From 1e80bceb41c6359582693d7e358c1cd9475d49fd Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Thu, 5 Dec 2024 04:12:01 +0200 Subject: [PATCH] New translations translations.pot (Korean) --- Translations/ko_KR.po | 72 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/Translations/ko_KR.po b/Translations/ko_KR.po index 3287b218e..1ac6c12a2 100644 --- a/Translations/ko_KR.po +++ b/Translations/ko_KR.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Korean\n" "Language: ko_KR\n" -"PO-Revision-Date: 2024-11-20 12:58\n" +"PO-Revision-Date: 2024-12-05 02:12\n" msgid "OK" msgstr "예" @@ -2299,6 +2299,10 @@ msgstr "레이어" msgid "Group" msgstr "" +#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. +msgid "Tilemap" +msgstr "" + msgid "Layers" msgstr "레이어" @@ -2307,33 +2311,47 @@ msgid "Clipping mask" msgstr "" #. Hint tooltip of the create new layer button, found on the left side of the timeline. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Create a new layer" msgstr "새 레이어 생성" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Pixel Layer" msgstr "" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Group Layer" msgstr "" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add 3D Layer" msgstr "" +#. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn +msgid "Add Tilemap Layer" +msgstr "" + +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" msgstr "현재 레이어 제거" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move up the current layer" msgstr "현재 레이어를 위로 올리기" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move down the current layer" msgstr "현재 레이어를 아래로 내리기" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Clone current layer" msgstr "현재 레이어 복제" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Merge current layer with the one below" msgstr "현재 레이어와 그 아래 레이어를 병합" @@ -3020,6 +3038,10 @@ msgstr "" msgid "Recorder" msgstr "" +#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game +msgid "Tiles" +msgstr "" + msgid "Crop" msgstr "" @@ -3422,3 +3444,51 @@ msgstr "" msgid "Do you want to download the image from %s?" msgstr "" +#. A tileset is a collection of tiles. +#: src/Classes/TileSetCustom.gd +#: src/UI/Dialogs/ImportPreviewDialog.gd +msgid "Tileset" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset:" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Dialogs/ProjectProperties.tscn +msgid "Tilesets" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "New tileset" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset name:" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tile size:" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Draw tiles" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile left (counterclockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile right (clockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile horizontally" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile vertically" +msgstr "" +