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Updated donors in the About dialog

This commit is contained in:
OverloadedOrama 2020-05-07 17:02:35 +03:00
parent e2fa56e37b
commit 0f5c7c5e59
3 changed files with 4 additions and 3 deletions

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@ -33,7 +33,7 @@ If you want to add new features or fix bugs, please make sure that:
- When you're creating a new script, Godot will place some comments and methods for you. If you're not using them, please remove them. They're taking unnecessary space. - When you're creating a new script, Godot will place some comments and methods for you. If you're not using them, please remove them. They're taking unnecessary space.
- Avoid using the "pass" keyword. It has no actual usage, besides being used as a placeholder for temporarily empty methods and empty cases. Make sure you don't include empty methods and cases in the code of your PR. - Avoid using the "pass" keyword. It has no actual usage, besides being used as a placeholder for temporarily empty methods and empty cases. Make sure you don't include empty methods and cases in the code of your PR.
- If you are adding new interactive UI elements such as buttons, don't forget to change their mouse default cursor shape to pointing arrow. Hint tooltips that explain the element's usage to the user are welcome too, just make sure to also include them in `Translations.pot`. - If you are adding new interactive UI elements such as buttons, don't forget to change their mouse default cursor shape to pointing arrow. Hint tooltips that explain the element's usage to the user are welcome too, just make sure to also include them in `Translations.pot`.
- If you are adding new scripts and/or scenes, please put them somewhere inside the `src/` directory, and make sure to use PascalCase for your file and folder names. [Read this guide for more information](https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/) - If you are adding new scripts and/or scenes, please put them somewhere inside the `src/` directory, and make sure to use PascalCase for your file and folder names. [Read this guide for more information.](https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/)
- If you are adding images or any type of asset, please put them somewhere inside the `assets/` directory, and make sure to use snake_case for your file and folder names. - If you are adding images or any type of asset, please put them somewhere inside the `assets/` directory, and make sure to use snake_case for your file and folder names.
- Do **NOT** use the `l10n_master` branch for development. Do not base your work from it, and do not open Pull Requests targeted at it. It's used specifically by Crowdin for translation handling. - Do **NOT** use the `l10n_master` branch for development. Do not base your work from it, and do not open Pull Requests targeted at it. It's used specifically by Crowdin for translation handling.

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@ -21,7 +21,7 @@ class PixelPerfectDrawer extends Drawer:
var last_pixels = [null, null] var last_pixels = [null, null]
func reset(): func reset() -> void:
last_pixels = [null, null] last_pixels = [null, null]

View file

@ -35,8 +35,9 @@ func _ready() -> void:
contributors.create_item(contributor_root).set_text(0, " Dávid Gábor BODOR (dragonfi)") contributors.create_item(contributor_root).set_text(0, " Dávid Gábor BODOR (dragonfi)")
var donors_root := donors.create_item() var donors_root := donors.create_item()
donors.create_item(donors_root).set_text(0, " pcmxms") donors.create_item(donors_root).set_text(0, " pcmxms - https://www.nonamefornowsoft.com.br/")
donors.create_item(donors_root).set_text(0, " Mike King") donors.create_item(donors_root).set_text(0, " Mike King")
donors.create_item(donors_root).set_text(0, " Sam Marcus")
func _on_AboutDialog_about_to_show() -> void: func _on_AboutDialog_about_to_show() -> void: