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Update ShaderEffect.gd
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@ -130,6 +130,20 @@ func change_shader(_shader : Shader, name : String) -> void:
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hbox.add_child(label)
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hbox.add_child(label)
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hbox.add_child(spinbox)
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hbox.add_child(spinbox)
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shader_params.add_child(hbox)
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shader_params.add_child(hbox)
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elif u_type == "int":
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var label := Label.new()
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label.text = u_name
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var spinbox := SpinBox.new()
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spinbox.min_value = 0
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spinbox.max_value = 255
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spinbox.step = 1
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if u_value != "":
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spinbox.value = int(u_value)
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spinbox.connect("value_changed", self, "set_shader_param", [u_name])
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var hbox := HBoxContainer.new()
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hbox.add_child(label)
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hbox.add_child(spinbox)
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shader_params.add_child(hbox)
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# print("---")
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# print("---")
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# print(uniform_split)
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# print(uniform_split)
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