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https://github.com/Orama-Interactive/Pixelorama.git
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Backend for rulers
- Added HorizontalRuler.gd and VerticalRuler.gd - UI for the rulers will arrive soon, along with the other UI changes - Changed transparency background
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Assets/Fonts/Roboto-Small.tres
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Assets/Fonts/Roboto-Small.tres
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://Assets/Fonts/Roboto-Regular.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 8
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 1 )
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Before Width: | Height: | Size: 84 B After Width: | Height: | Size: 84 B |
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@ -10,3 +10,4 @@ source_file="res://Assets/Graphics/Transparent Background.png"
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dest_files=[ "res://.import/Transparent Background.png-62a2c5eb3e805ff7dbb890edc2b8d883.image" ]
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[params]
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@ -1,7 +1,7 @@
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# Pixelorama - your free and open-source sprite editor!
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Your free & open-source 2D sprite editor, made in the Godot Engine, using GDScript!
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[![Pixelorama's horrible UI](https://functionoverload590613498.files.wordpress.com/2019/11/screenshot_268.png)](https://www.youtube.com/watch?v=h3OJROgAR-A)
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[![Pixelorama's horrible UI](https://functionoverload590613498.files.wordpress.com/2019/11/screenshot_268.png)](https://www.youtube.com/watch?v=h3OJROgAR-A&list=PLVEP1Zz6BUpBiQC0CB6eNBhhLF4tEwBB-)
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Current features as of version v0.4:
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Scripts/HorizontalRuler.gd
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Scripts/HorizontalRuler.gd
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extends Panel
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const RULER_WIDTH := 16
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var font := preload("res://Assets/Fonts/Roboto-Small.tres")
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var major_subdivision := 2
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var minor_subdivision := 5
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var first : Vector2
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var last : Vector2
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func _process(delta) -> void:
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update()
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func _draw() -> void:
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var transform := Transform2D()
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var ruler_transform := Transform2D()
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var major_subdivide := Transform2D()
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var minor_subdivide := Transform2D()
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var zoom := 1 / Global.camera.zoom.x
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transform.x = Vector2(zoom, zoom)
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transform.origin = Global.main_viewport.rect_size / 2 + (Global.camera.offset) * -zoom
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var basic_rule := 100.0
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var i := 0
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while(basic_rule * zoom > 100):
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basic_rule /= 5.0 if i % 2 else 2.0
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i += 1
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i = 0
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while(basic_rule * zoom < 100):
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basic_rule *= 2.0 if i % 2 else 5.0
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i += 1
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ruler_transform = ruler_transform.scaled(Vector2(basic_rule, basic_rule))
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major_subdivide = major_subdivide.scaled(Vector2(1.0 / major_subdivision, 1.0 / major_subdivision))
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minor_subdivide = minor_subdivide.scaled(Vector2(1.0 / minor_subdivision, 1.0 / minor_subdivision))
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO);
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size);
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for i in range(ceil(first.x), last.x):
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0))
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if i % (major_subdivision * minor_subdivision) == 0:
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draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0)).x
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draw_string(font, Vector2(position.x + RULER_WIDTH + 2, font.get_height()), str(int(val)))
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else:
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if i % minor_subdivision == 0:
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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else:
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draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), Color.white)
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Scripts/VerticalRuler.gd
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Scripts/VerticalRuler.gd
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extends Panel
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const RULER_WIDTH := 16
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var font := preload("res://Assets/Fonts/Roboto-Small.tres")
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var major_subdivision := 2
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var minor_subdivision := 5
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var first : Vector2
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var last : Vector2
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func _process(delta) -> void:
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update()
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func _draw() -> void:
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var transform := Transform2D()
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var ruler_transform := Transform2D()
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var major_subdivide := Transform2D()
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var minor_subdivide := Transform2D()
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var zoom := 1 / Global.camera.zoom.x
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transform.y = Vector2(zoom, zoom)
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transform.origin = Global.main_viewport.rect_size / 2 + (Global.camera.offset) * -zoom
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var basic_rule := 100.0
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var i := 0
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while(basic_rule * zoom > 100):
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basic_rule /= 5.0 if i % 2 else 2.0
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i += 1
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i = 0
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while(basic_rule * zoom < 100):
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basic_rule *= 2.0 if i % 2 else 5.0
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i += 1
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ruler_transform = ruler_transform.scaled(Vector2(basic_rule, basic_rule))
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major_subdivide = major_subdivide.scaled(Vector2(1.0 / major_subdivision, 1.0 / major_subdivision))
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minor_subdivide = minor_subdivide.scaled(Vector2(1.0 / minor_subdivision, 1.0 / minor_subdivision))
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO);
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size);
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for i in range(ceil(first.y), last.y):
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i))
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if i % (major_subdivision * minor_subdivision) == 0:
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draw_line(Vector2(0, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0)).x
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draw_string(font, Vector2(0, position.y), str(int(val)))
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else:
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if i % minor_subdivision == 0:
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draw_line(Vector2(RULER_WIDTH * 0.33, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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else:
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draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white)
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