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Use Godot 4.2
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parent
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6
.github/workflows/dev-desktop-builds.yml
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.github/workflows/dev-desktop-builds.yml
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@ -15,7 +15,7 @@ concurrency:
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cancel-in-progress: true
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env:
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GODOT_VERSION: 4.1.2
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GODOT_VERSION: 4.2
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EXPORT_NAME: Pixelorama
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jobs:
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@ -23,7 +23,7 @@ jobs:
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name: Windows Export 🗔
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.2
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image: docker://barichello/godot-ci:4.2
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steps:
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- name: Setup WINE and rcedit 🍷
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run: |
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name: Linux Export 🐧
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.2
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image: docker://barichello/godot-ci:4.2
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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4
.github/workflows/dev-web.yml
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.github/workflows/dev-web.yml
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@ -9,7 +9,7 @@ concurrency:
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cancel-in-progress: true
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env:
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GODOT_VERSION: 4.1.2
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GODOT_VERSION: 4.2
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EXPORT_NAME: Pixelorama
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jobs:
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@ -17,7 +17,7 @@ jobs:
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name: Web Export 🌐
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.2
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image: docker://barichello/godot-ci:4.2
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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@ -8,7 +8,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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This update has been brought to you by the contributions of:
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Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))
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Built using Godot 4.1.2
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Built using Godot 4.2
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### Added
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- Support for multiple layer blend modes are finally here! [#911](https://github.com/Orama-Interactive/Pixelorama/pull/911)
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@ -61,7 +61,7 @@ You can find Online Documentation for Pixelorama here: https://orama-interactive
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It's still work in progress so there are some pages missing. If you want to contribute, you can do so in [Pixelorama-Docs' GitHub Repository](https://github.com/Orama-Interactive/Pixelorama-Docs).
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## Cloning Instructions
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Pixelorama uses Godot 4.1, so you will need to have it in order to run the project. Older versions will not work.
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Pixelorama uses Godot 4.2, so you will need to have it in order to run the project. Older versions will not work.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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## Current features:
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@ -91,5 +91,5 @@ As of right now, most of the code is written using GDScript, so the mono version
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- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
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- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
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- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
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- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions, as well as https://github.com/huskeee/godot-headless-mac for automated macOS exporting and https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi for automated Raspberry Pi 4 exporting.
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- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
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- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3
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