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Set the audio layer names to be the imported audio file names
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@ -920,7 +920,7 @@ func open_audio_file(path: String) -> void:
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if layer is AudioLayer and not is_instance_valid(layer.audio):
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if layer is AudioLayer and not is_instance_valid(layer.audio):
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layer.audio = audio_stream
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layer.audio = audio_stream
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return
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return
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var new_layer := AudioLayer.new(project)
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var new_layer := AudioLayer.new(project, path.get_basename().get_file())
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new_layer.audio = audio_stream
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new_layer.audio = audio_stream
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Global.animation_timeline.add_layer(new_layer, project)
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Global.animation_timeline.add_layer(new_layer, project)
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