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Linked tilemap cels should now work

This commit is contained in:
Emmanouil Papadeas 2024-11-29 01:09:12 +02:00
parent d2cfe72c16
commit 0997fa8536

View file

@ -359,7 +359,7 @@ func _is_redo() -> bool:
## If the tileset has been modified by another tile, make sure to also update it here.
func _on_tileset_updated(cel: CelTileMap) -> void:
if cel == self or not is_instance_valid(cel):
if cel == self or not is_instance_valid(cel) or cel in link_set["cels"]:
return
_update_cel_portions()
Global.canvas.update_all_layers = true
@ -432,12 +432,14 @@ func deserialize_undo_data(dict: Dictionary, undo_redo: UndoRedo, undo: bool) ->
for i in cell_indices.size():
var cell_data: Dictionary = cell_indices[i]
undo_redo.add_undo_method(cells[i].deserialize.bind(cell_data))
undo_redo.add_undo_method(tileset.deserialize_undo_data.bind(dict.get("tileset"), self))
if dict.has("tileset"):
undo_redo.add_undo_method(tileset.deserialize_undo_data.bind(dict.tileset, self))
else:
for i in cell_indices.size():
var cell_data: Dictionary = cell_indices[i]
undo_redo.add_do_method(cells[i].deserialize.bind(cell_data))
undo_redo.add_do_method(tileset.deserialize_undo_data.bind(dict.get("tileset"), self))
if dict.has("tileset"):
undo_redo.add_do_method(tileset.deserialize_undo_data.bind(dict.tileset, self))
func serialize() -> Dictionary: