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https://github.com/Orama-Interactive/Pixelorama.git
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Don't execute Canvas' _input() method if it's not the selected frame
Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing.
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@ -100,6 +100,8 @@ func camera_zoom() -> void:
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Global.camera_preview.offset = size / 2
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func _input(event : InputEvent) -> void:
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if Global.current_frame != frame:
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return
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# Don't process anything below if the input isn't a mouse event, or Shift/Ctrl.
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# This decreases CPU/GPU usage slightly.
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if not event is InputEventMouse:
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@ -110,7 +112,7 @@ func _input(event : InputEvent) -> void:
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return
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current_pixel = get_local_mouse_position() + location
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if Global.current_frame == frame && Global.has_focus:
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if Global.has_focus:
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update()
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sprite_changed_this_frame = false
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@ -154,26 +156,25 @@ func _input(event : InputEvent) -> void:
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ld_amount = Global.right_ld_amount
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color_picker_for = Global.right_color_picker_for
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if Global.current_frame == frame:
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if mouse_in_canvas && Global.has_focus:
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Global.cursor_position_label.text = "[%s×%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
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if !cursor_inside_canvas:
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cursor_inside_canvas = true
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Input.set_custom_mouse_cursor(load("res://Assets/Graphics/Cursor.png"), 0, Vector2(15, 15))
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if Global.show_left_tool_icon:
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Global.left_cursor.visible = true
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if Global.show_right_tool_icon:
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Global.right_cursor.visible = true
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else:
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if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT):
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if mouse_inside_canvas:
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mouse_inside_canvas = false
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Global.cursor_position_label.text = "[%s×%s]" % [size.x, size.y]
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if cursor_inside_canvas:
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cursor_inside_canvas = false
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Global.left_cursor.visible = false
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Global.right_cursor.visible = false
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Input.set_custom_mouse_cursor(null)
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if mouse_in_canvas && Global.has_focus:
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Global.cursor_position_label.text = "[%s×%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
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if !cursor_inside_canvas:
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cursor_inside_canvas = true
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Input.set_custom_mouse_cursor(load("res://Assets/Graphics/Cursor.png"), 0, Vector2(15, 15))
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if Global.show_left_tool_icon:
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Global.left_cursor.visible = true
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if Global.show_right_tool_icon:
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Global.right_cursor.visible = true
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else:
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if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT):
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if mouse_inside_canvas:
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mouse_inside_canvas = false
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Global.cursor_position_label.text = "[%s×%s]" % [size.x, size.y]
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if cursor_inside_canvas:
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cursor_inside_canvas = false
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Global.left_cursor.visible = false
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Global.right_cursor.visible = false
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Input.set_custom_mouse_cursor(null)
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# Handle Undo/Redo
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var can_handle : bool = mouse_in_canvas && Global.can_draw && Global.has_focus && !made_line
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@ -190,7 +191,7 @@ func _input(event : InputEvent) -> void:
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mouse_pressed = true
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if mouse_pressed:
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if (can_handle || is_making_line) && Global.current_frame == frame:
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if can_handle || is_making_line:
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if current_action != "None" && current_action != "ColorPicker":
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if current_action == "RectSelect":
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handle_undo("Rectangle Select")
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@ -199,7 +200,7 @@ func _input(event : InputEvent) -> void:
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elif (Input.is_action_just_released("left_mouse") && !Input.is_action_pressed("right_mouse")) || (Input.is_action_just_released("right_mouse") && !Input.is_action_pressed("left_mouse")):
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made_line = false
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lighten_darken_pixels.clear()
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if (can_handle || Global.undos == Global.undo_redo.get_version()) && Global.current_frame == frame:
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if can_handle || Global.undos == Global.undo_redo.get_version():
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if previous_action != "None" && previous_action != "RectSelect" && current_action != "ColorPicker":
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handle_redo("Draw")
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@ -209,7 +210,7 @@ func _input(event : InputEvent) -> void:
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"Eraser":
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pencil_and_eraser(mouse_pos, Color(0, 0, 0, 0), current_mouse_button)
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"Bucket":
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if can_handle && Global.current_frame == frame:
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if can_handle:
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if fill_area == 0: # Paint the specific area of the same color
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var horizontal_mirror := false
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var vertical_mirror := false
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@ -242,7 +243,7 @@ func _input(event : InputEvent) -> void:
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layers[current_layer_index][0].set_pixel(xx, yy, current_color)
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sprite_changed_this_frame = true
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"LightenDarken":
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if can_handle && Global.current_frame == frame:
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if can_handle:
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var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
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var color_changed : Color
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if ld == 0: # Lighten
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@ -252,7 +253,7 @@ func _input(event : InputEvent) -> void:
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pencil_and_eraser(mouse_pos, color_changed, current_mouse_button, current_action)
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"RectSelect":
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# Check SelectionRectangle.gd for more code on Rectangle Selection
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if Global.can_draw && Global.has_focus && Global.current_frame == frame:
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if Global.can_draw && Global.has_focus:
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# If we're creating a new selection
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if Global.selected_pixels.size() == 0 || !point_in_rectangle(mouse_pos_floored, Global.selection_rectangle.polygon[0] - Vector2.ONE, Global.selection_rectangle.polygon[2]):
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if Input.is_action_just_pressed(current_mouse_button):
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@ -275,7 +276,7 @@ func _input(event : InputEvent) -> void:
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Global.selection_rectangle.polygon[2] = end_pos
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Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
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"ColorPicker":
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if can_handle && Global.current_frame == frame:
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if can_handle:
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var pixel_color : Color = layers[current_layer_index][0].get_pixelv(mouse_pos)
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if color_picker_for == 0: # Pick for the left color
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Global.left_color_picker.color = pixel_color
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@ -547,7 +548,7 @@ func pencil_and_eraser(mouse_pos : Vector2, color : Color, current_mouse_button
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fill_gaps(mouse_pos, previous_mouse_pos, color, current_mouse_button, current_action)
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func draw_pixel(pos : Vector2, color : Color, current_mouse_button : String, current_action := "None") -> void:
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if Global.can_draw && Global.has_focus && Global.current_frame == frame:
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if Global.can_draw && Global.has_focus:
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var brush_size := 1
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var brush_type = Global.BRUSH_TYPES.PIXEL
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var brush_index := -1
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@ -463,6 +463,8 @@ func frame_changed(value : int) -> void:
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for c in canvases:
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c.visible = false
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c.is_making_line = false
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c.line_2d.set_point_position(1, c.line_2d.points[0])
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canvas = canvases[current_frame]
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canvas.visible = true
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canvas.generate_layer_panels()
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