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New translations translations.pot (Spanish)

This commit is contained in:
Emmanouil Papadeas 2024-12-05 04:11:35 +02:00
parent 64cc58b2e8
commit 0e49cdfcf6

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Spanish\n"
"Language: es_ES\n"
"PO-Revision-Date: 2024-11-23 17:57\n"
"PO-Revision-Date: 2024-12-05 02:11\n"
msgid "OK"
msgstr "OK"
@ -2312,6 +2312,10 @@ msgstr "Capa"
msgid "Group"
msgstr "Agrupar"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgid "Layers"
msgstr "Capas"
@ -2320,33 +2324,47 @@ msgid "Clipping mask"
msgstr "Máscara de recorte"
#. Hint tooltip of the create new layer button, found on the left side of the timeline.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Create a new layer"
msgstr "Crear nueva capa"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Pixel Layer"
msgstr "Agregar nueva capa"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Group Layer"
msgstr "Agregar capa de grupo"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add 3D Layer"
msgstr "Agregar nueva capa 3D"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
msgstr "Eliminar capa actual"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Move up the current layer"
msgstr "Mover capa hacia arriba"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Move down the current layer"
msgstr "Mover capa hacia abajo"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Clone current layer"
msgstr "Clonar capa actual"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Merge current layer with the one below"
msgstr "Combinar la capa actual con la de abajo"
@ -3036,6 +3054,10 @@ msgstr "Editor de perspectiva"
msgid "Recorder"
msgstr "Grabador"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgid "Crop"
msgstr "Recortar"
@ -3441,3 +3463,51 @@ msgstr "Añadir efecto"
msgid "Do you want to download the image from %s?"
msgstr "¿Deseas descargar la imagen desde %s?"
#. A tileset is a collection of tiles.
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""