1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-19 01:29:49 +00:00

Set up xdg thing, now for the loader modification nyaa ^.^

This commit is contained in:
sapient_cogbag 2020-04-11 03:13:35 +01:00
parent 89c125a4a9
commit 1593c5c12b
No known key found for this signature in database
GPG key ID: 9DA0A435732D7C4A
3 changed files with 77 additions and 2 deletions

View file

@ -7,6 +7,7 @@ enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
var root_directory := "."
var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
var config_cache := ConfigFile.new()
var directory_module := preload("res://Scripts/XDGDataPaths.gd")
# warning-ignore:unused_class_variable
var loaded_locales : Array
@ -268,7 +269,7 @@ func _ready() -> void:
transparent_background = ImageTexture.new()
transparent_background.create_from_image(preload("res://Assets/Graphics/Canvas Backgrounds/Transparent Background Dark.png"), 0)
image_clipboard = Image.new()
var root = get_tree().get_root()
control = find_node_by_name(root, "Control")
top_menu_container = find_node_by_name(control, "TopMenuContainer")

View file

@ -2,6 +2,7 @@ extends GridContainer
const palette_button = preload("res://Prefabs/PaletteButton.tscn")
var palettes_path := "Palettes"
var current_palette = "Default"
var from_palette : Palette
@ -154,9 +155,16 @@ func on_color_select(index : int) -> void:
Global.update_right_custom_brush()
func _load_palettes() -> void:
# These are the paths for looking for palettes.
# The user path for palettes.
# this directory is created if it does not exist.
var user_palette_directory := Global.directory_module.get_palette_write_path()
palettes_path = Global.root_directory.plus_file("Palettes")
var dir := Directory.new()
dir.open(Global.root_directory)
if not dir.dir_exists(palettes_path):
dir.make_dir(palettes_path)
@ -194,6 +202,7 @@ func get_palette_files(path : String) -> Array:
func save_palette(palette_name : String, filename : String) -> void:
var palette = Global.palettes[palette_name]
var palettes_write_path:= Global.directory_module.get_palette_write_path()
palette.save_to_file(palettes_path.plus_file(filename))

View file

@ -9,6 +9,9 @@ const default_xdg_data_dirs := ["/usr/local/share", "/usr/share"]
const config_subdir_name := "pixelorama"
const palettes_data_subdirectory := "Palettes"
const brushes_data_subdirectory := "Brushes"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
@ -17,11 +20,73 @@ const config_subdir_name := "pixelorama"
# Called when the node enters the scene tree for the first time.
func _ready():
if OS.has_feature("X11"):
xdg_data_home = OS.get_environment("HOME").plus_file(default_xdg_data_home_rel)
var home := OS.get_environment("HOME")
xdg_data_home = home.plus_file(
default_xdg_data_home_rel
).plus_file(
config_subdir_name
)
# Create defaults
xdg_data_dirs = []
for default_loc in default_xdg_data_dirs:
xdg_data_dirs.append(
default_loc.plus_file(config_subdir_name)
)
# Now check the XDG environment variables and if
# present, replace the defaults with them!
# See: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
# Checks the xdg data home var
if OS.has_environment("XDG_DATA_HOME"):
xdg_data_home = OS.get_environment("XDG_DATA_HOME").plus_file(config_subdir_name)
# Checks the list of files var, and processes them.
if OS.has_environment("XDG_DATA_DIRS"):
var raw_env_var := OS.get_environment("XDG_DATA_DIRS")
# includes empties.
var unappended_subdirs := raw_env_var.split(":", true)
xdg_data_dirs = []
for unapp_subdir in unappended_subdirs:
xdg_data_dirs.append(unapp_subdir.plus_file(config_subdir_name))
else:
xdg_data_home = Global.root_directory
xdg_data_dirs = []
func append_file_to_all(basepaths: Array, subpath: String) -> Array:
var res := []
for _path in basepaths:
res.append(_path.plus_file(subpath))
return res
# Get search paths in order of priority
func get_search_paths_in_order() -> Array:
return [xdg_data_home] + xdg_data_dirs
# Gets the paths, in order of search priority, for palettes.
func get_palette_search_path_in_order() -> Array:
var base_paths := get_search_paths_in_order()
return append_file_to_all(base_paths, palettes_data_subdirectory)
# Gets the paths, in order of search priority, for brushes.
func get_brushes_search_path_in_order() -> Array:
var base_paths := get_search_paths_in_order()
return append_file_to_all(base_paths, brushes_data_subdirectory)
# Get the path that we are ok to be writing palettes to:
func get_palette_write_path() -> String:
return xdg_data_home.plus_file(palettes_data_subdirectory)
# Get the path that we are ok to be writing brushes to:
func get_brushes_write_path() -> String:
return xdg_data_home.plus_file(brushes_data_subdirectory)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass