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https://github.com/Orama-Interactive/Pixelorama.git
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Added timeline button events to the input map & some dark theme changes
You currently cannot change the bindings of the timeline buttons, but now that they are in the input map, it should prevent the shortcuts from being bound elsewhere.
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Changelog.md
11
Changelog.md
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@ -13,20 +13,20 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- Cels are now in the timeline. Each cel refers to a specific layer AND a frame. Frames are a collection of cels for every layer.
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- Cel linking is now possible. This way, layers can be "shared" in multiple frames.
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- You can now group multiple frames with tags.
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- You can now export your projects to .gif files.
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- You can now export your projects to `.gif` files.
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- A new rotation method has been added, "Upscale, Rotate and Downscale". It's similar to Rotsprite.
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- An HSV Adjust dialog has been added in the Images menu.
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- Pattern filling is now possible. The bucket tool can now use Patterns to fill areas, instead of a single color.
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- An autosave feature that keeps backups of unsaved projects have been added. In the case of a software crash, the users can restore their work with this system.
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- Users can now change keyboard shortcut bindings for tools, in the Preferences.
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- Pixel Perfect mode has been added for pencil, eraser and lighten/darken tools.
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- Importing .pngs as palettes is now possible.
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- Importing `.pngs` as palettes is now possible.
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- A confirmation message now appears when the user quits Pixelorama, if there are unsaved changes.
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- The last edited project gets loaded at startup (toggleable in the Preferences), along with a new option in the File menu that also does this.
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- Templates and a lock aspect ratio option have been added to the "Create new image" dialog.
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- Locking layers is now possible. When a layer is locked, no changes can be made to it. Layers are unlocked by default.
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- Ability to get color for palette buttons, when editing a palette, from the currently selected left and right colors.
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- Esperanto & Indonesian translation.
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- Esperanto, Indonesian & Czech translation.
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- When the image is unsaved and the user tries to make a new one, a new warning dialog will appear to ask for confirmation.
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- A new zoom tool has been added, and you can also zoom in with the `+` key, and zoom out with `-`.
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- You can now move the canvas with the `Arrow keys`. `Shift + Arrows` make it move with medium speed, and `Ctrl + Shift + Arrows` makes it move with high speed.
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@ -48,7 +48,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- Animation now loops by default.
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- Onion skinning settings have been moved to a popup window, and 2 new buttons were added. One that toggles onion skinning, and one that opens the settings window.
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- The default window size is now 1280x720, and the minimum window size is 1024x576.
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- .pxo files now use ZSTD compression to result in smaller file sizes.
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- `.pxo` files now use ZSTD compression to result in smaller file sizes.
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- Palettes/Brushes get loaded/saved in appropriate locations as specified by the XDG basedir standard, for easier usage of standard linux/bsd packaging methods and for better per-user usability.
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- The splash screen has been revamped and is no longer purple, it now gets affected by the chosen theme.
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- The brush selection popup now closes when a brush is selected.
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@ -66,6 +66,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- It's no longer possible for frames to have different amounts of layers. All frames have the same amount.
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- The guides no longer work with undo/redo.
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## [v0.6.2] - 17-02-2020
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### Added
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@ -103,6 +104,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- Fixed ruler markings cutting off before they should - Thanks to YeldhamDev!
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- Fixed bug where resizing the image on export and moving selection content were not working on Godot 3.2 - Issues #161 and #162
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## [v0.6.1] - 13-01-2020
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### Added
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@ -133,6 +135,7 @@ sapient-cogbag, Kinwailo, Igor Santarek (jegor377), Dávid Gábor BODOR (dragonf
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- Fixed a rare crash with straight lines. It was possible that the variable `is_making_line` could be true, even if the line itself has been freed from memory.
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- Fixed issue where undo/redo was not working properly for straight lines that went outside the canvas.
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## [v0.6] - 06-01-2020
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### Added
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@ -318,9 +318,9 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -5.0
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margin_top = -6.0
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margin_top = -7.0
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margin_right = 5.0
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margin_bottom = 6.0
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margin_bottom = 7.0
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texture = ExtResource( 27 )
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__meta__ = {
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"_edit_use_anchors_": false
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@ -154,6 +154,7 @@ text = "Open last project on startup"
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margin_top = 128.0
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margin_right = 306.0
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margin_bottom = 152.0
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mouse_default_cursor_shape = 2
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text = "Enable autosave"
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__meta__ = {
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"_edit_use_anchors_": false
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@ -3,11 +3,12 @@ extends Node
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var current_save_path := ""
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# Stores a filename of a backup file in user:// until user saves manually
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var backup_save_path = ""
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onready var autosave_timer : Timer
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var default_autosave_interval := 5 # Minutes
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func _ready():
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onready var autosave_timer : Timer
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func _ready() -> void:
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autosave_timer = Timer.new()
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autosave_timer.one_shot = false
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autosave_timer.process_mode = Timer.TIMER_PROCESS_IDLE
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@ -1,4 +1,4 @@
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[gd_resource type="Theme" load_steps=38 format=2]
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[gd_resource type="Theme" load_steps=39 format=2]
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[ext_resource path="res://Assets/Fonts/Roboto-Regular.tres" type="DynamicFont" id=1]
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[ext_resource path="res://Assets/Graphics/Dark Themes/Misc/Grabber.png" type="Texture" id=2]
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@ -57,6 +57,9 @@ bg_color = Color( 0.6, 0.6, 0.6, 0 )
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[sub_resource type="StyleBoxFlat" id=7]
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bg_color = Color( 0.6, 0.6, 0.6, 0 )
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[sub_resource type="StyleBoxFlat" id=33]
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bg_color = Color( 0.2, 0.2, 0.2, 0 )
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[sub_resource type="StyleBoxFlat" id=8]
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bg_color = Color( 0.768627, 0.768627, 0.768627, 1 )
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border_width_left = 2
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@ -318,6 +321,24 @@ CheckBox/styles/hover = SubResource( 4 )
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CheckBox/styles/hover_pressed = SubResource( 5 )
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CheckBox/styles/normal = SubResource( 6 )
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CheckBox/styles/pressed = SubResource( 7 )
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CheckButton/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
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CheckButton/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
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CheckButton/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
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CheckButton/colors/font_color_hover_pressed = Color( 1, 1, 1, 1 )
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CheckButton/colors/font_color_pressed = Color( 1, 1, 1, 1 )
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CheckButton/constants/check_vadjust = 0
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CheckButton/constants/hseparation = 4
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CheckButton/fonts/font = null
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CheckButton/icons/off = null
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CheckButton/icons/off_disabled = null
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CheckButton/icons/on = null
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CheckButton/icons/on_disabled = null
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CheckButton/styles/disabled = SubResource( 33 )
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CheckButton/styles/focus = SubResource( 33 )
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CheckButton/styles/hover = SubResource( 33 )
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CheckButton/styles/hover_pressed = SubResource( 33 )
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CheckButton/styles/normal = SubResource( 33 )
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CheckButton/styles/pressed = SubResource( 33 )
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ColorPicker/constants/h_width = 30
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ColorPicker/constants/label_width = 10
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ColorPicker/constants/margin = 4
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@ -325,6 +325,36 @@ switch_colors={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
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]
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}
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go_to_first_frame={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null)
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]
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}
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go_to_last_frame={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
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]
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}
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go_to_previous_frame={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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go_to_next_frame={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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play_backwards={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777247,"unicode":0,"echo":false,"script":null)
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]
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}
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play_forward={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777248,"unicode":0,"echo":false,"script":null)
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]
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}
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[locale]
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