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Spritesheet preview lines now work properly for non-square images

This commit is contained in:
OverloadedOrama 2020-06-17 17:56:18 +03:00
parent 2dc94a4896
commit 2a2de8ba62

View file

@ -55,14 +55,26 @@ func _on_HorizontalFrames_value_changed(value) -> void:
spritesheet_horizontal = value
for child in texture_rect.get_node("HorizLines").get_children():
child.queue_free()
var image_size_y = texture_rect.rect_size.y
var image_size_x = texture_rect.rect_size.x
if image.get_size().x > image.get_size().y:
var scale_ratio = image.get_size().x / image_size_x
image_size_y = image.get_size().y / scale_ratio
else:
var scale_ratio = image.get_size().y / image_size_y
image_size_x = image.get_size().x / scale_ratio
var offset_x = (300 - image_size_x) / 2
var offset_y = (300 - image_size_y) / 2
if value > 1:
var line_distance = texture_rect.rect_size.x / value
var line_distance = image_size_x / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
line_2d.add_point(Vector2(i * line_distance, 0))
line_2d.add_point(Vector2(i * line_distance, texture_rect.rect_size.x))
line_2d.add_point(Vector2(i * line_distance + offset_x, offset_y))
line_2d.add_point(Vector2(i * line_distance + offset_x, image_size_y + offset_y))
texture_rect.get_node("HorizLines").add_child(line_2d)
@ -70,12 +82,24 @@ func _on_VerticalFrames_value_changed(value) -> void:
spritesheet_vertical = value
for child in texture_rect.get_node("VerticalLines").get_children():
child.queue_free()
var image_size_y = texture_rect.rect_size.y
var image_size_x = texture_rect.rect_size.x
if image.get_size().x > image.get_size().y:
var scale_ratio = image.get_size().x / image_size_x
image_size_y = image.get_size().y / scale_ratio
else:
var scale_ratio = image.get_size().y / image_size_y
image_size_x = image.get_size().x / scale_ratio
var offset_x = (300 - image_size_x) / 2
var offset_y = (300 - image_size_y) / 2
if value > 1:
var line_distance = texture_rect.rect_size.y / value
var line_distance = image_size_y / value
for i in range(1, value):
var line_2d := Line2D.new()
line_2d.width = 1
line_2d.position = Vector2.ZERO
line_2d.add_point(Vector2(0, i * line_distance))
line_2d.add_point(Vector2(texture_rect.rect_size.y, i * line_distance))
line_2d.add_point(Vector2(offset_x, i * line_distance + offset_y))
line_2d.add_point(Vector2(image_size_x + offset_x, i * line_distance + offset_y))
texture_rect.get_node("VerticalLines").add_child(line_2d)