From 0f2b2bdc8850e2b7c539d8509c3458d7ad94b7c1 Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Thu, 5 Dec 2024 07:54:22 +0200 Subject: [PATCH] New translations translations.pot (Japanese) --- Translations/ja_JP.po | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Translations/ja_JP.po b/Translations/ja_JP.po index a4d4aaca2..2a270ae8f 100644 --- a/Translations/ja_JP.po +++ b/Translations/ja_JP.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Japanese\n" "Language: ja_JP\n" -"PO-Revision-Date: 2024-12-05 02:11\n" +"PO-Revision-Date: 2024-12-05 05:54\n" msgid "OK" msgstr "OK" @@ -2319,7 +2319,7 @@ msgstr "グループ" #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. msgid "Tilemap" -msgstr "" +msgstr "タイルマップ" msgid "Layers" msgstr "レイヤー" @@ -2351,7 +2351,7 @@ msgstr "3Dレイヤーを追加" #. One of the options of the create new layer button. #: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Tilemap Layer" -msgstr "" +msgstr "タイルマップレイヤーを追加" #: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" @@ -3061,7 +3061,7 @@ msgstr "レコーダー" #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game msgid "Tiles" -msgstr "" +msgstr "タイル" msgid "Crop" msgstr "切り取り" @@ -3472,47 +3472,47 @@ msgstr "%s から画像をダウンロードしますか?" #: src/Classes/TileSetCustom.gd #: src/UI/Dialogs/ImportPreviewDialog.gd msgid "Tileset" -msgstr "" +msgstr "タイルセット" #. A tileset is a collection of tiles. #: src/UI/Timeline/NewTileMapLayerDialog.tscn msgid "Tileset:" -msgstr "" +msgstr "タイルセット:" #. A tileset is a collection of tiles. #: src/UI/Dialogs/ProjectProperties.tscn msgid "Tilesets" -msgstr "" +msgstr "タイルセット" #: src/UI/Timeline/NewTileMapLayerDialog.tscn msgid "New tileset" -msgstr "" +msgstr "新しいタイルセット" #: src/UI/Timeline/NewTileMapLayerDialog.tscn msgid "Tileset name:" -msgstr "" +msgstr "タイルセット名:" #: src/UI/Timeline/NewTileMapLayerDialog.tscn msgid "Tile size:" -msgstr "" +msgstr "タイルサイズ:" #: src/UI/TilesPanel.tscn msgid "Draw tiles" -msgstr "" +msgstr "タイルを描画" #: src/UI/TilesPanel.tscn msgid "Rotate tile left (counterclockwise)" -msgstr "" +msgstr "タイルを左に回転 (反時計回り)" #: src/UI/TilesPanel.tscn msgid "Rotate tile right (clockwise)" -msgstr "" +msgstr "タイルを右に回転 (時計回り)" #: src/UI/TilesPanel.tscn msgid "Flip tile horizontally" -msgstr "" +msgstr "タイルを水平方向に反転" #: src/UI/TilesPanel.tscn msgid "Flip tile vertically" -msgstr "" +msgstr "タイルを垂直方向に反転"