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Update README.md (#297)
Old gifexporter submodule is no longer present, so I removed information about initing it in repo.
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@ -64,10 +64,6 @@ It's still work in progress so there are some pages missing. If you want to cont
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Pixelorama uses Godot 3.2, so you will need to have it in order to run the project.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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Pixelorama uses a [GDNative addon for gif exporting](https://github.com/novhack/godot-gifexporter), since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command `git submodule update --init` right after you clone.
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Note that the addon only works in Windows and Linux platforms, for the time being. Pixelorama should run without it fine on other platforms.
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## Current features as of version v0.7:
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- Choosing between 7 tools – pencil, eraser, fill bucket, lighten/darken, color picker, rectangle select and zoom– and mapping them to both of your left and right mouse buttons.
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