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In the Canvas scene, make Previews and PreviewsSprite nodes share the same material

This commit is contained in:
Emmanouil Papadeas 2024-08-02 00:03:45 +03:00
parent 911c1e82b8
commit 1ad4c2357f

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=23 format=3 uid="uid://ba24iuv55m4l3"]
[gd_scene load_steps=22 format=3 uid="uid://ba24iuv55m4l3"]
[ext_resource type="Script" path="res://src/UI/Canvas/Canvas.gd" id="1"]
[ext_resource type="Shader" path="res://src/Shaders/BlendLayers.gdshader" id="1_253dh"]
@ -38,9 +38,6 @@ shader_parameter/stripe_direction = 0.5
[sub_resource type="ShaderMaterial" id="3"]
shader = ExtResource("17_lowhf")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tb70k"]
shader = ExtResource("17_lowhf")
[node name="Canvas" type="Node2D"]
material = SubResource("ShaderMaterial_6b0ox")
script = ExtResource("1")
@ -85,7 +82,7 @@ material = SubResource("3")
script = ExtResource("7")
[node name="PreviewsSprite" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_tb70k")
material = SubResource("3")
centered = false
[node name="OnionPast" type="Node2D" parent="."]