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Revert "Fix cursor blinking at the edge of canvas (#1075)"
This reverts commit 77f6860f7a
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410f06435c
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29f9601d8a
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@ -420,3 +420,7 @@ layout_mode = 2
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[connection signal="mouse_entered" from="DockableContainer/Main Canvas/HorizontalRuler" to="DockableContainer/Main Canvas/HorizontalRuler" method="_on_HorizontalRuler_mouse_entered"]
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[connection signal="pressed" from="DockableContainer/Main Canvas/HorizontalRuler" to="DockableContainer/Main Canvas/HorizontalRuler" method="_on_HorizontalRuler_pressed"]
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[connection signal="pressed" from="DockableContainer/Main Canvas/ViewportandVerticalRuler/VerticalRuler" to="DockableContainer/Main Canvas/ViewportandVerticalRuler/VerticalRuler" method="_on_VerticalRuler_pressed"]
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[connection signal="mouse_entered" from="DockableContainer/Main Canvas/ViewportandVerticalRuler/SubViewportContainer" to="DockableContainer/Main Canvas/ViewportandVerticalRuler/SubViewportContainer" method="_on_ViewportContainer_mouse_entered"]
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[connection signal="mouse_exited" from="DockableContainer/Main Canvas/ViewportandVerticalRuler/SubViewportContainer" to="DockableContainer/Main Canvas/ViewportandVerticalRuler/SubViewportContainer" method="_on_ViewportContainer_mouse_exited"]
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[connection signal="mouse_entered" from="DockableContainer/Second Canvas" to="DockableContainer/Second Canvas" method="_on_ViewportContainer_mouse_entered"]
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[connection signal="mouse_exited" from="DockableContainer/Second Canvas" to="DockableContainer/Second Canvas" method="_on_ViewportContainer_mouse_exited"]
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@ -2,8 +2,6 @@ extends SubViewportContainer
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@export var camera_path: NodePath
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var _mouse_inside = false
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@onready var camera := get_node(camera_path) as CanvasCamera
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@ -12,19 +10,16 @@ func _ready() -> void:
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material.blend_mode = CanvasItemMaterial.BLEND_MODE_PREMULT_ALPHA
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func _input(event):
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if event is InputEventMouseMotion:
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if get_global_rect().has_point(event.position):
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if !_mouse_inside:
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_mouse_inside = true
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func _on_ViewportContainer_mouse_entered() -> void:
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camera.set_process_input(true)
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Global.control.left_cursor.visible = Global.show_left_tool_icon
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Global.control.right_cursor.visible = Global.show_right_tool_icon
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if Global.cross_cursor:
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Input.set_default_cursor_shape(Input.CURSOR_CROSS)
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else:
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if _mouse_inside:
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_mouse_inside = false
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func _on_ViewportContainer_mouse_exited() -> void:
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camera.set_process_input(false)
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camera.drag = false
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Global.control.left_cursor.visible = false
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Global.control.right_cursor.visible = false
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