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@ -132,7 +132,7 @@ func _on_grids_count_value_changed(value: float) -> void:
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for key in range(grids_select_container.get_child_count(), value):
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if not new_grids.has(key):
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var new_grid := create_default_properties()
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if new_grids.has(key - 1): # failsafe
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if new_grids.has(key - 1): # Failsafe
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var last_grid = new_grids[key - 1]
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# This small bit of code is there to make ui look a little neater
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# Reasons:
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