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Onion skinned previous and next frames are now being drawn on top of the current frame

This commit is contained in:
Manolis Papadeas 2020-11-19 02:01:43 +02:00
parent c39bfe992b
commit 257b8d4aa6
2 changed files with 3 additions and 2 deletions

View file

@ -23,6 +23,7 @@ PinyaColada, Rémi Verschelde (akien-mga), dasimonde, gschwind, AbhinavKDev
- The default path of the dialogs for opening and saving is now the user's desktop folder. - The default path of the dialogs for opening and saving is now the user's desktop folder.
- When there are errors in opening and saving files, the errors appear in the form of a popup dialog, instead of a notification or an OS alert. - When there are errors in opening and saving files, the errors appear in the form of a popup dialog, instead of a notification or an OS alert.
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less) - The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)
- Onion skinned previous and next frames are now being drawn on top of the current frame. This fixes issues where onion skinning would not work with an opaque background.
- In onion skinning, you can now set the past and future steps to 0. ([#380](https://github.com/Orama-Interactive/Pixelorama/pull/380)) - In onion skinning, you can now set the past and future steps to 0. ([#380](https://github.com/Orama-Interactive/Pixelorama/pull/380))
### Fixed ### Fixed

View file

@ -27,8 +27,6 @@ func _draw() -> void:
Global.small_preview_viewport.get_child(0).get_node("CanvasPreview").update() Global.small_preview_viewport.get_child(0).get_node("CanvasPreview").update()
var current_cels : Array = Global.current_project.frames[Global.current_project.current_frame].cels var current_cels : Array = Global.current_project.frames[Global.current_project.current_frame].cels
if Global.onion_skinning:
onion_skinning()
# Draw current frame layers # Draw current frame layers
for i in range(Global.current_project.layers.size()): for i in range(Global.current_project.layers.size()):
@ -36,6 +34,8 @@ func _draw() -> void:
if Global.current_project.layers[i].visible: # if it's visible if Global.current_project.layers[i].visible: # if it's visible
draw_texture(current_cels[i].image_texture, location, modulate_color) draw_texture(current_cels[i].image_texture, location, modulate_color)
if Global.onion_skinning:
onion_skinning()
tile_mode.update() tile_mode.update()