size)
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Global.config_cache.set_value("view_menu", "draw_grid", Global.draw_grid)
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Global.config_cache.set_value("view_menu", "draw_pixel_grid", Global.draw_pixel_grid)
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Global.config_cache.set_value("view_menu", "show_pixel_indices", Global.show_pixel_indices)
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Global.config_cache.set_value("view_menu", "show_rulers", Global.show_rulers)
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Global.config_cache.set_value("view_menu", "show_guides", Global.show_guides)
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Global.config_cache.set_value("view_menu", "show_mouse_guides", Global.show_mouse_guides)
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@ -82,17 +82,20 @@ func scroll_palette(origin: Vector2i) -> void:
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## Called when the color changes, either the left or the right, determined by [param mouse_button].
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## If current palette has [param target_color] as a [Color], then select it.
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## This is helpful when we select color indirectly (e.g through colorpicker)
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func find_and_select_color(target_color: Color, mouse_button: int) -> void:
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if not is_instance_valid(current_palette):
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return
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var old_index := Palettes.current_palette_get_selected_color_index(mouse_button)
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var selected_index := Palettes.current_palette_get_selected_color_index(mouse_button)
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if get_swatch_color(selected_index) == target_color: # Color already selected
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return
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for color_ind in swatches.size():
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if (
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target_color.is_equal_approx(swatches[color_ind].color)
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or target_color.to_html() == swatches[color_ind].color.to_html()
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):
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var index := convert_grid_index_to_palette_index(color_ind)
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select_swatch(mouse_button, index, old_index)
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select_swatch(mouse_button, index, selected_index)
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match mouse_button:
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MOUSE_BUTTON_LEFT:
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Palettes.left_selected_color = index
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@ -15,6 +15,7 @@ var layer_metadata_texture := ImageTexture.new()
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@onready var currently_visible_frame := $CurrentlyVisibleFrame as SubViewport
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@onready var current_frame_drawer := $CurrentlyVisibleFrame/CurrentFrameDrawer as Node2D
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@onready var tile_mode := $TileMode as Node2D
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@onready var color_index := $ColorIndex as Node2D
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@onready var pixel_grid := $PixelGrid as Node2D
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@onready var grid := $Grid as Node2D
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@onready var selection := $Selection as SelectionNode
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@ -67,6 +68,7 @@ func _draw() -> void:
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current_frame_drawer.queue_redraw()
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tile_mode.queue_redraw()
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draw_set_transform(position, rotation, scale)
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color_index.queue_redraw()
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func _input(event: InputEvent) -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=3 uid="uid://ba24iuv55m4l3"]
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[gd_scene load_steps=24 format=3 uid="uid://ba24iuv55m4l3"]
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[ext_resource type="Script" path="res://src/UI/Canvas/Canvas.gd" id="1"]
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[ext_resource type="Shader" path="res://src/Shaders/BlendLayers.gdshader" id="1_253dh"]
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@ -17,6 +17,7 @@
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[ext_resource type="Script" path="res://src/UI/Canvas/Measurements.gd" id="16_nxilb"]
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[ext_resource type="Shader" path="res://src/Shaders/AutoInvertColors.gdshader" id="17_lowhf"]
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[ext_resource type="Script" path="res://src/UI/Canvas/ReferenceImages.gd" id="17_qfjb4"]
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[ext_resource type="Script" path="res://src/UI/Canvas/color_index.gd" id="18_o3xx2"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6b0ox"]
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shader = ExtResource("1_253dh")
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[sub_resource type="CanvasItemMaterial" id="1"]
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blend_mode = 4
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ascg6"]
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shader = ExtResource("17_lowhf")
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shader_parameter/width = 0.05
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shader_parameter/hollow_shapes = false
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[sub_resource type="ShaderMaterial" id="2"]
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shader = ExtResource("9")
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shader_parameter/width = 0.05
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@ -59,6 +65,10 @@ show_behind_parent = true
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material = SubResource("1")
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script = ExtResource("4")
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[node name="ColorIndex" type="Node2D" parent="."]
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material = SubResource("ShaderMaterial_ascg6")
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script = ExtResource("18_o3xx2")
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[node name="PixelGrid" type="Node2D" parent="."]
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script = ExtResource("6")
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54
src/UI/Canvas/color_index.gd
Normal file
54
src/UI/Canvas/color_index.gd
Normal file
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@ -0,0 +1,54 @@
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extends Node2D
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const FONT_SIZE = 16
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var users := 1
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var enabled: bool = false:
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set(value):
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enabled = value
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queue_redraw()
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func _ready() -> void:
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Global.camera.zoom_changed.connect(queue_redraw)
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func _draw() -> void:
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if not enabled:
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return
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# when we zoom out there is a visual issue that inverts the text
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# (kind of how you look through a magnifying glass)
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# so we should restrict the rendering distance of this preview.
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var zoom_percentage := 100.0 * Global.camera.zoom.x
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if zoom_percentage < Global.pixel_grid_show_at_zoom:
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return
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var project = ExtensionsApi.project.current_project
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var cel: BaseCel = project.frames[project.current_frame].cels[project.current_layer]
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if not cel is PixelCel:
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return
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var index_image: Image = cel.image.indices_image
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if index_image.get_size() != project.size or not cel.image.is_indexed:
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return
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var used_rect: Rect2i = cel.image.get_used_rect()
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if used_rect.size != Vector2i.ZERO:
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# use smaller image for optimization
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index_image = index_image.get_region(used_rect)
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var font: Font = ExtensionsApi.theme.get_theme().default_font
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var offset = position + Vector2(used_rect.position)
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draw_set_transform(offset, rotation, Vector2(0.05, 0.05))
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for x in range(index_image.get_size().x):
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for y in range(index_image.get_size().y):
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var index := index_image.get_pixel(x, y).r8
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if index == 0:
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continue
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draw_string(
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font,
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Vector2(x, y) * 20 + Vector2.DOWN * 16,
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str(index),
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HORIZONTAL_ALIGNMENT_LEFT,
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-1,
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FONT_SIZE if (index < 100) else int(FONT_SIZE / 1.5)
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)
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draw_set_transform(position, rotation, scale)
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@ -232,6 +232,7 @@ func _setup_view_menu() -> void:
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"Mirror View": "mirror_view",
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"Show Grid": "show_grid",
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"Show Pixel Grid": "show_pixel_grid",
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"Show Pixel Indices": "show_pixel_indices",
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"Show Rulers": "show_rulers",
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"Show Guides": "show_guides",
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"Show Mouse Guides": "",
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@ -261,6 +262,9 @@ func _setup_view_menu() -> void:
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var draw_pixel_grid: bool = Global.config_cache.get_value(
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"view_menu", "draw_pixel_grid", Global.draw_pixel_grid
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)
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var show_pixel_indices: bool = Global.config_cache.get_value(
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"view_menu", "show_pixel_indices", Global.show_pixel_indices
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)
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var show_rulers: bool = Global.config_cache.get_value(
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"view_menu", "show_rulers", Global.show_rulers
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)
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@ -295,6 +299,8 @@ func _setup_view_menu() -> void:
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_toggle_show_guides()
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if show_mouse_guides != Global.show_mouse_guides:
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_toggle_show_mouse_guides()
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if show_pixel_indices != Global.show_pixel_indices:
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_toggle_show_pixel_indices()
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if display_layer_effects != Global.display_layer_effects:
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Global.display_layer_effects = display_layer_effects
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if snap_to_rectangular_grid_boundary != Global.snap_to_rectangular_grid_boundary:
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@ -666,6 +672,8 @@ func view_menu_id_pressed(id: int) -> void:
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_toggle_show_guides()
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Global.ViewMenu.SHOW_MOUSE_GUIDES:
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_toggle_show_mouse_guides()
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Global.ViewMenu.SHOW_PIXEL_INDICES:
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_toggle_show_pixel_indices()
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Global.ViewMenu.DISPLAY_LAYER_EFFECTS:
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Global.display_layer_effects = not Global.display_layer_effects
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_:
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@ -820,6 +828,11 @@ func _toggle_show_pixel_grid() -> void:
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view_menu.set_item_checked(Global.ViewMenu.SHOW_PIXEL_GRID, Global.draw_pixel_grid)
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func _toggle_show_pixel_indices() -> void:
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Global.show_pixel_indices = !Global.show_pixel_indices
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view_menu.set_item_checked(Global.ViewMenu.SHOW_PIXEL_INDICES, Global.show_pixel_indices)
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func _toggle_show_rulers() -> void:
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Global.show_rulers = !Global.show_rulers
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view_menu.set_item_checked(Global.ViewMenu.SHOW_RULERS, Global.show_rulers)
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