From 26e843301fe2ccfd4122a9b2119b31370904a49c Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas Date: Tue, 17 Oct 2023 18:52:13 +0300 Subject: [PATCH] [skip ci] Update CHANGELOG.md --- CHANGELOG.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d05ba01de..33c772d28 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,22 +6,37 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [v1.0] - Unreleased -Built using Godot 4.1.1 +Built using Godot 4.1.2 ### Added - Export to webp and jpeg file formats. Webp is currently only for static images and does not support animations. - Added some missing shortcuts for buttons. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900) - The brush increment/decrement shortcuts can now be changed. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900) +- It is now possible to change the color space of gradients from sRGB, which is the default, to Linear sRGB and Oklab. - 3D layers now support torus shapes. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900) - Image effect animation now supports the tweening transition method of spring. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900) ### Changed +- The color picker has been vastly improved, thanks to the update to Godot 4. Users can now use the OKHSL color mode, and choose between four different picker shapes: HSV Rectangle (default), HSV Wheel, VHS Circle and OKHSL Circle. - Every shader-based image effect is automatically working without the need to change renderers, and they all work now on the Web version. This comes at the cost of less compatibility, as the desktop version now requires OpenGL 3.3 minimum instead of 2.1, and the Web version requires WebGL 2 instead of WebGL 1. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900) ### Fixed - Performance when drawing and doing operations such as bucket area fill should be better now. [#900](https://github.com/Orama-Interactive/Pixelorama/pull/900) - Dividing by zero in value sliders and spinboxes no longer crashes the program. +## [v0.11.3] - Unreleased +This update has been brought to you by the contributions of: +Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)) + +Built using Godot 3.5.2 + +### Changed +- When deleting a palette, a confirmation window now appears that lets users either to delete the palette permanently, move it to trash, or cancel. [#914](https://github.com/Orama-Interactive/Pixelorama/pull/914) + +### Fixed +- Fixed undo/redo history not working when the tool changes. [#916](https://github.com/Orama-Interactive/Pixelorama/pull/916) +- Pixelorama no longer closes when the project fails to be saved if "Save & Exit" is selected. [#920](https://github.com/Orama-Interactive/Pixelorama/pull/920) + ## [v0.11.2] - 2023-08-31 This update has been brought to you by the contributions of: [@Lsbt1](https://github.com/Lsbt1), Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))