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Use Godot 4.2

This commit is contained in:
Emmanouil Papadeas 2023-12-01 02:11:17 +02:00
parent 4b84803456
commit 1ae8fbb7b7
4 changed files with 8 additions and 8 deletions

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@ -15,7 +15,7 @@ concurrency:
cancel-in-progress: true
env:
GODOT_VERSION: 4.1.2
GODOT_VERSION: 4.2
EXPORT_NAME: Pixelorama
jobs:
@ -23,7 +23,7 @@ jobs:
name: Windows Export 🗔
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.1.2
image: docker://barichello/godot-ci:4.2
steps:
- name: Setup WINE and rcedit 🍷
run: |
@ -60,7 +60,7 @@ jobs:
name: Linux Export 🐧
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.1.2
image: docker://barichello/godot-ci:4.2
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4

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@ -9,7 +9,7 @@ concurrency:
cancel-in-progress: true
env:
GODOT_VERSION: 4.1.2
GODOT_VERSION: 4.2
EXPORT_NAME: Pixelorama
jobs:
@ -17,7 +17,7 @@ jobs:
name: Web Export 🌐
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.1.2
image: docker://barichello/godot-ci:4.2
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4

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@ -8,7 +8,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
This update has been brought to you by the contributions of:
Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))
Built using Godot 4.1.2
Built using Godot 4.2
### Added
- Support for multiple layer blend modes are finally here! [#911](https://github.com/Orama-Interactive/Pixelorama/pull/911)

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@ -61,7 +61,7 @@ You can find Online Documentation for Pixelorama here: https://orama-interactive
It's still work in progress so there are some pages missing. If you want to contribute, you can do so in [Pixelorama-Docs' GitHub Repository](https://github.com/Orama-Interactive/Pixelorama-Docs).
## Cloning Instructions
Pixelorama uses Godot 4.1, so you will need to have it in order to run the project. Older versions will not work.
Pixelorama uses Godot 4.2, so you will need to have it in order to run the project. Older versions will not work.
As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
## Current features:
@ -91,5 +91,5 @@ As of right now, most of the code is written using GDScript, so the mono version
- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions, as well as https://github.com/huskeee/godot-headless-mac for automated macOS exporting and https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi for automated Raspberry Pi 4 exporting.
- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3