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Fix playback position
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@ -65,7 +65,12 @@ func _ready() -> void:
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func _on_cel_switched() -> void:
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z_index = 1 if button_pressed else 0
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if is_instance_valid(audio_player):
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audio_player.play(Global.current_project.current_frame / Global.current_project.fps)
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var audio_length := audio_player.stream.get_length()
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var normalized_pos := Global.current_project.current_frame / Global.current_project.fps
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if normalized_pos < 1:
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audio_player.play(normalized_pos * audio_length)
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else:
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audio_player.stop()
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func update_buttons() -> void:
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