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https://github.com/Orama-Interactive/Pixelorama.git
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Made Guide.gd a bit easier to read
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parent
95cf6afb47
commit
0b1ea0d680
1 changed files with 79 additions and 87 deletions
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@ -73,7 +73,8 @@ func _input(_event: InputEvent) -> void:
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func _draw() -> void:
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func _draw() -> void:
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if has_focus:
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if !has_focus:
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return
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var viewport_size: Vector2 = Global.main_viewport.rect_size
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var viewport_size: Vector2 = Global.main_viewport.rect_size
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var zoom: Vector2 = Global.camera.zoom
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var zoom: Vector2 = Global.camera.zoom
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@ -106,26 +107,25 @@ func _draw() -> void:
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var x_offset := 5
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var x_offset := 5
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var y_offset := -7 # Only used where the string is above the guide
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var y_offset := -7 # Only used where the string is above the guide
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var font_string_size := font.get_string_size(string)
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var font_height := font.get_height()
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# Draw the string where the guide intersects with the viewport poly
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# Draw the string where the guide intersects with the viewport poly
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# Priority is top edge, then left, then right
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# Priority is top edge, then left, then right
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var intersection = Geometry.segment_intersects_segment_2d(
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var intersection = Geometry.segment_intersects_segment_2d(
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points[0], points[1], viewport_poly[0], viewport_poly[1]
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points[0], points[1], viewport_poly[0], viewport_poly[1]
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)
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)
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if intersection:
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if intersection:
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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if (
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if (
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intersection.distance_squared_to(viewport_poly[0])
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intersection.distance_squared_to(viewport_poly[0])
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< intersection.distance_squared_to(viewport_poly[1])
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< intersection.distance_squared_to(viewport_poly[1])
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):
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):
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draw_string(font, Vector2(x_offset, font.get_height()), string, color)
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draw_string(font, Vector2(x_offset, font_height), string, color)
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else:
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else:
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draw_string(
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draw_string(font, Vector2(-font_string_size.x - x_offset, font_height), string, color)
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font,
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Vector2(-font.get_string_size(string).x - x_offset, font.get_height()),
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string,
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color
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)
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return
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return
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intersection = Geometry.segment_intersects_segment_2d(
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intersection = Geometry.segment_intersects_segment_2d(
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points[0], points[1], viewport_poly[3], viewport_poly[0]
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points[0], points[1], viewport_poly[3], viewport_poly[0]
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)
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)
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@ -137,35 +137,27 @@ func _draw() -> void:
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):
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):
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draw_string(font, Vector2(x_offset, y_offset), string, color)
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draw_string(font, Vector2(x_offset, y_offset), string, color)
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else:
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else:
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draw_string(font, Vector2(x_offset, font.get_height()), string, color)
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draw_string(font, Vector2(x_offset, font_height), string, color)
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return
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return
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intersection = Geometry.segment_intersects_segment_2d(
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intersection = Geometry.segment_intersects_segment_2d(
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points[0], points[1], viewport_poly[1], viewport_poly[2]
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points[0], points[1], viewport_poly[1], viewport_poly[2]
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)
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)
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if intersection:
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if intersection:
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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draw_set_transform(intersection, Global.camera.rotation, zoom * 2)
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if (
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if (
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intersection.distance_squared_to(viewport_poly[1])
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intersection.distance_squared_to(viewport_poly[1])
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< intersection.distance_squared_to(viewport_poly[2])
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< intersection.distance_squared_to(viewport_poly[2])
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):
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):
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draw_string(
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draw_string(font, Vector2(-font_string_size.x - x_offset, font_height), string, color)
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font,
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Vector2(-font.get_string_size(string).x - x_offset, font.get_height()),
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string,
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color
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)
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else:
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else:
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draw_string(
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draw_string(font, Vector2(-font_string_size.x - x_offset, y_offset), string, color)
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font,
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Vector2(-font.get_string_size(string).x - x_offset, y_offset),
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string,
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color
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)
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return
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return
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# If there's no intersection with a viewport edge, show string in top left corner
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# If there's no intersection with a viewport edge, show string in top left corner
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draw_set_transform(viewport_poly[0], Global.camera.rotation, zoom * 2)
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draw_set_transform(viewport_poly[0], Global.camera.rotation, zoom * 2)
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draw_string(font, Vector2(x_offset, font.get_height()), string, color)
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draw_string(font, Vector2(x_offset, font_height), string, color)
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func outside_canvas() -> bool:
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func outside_canvas() -> bool:
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