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@ -4,7 +4,7 @@ extends TabBar
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var unsaved_changes_dialog: ConfirmationDialog = Global.control.find_child("UnsavedCanvasDialog")
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var unsaved_changes_dialog: ConfirmationDialog = Global.control.find_child("UnsavedCanvasDialog")
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func _input(event: InputEvent) -> void:
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func _input(_event: InputEvent) -> void:
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# NOTE: This feature has an unavoidable bug which sometimes causes the undoredo
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# NOTE: This feature has an unavoidable bug which sometimes causes the undoredo
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# system to fail, because user is trying to draw while switching project simultaneously.
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# system to fail, because user is trying to draw while switching project simultaneously.
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# This is because the current project has changed and the system tries to commit to the
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# This is because the current project has changed and the system tries to commit to the
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