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Use the 2D
framebuffer allocation
This results in slightly increased performance and decreased CPU/GPU usage. This also prevents the "Directional shadow buffer status invalid" error message from appearing in the console output when using a very old graphics card.
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@ -223,5 +223,7 @@ locale_filter=[ 0, [ ] ]
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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