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Prevent from drawing on empty image portions on manual mode.
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@ -15,6 +15,20 @@ func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> v
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indices.resize(indices_x * indices_y)
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indices.resize(indices_x * indices_y)
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func update_texture() -> void:
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super.update_texture()
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if TileSetPanel.tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
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for i in indices.size():
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var index := indices[i]
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# Prevent from drawing on empty image portions.
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if index == 0 and tileset.tiles.size() > 1:
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var coords := get_tile_coords(i)
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var rect := Rect2i(coords, tileset.tile_size)
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var current_tile := tileset.tiles[index]
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var tile_size := current_tile.image.get_size()
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image.blit_rect(current_tile.image, Rect2i(Vector2i.ZERO, tile_size), coords)
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func update_tileset() -> void:
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func update_tileset() -> void:
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for i in indices.size():
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for i in indices.size():
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var coords := get_tile_coords(i)
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var coords := get_tile_coords(i)
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@ -25,7 +39,7 @@ func update_tileset() -> void:
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if TileSetPanel.tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
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if TileSetPanel.tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
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if image_portion.is_invisible():
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if image_portion.is_invisible():
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continue
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continue
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if index == 0 or tileset.tiles.size() <= index:
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if index == 0:
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# If the tileset is empty, only then add a new tile.
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# If the tileset is empty, only then add a new tile.
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if tileset.tiles.size() <= 1:
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if tileset.tiles.size() <= 1:
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tileset.add_tile(image_portion, TileSetPanel.tile_editing_mode)
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tileset.add_tile(image_portion, TileSetPanel.tile_editing_mode)
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